Player Matchup

Athena
Athena
ImperialWargrey
Athena
Level 31
God Stats
2W - 2L
1,500 SR
Queue Stats
117W - 113L
1,479 Elo+
Party 1
Hachiman
Hachiman
JaviSoSuavey
Hachiman
Level 160
God Stats
5W - 9L
1,409 SR
Queue Stats
600W - 695L
1,398 Elo+
Solo
Zeus
Zeus
LostCadaver
Zeus
Level 42
God Stats
0W - 3L
1,295 SR
Queue Stats
116W - 107L
1,479 Elo+
Party 1
Team Averages
Level 78
1,401 SR
1,452 Elo+

VS

Team Averages
Level 131
1,388 SR
1,453 Elo+
Arachne
Arachne
DJ-KZONE1
Arachne
Level 149
God Stats
10W - 13L
1,408 SR
Queue Stats
265W - 386L
1,439 Elo+
Party 2
Gilgamesh
Gilgamesh
RoyalBeast524
Gilgamesh
Level 136
God Stats
1W - 0L
1,258 SR
Queue Stats
68W - 71L
1,468 Elo+
Solo
Sol
Sol
ThatKidHyperion
Sol
Level 108
God Stats
8W - 11L
1,498 SR
Queue Stats
225W - 343L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 4
9,392
671
5,786
19,574
23,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hachiman
JaviSoSuavey
Hachiman
13
1 / 3 / 5
8,690
621
11,982
10,075
5,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
4 / 9 / 2
10,052
718
7,351
12,609
5,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DJ-KZONE1
Arachne
16
8 / 2 / 6
11,136
795
14,012
13,772
6,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilgamesh
RoyalBeast524
Gilgamesh
15
6 / 2 / 7
10,453
747
11,617
18,251
14,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
2 / 2 / 11
10,089
721
12,316
12,775
5,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
6
Kills
16
16
Deaths
6
11
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Arachne
DJ-KZONE1
Arachne
8
2
6
5.5
L
1
4
4
0.75
L
Hachiman
JaviSoSuavey
Hachiman
1
3
5
1.17
L
4
9
2
0.56
W
Gilgamesh
RoyalBeast524
Gilgamesh
6
2
7
4.75
W
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,119
Damage
37,945
42,258
Taken
44,798
34,469
Mitigated
26,369
2,765
Healing
10,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
DJ-KZONE1
Arachne
14,012
7,344
0
4,135
13,772
6,574
753
4,978
8,794
0
51,009
L
5,786
1,378
0
1,026
19,574
23,679
0
5,398
13,767
12,947
0
L
Hachiman
JaviSoSuavey
Hachiman
11,982
5,217
0
1,489
10,075
5,412
0
3,864
6,033
0
37,745
L
7,351
2,009
0
250
12,609
5,378
0
1,717
10,698
30,415
0
W
Gilgamesh
RoyalBeast524
Gilgamesh
11,617
3,540
0
1,944
18,251
14,405
414
4,833
13,418
0
31,286
W
12,316
4,860
260
4,617
12,775
5,390
2,153
4,036
8,739
39,845
4,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,134
Gold Earned
31,678
167
Minions Killed
157
3
Camps Cleared
9
627,802
Distance Traveled
784,809
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,136
795
67
5
6
290,788
4
L
Athena
9,392
671
23
2
0
239,051
0
L
Hachiman
8,690
621
77
6
1
198,863
0
L
Zeus
10,052
718
67
5
2
189,888
4
W
Gilgamesh
10,453
747
19
1
2
253,255
0
W
Sol
10,089
721
71
5
1
240,766
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role