Player Matchup

Artemis
Artemis
 
Artemis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
 
Shiva
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
Lamabek
Bellona
Level 106
God Stats
13W - 8L
1,668 SR
Queue Stats
95W - 51L
1,600 Elo+
Party 3
Nox
Nox
Waggyno
Nox
Level 53
God Stats
24W - 19L
1,626 SR
Queue Stats
104W - 55L
1,623 Elo+
Party 3
Da Ji
Da Ji
milahkaZAIKAkiss
Da Ji
Level 105
God Stats
18W - 26L
1,339 SR
Queue Stats
1,047W - 1,111L
1,484 Elo+
Solo
Team Averages
Level 104
1,527 SR
1,541 Elo+

VS

Team Averages
Level 66
1,500 SR
1,434 Elo+
Baron Samedi
Baron Samedi
Baxi85
Baron Samedi
Level 123
God Stats
1W - 1L
1,401 SR
Queue Stats
35W - 25L
1,525 Elo+
Party 2
Mercury
Mercury
Brutish
Mercury
Level 76
God Stats
3W - 5L
1,882 SR
Queue Stats
66W - 55L
1,628 Elo+
Solo
Cerberus
Cerberus
Fait09
Cerberus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,257 Elo+
Party 1
Ah Puch
Ah Puch
Gentlepants
Ah Puch
Level 109
God Stats
0W - 5L
1,216 SR
Queue Stats
174W - 179L
1,501 Elo+
Party 2
Olorun
Olorun
NurCloud
Olorun
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,257 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
17
7 / 0 / 9
9,650
877
11,160
8,065
3,849
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shiva
 
Shiva
15
7 / 2 / 9
8,658
787
18,091
12,394
10,436
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
Lamabek
Bellona
15
2 / 1 / 13
8,599
782
11,281
10,993
6,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nox
15
2 / 0 / 13
8,429
766
8,455
4,511
2,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
5 / 3 / 6
8,474
770
4,684
9,513
4,584
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Baxi85
Baron Samedi
14
2 / 3 / 4
7,989
726
6,771
10,328
5,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Brutish
Mercury
12
1 / 1 / 1
7,320
665
5,512
9,761
4,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
Fait09
Cerberus
13
0 / 9 / 5
7,523
684
2,868
20,396
15,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Puch
Gentlepants
Ah Puch
15
3 / 1 / 2
8,411
765
8,741
8,571
3,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
NurCloud
Olorun
12
0 / 9 / 4
7,157
651
4,079
14,388
6,210
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
22
23
Kills
6
6
Deaths
23
50
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
7
0
9
11.5
W
Shiva
 
Shiva
7
2
9
5.75
L
Baron Samedi
Baxi85
Baron Samedi
2
3
4
1.33
L
Mercury
Brutish
Mercury
1
1
1
1.5
L
Cerberus
Fait09
Cerberus
0
9
5
0.28
L
Ah Puch
Gentlepants
Ah Puch
3
1
2
4
W
Bellona
Lamabek
Bellona
2
1
13
8.5
L
Olorun
NurCloud
Olorun
0
9
4
0.22
W
Nox
2
0
13
8.5
W
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,671
Damage
27,971
45,476
Taken
63,444
27,794
Mitigated
35,455
8,403
Healing
10,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
11,160
6,602
0
2,529
8,065
3,849
2,262
3,431
4,634
0
45,366
W
Shiva
 
Shiva
18,091
3,273
110
2,000
12,394
10,436
0
7,297
5,097
3,859
28,403
L
Baron Samedi
Baxi85
Baron Samedi
6,771
413
1,539
3,195
10,328
5,554
0
2,600
7,728
19,225
0
L
Mercury
Brutish
Mercury
5,512
2,255
0
264
9,761
4,150
0
791
8,970
0
20,340
L
Cerberus
Fait09
Cerberus
2,868
1,115
0
1,301
20,396
15,767
231
3,051
17,345
8,276
0
L
Ah Puch
Gentlepants
Ah Puch
8,741
226
0
2,393
8,571
3,774
0
1,479
7,092
33,022
0
W
Bellona
Lamabek
Bellona
11,281
3,726
0
1,341
10,993
6,902
0
5,452
5,541
0
41,724
L
Olorun
NurCloud
Olorun
4,079
3,012
656
1,262
14,388
6,210
963
2,381
12,007
18,462
0
W
Nox
8,455
308
0
240
4,511
2,023
0
1,950
2,561
27,769
0
W
4,684
1,036
719
1,464
9,513
4,584
752
4,329
5,184
0
14,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,810
Gold Earned
38,400
247
Minions Killed
160
0
Camps Cleared
0
1,249,681
Distance Traveled
1,086,159
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,650
877
79
7
0
241,770
2
W
Shiva
8,658
787
28
3
0
278,271
2
L
Baron Samedi
7,989
726
40
4
0
225,506
0
L
Mercury
7,320
665
24
2
0
258,254
2
L
Cerberus
7,523
684
9
1
0
186,103
1
L
Ah Puch
8,411
765
58
5
0
241,924
5
W
Bellona
8,599
782
60
5
0
288,766
0
L
Olorun
7,157
651
29
3
0
174,372
0
W
Nox
8,429
766
53
5
0
239,795
0
W
Da Ji
8,474
770
27
2
0
201,079
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role