Player Matchup

Mulan
Mulan
BaDGirL4272
Mulan
Level 73
God Stats
1W - 1L
1,814 SR
Queue Stats
35W - 36L
1,302 Elo+
Party 1
Tyr
Tyr
EDGIdotEXE
Tyr
Level 96
God Stats
3W - 7L
1,453 SR
Queue Stats
104W - 100L
1,549 Elo+
Party 3
Merlin
Merlin
FPXego
Merlin
Level 24
God Stats
1W - 6L
1,278 SR
Queue Stats
9W - 18L
1,275 Elo+
Party 1
Izanami
Izanami
FaIaS
Izanami
Level 77
God Stats
11W - 7L
1,866 SR
Queue Stats
19W - 20L
1,675 Elo+
Solo
Kumbhakarna
Kumbhakarna
FemboyFoxOwO
Kumbhakarna
Level 64
God Stats
25W - 13L
1,712 SR
Queue Stats
101W - 84L
1,586 Elo+
Party 3
Team Averages
Level 67
1,625 SR
1,477 Elo+

VS

Team Averages
Level 61
1,371 SR
1,522 Elo+
Tyr
Tyr
HeyGuys01
Tyr
Level 25
God Stats
2W - 2L
1,170 SR
Queue Stats
31W - 26L
1,520 Elo+
Party 2
Medusa
Medusa
Hydrorazer971
Medusa
Level 117
God Stats
15W - 21L
1,362 SR
Queue Stats
230W - 248L
1,386 Elo+
Party 2
Poseidon
Poseidon
Reaperr66
Poseidon
Level 28
God Stats
2W - 1L
1,508 SR
Queue Stats
25W - 33L
1,506 Elo+
Party 2
Loki
Loki
ZeusorTr0ll
Loki
Level 28
God Stats
1W - 2L
1,273 SR
Queue Stats
22W - 7L
1,850 Elo+
Party 2
Nu Wa
Nu Wa
dragonheart559
Nu Wa
Level 105
God Stats
2W - 2L
1,541 SR
Queue Stats
203W - 203L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 8 / 3
8,569
408
5,811
21,066
11,196
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
1 / 7 / 5
9,775
465
7,731
22,591
12,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Merlin
FPXego
Merlin
15
3 / 8 / 1
9,470
451
4,226
14,637
5,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
FaIaS
Izanami
17
1 / 6 / 2
10,794
514
8,314
17,142
5,419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kumbhakarna
FemboyFoxOwO
Kumbhakarna
13
2 / 4 / 3
9,523
453
5,810
20,315
17,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 9
9,953
474
6,822
17,692
20,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
4 / 1 / 6
11,208
534
11,563
14,391
6,368
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Poseidon
Reaperr66
Poseidon
19
9 / 0 / 6
12,420
591
19,133
7,296
2,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

19
14 / 2 / 8
12,927
616
13,254
16,390
7,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
2 / 4 / 12
10,524
501
17,927
11,593
4,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
73
9
Kills
32
33
Deaths
9
14
Assists
41
Player
Kills
Deaths
Assists
KDA
L
2
8
3
0.44
L
1
7
5
0.5
L
Merlin
FPXego
Merlin
3
8
1
0.44
L
Izanami
FaIaS
Izanami
1
6
2
0.33
L
Kumbhakarna
FemboyFoxOwO
Kumbhakarna
2
4
3
0.88
W
3
2
9
3.75
W
4
1
6
7
W
Poseidon
Reaperr66
Poseidon
9
0
6
12
W
14
2
8
9
W
2
4
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,892
Damage
68,699
95,751
Taken
67,362
52,089
Mitigated
41,865
17,192
Healing
19,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,811
283
253
1,722
21,066
11,196
226
9,993
10,483
0
51,506
L
7,731
1,202
0
7,565
22,591
12,372
0
8,195
13,820
5,836
73,490
L
Merlin
FPXego
Merlin
4,226
73
0
718
14,637
5,638
0
5,112
9,095
61,849
0
L
Izanami
FaIaS
Izanami
8,314
4,596
0
3,930
17,142
5,419
833
2,735
14,133
0
92,519
L
Kumbhakarna
FemboyFoxOwO
Kumbhakarna
5,810
967
521
2,483
20,315
17,464
0
8,509
10,350
12,109
0
W
6,822
1,164
0
3,937
17,692
20,577
1,107
3,703
13,989
0
32,763
W
11,563
4,799
0
3,419
14,391
6,368
2,746
2,344
12,047
0
91,591
W
Poseidon
Reaperr66
Poseidon
19,133
3,759
0
2,422
7,296
2,869
2,899
1,597
5,699
109,377
0
W
13,254
3,555
0
7,724
16,390
7,899
2,065
1,066
15,324
0
101,067
W
17,927
1,355
186
1,566
11,593
4,152
1,625
1,918
9,675
68,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,131
Gold Earned
57,032
491
Minions Killed
597
0
Camps Cleared
0
1,875,453
Distance Traveled
2,063,588
15
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,569
408
71
3
0
371,789
1
L
Tyr
9,775
465
133
6
0
401,659
1
L
Merlin
9,470
451
108
5
0
353,653
1
L
Izanami
10,794
514
167
8
0
329,790
6
L
Kumbhakarna
9,523
453
12
1
0
418,562
6
W
Tyr
9,953
474
40
2
0
404,271
6
W
Medusa
11,208
534
152
7
0
367,619
6
W
Poseidon
12,420
591
171
8
0
467,634
3
W
Loki
12,927
616
134
6
0
463,813
5
W
Nu Wa
10,524
501
100
5
0
360,251
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role