Player Matchup

Osiris
Osiris
 
Osiris
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Kunnus
Ah Muzen Cab
Level 103
God Stats
23W - 23L
1,495 SR
Queue Stats
791W - 820L
1,504 Elo+
Solo
Scylla
Scylla
LuisG12072016
Scylla
Level 108
God Stats
2W - 1L
1,804 SR
Queue Stats
15W - 9L
1,722 Elo+
Solo
Cliodhna
Cliodhna
YoungNikeBoi21
Cliodhna
Level 122
God Stats
3W - 7L
1,357 SR
Queue Stats
12W - 18L
1,396 Elo+
Solo
Baron Samedi
Baron Samedi
oBenson
Baron Samedi
Level 153
God Stats
4W - 3L
1,601 SR
Queue Stats
234W - 245L
1,521 Elo+
Solo
Team Averages
Level 117
1,552 SR
1,529 Elo+

VS

Team Averages
Level 109
1,417 SR
1,490 Elo+
Jing Wei
Jing Wei
Porfie
Jing Wei
Level 157
God Stats
3W - 1L
1,500 SR
Queue Stats
371W - 376L
1,494 Elo+
Solo
Ah Puch
Ah Puch
RoboKitty97
Ah Puch
Level 108
God Stats
38W - 40L
1,485 SR
Queue Stats
71W - 91L
1,467 Elo+
Party 1
Achilles
Achilles
Walle12321
Achilles
Level 87
God Stats
2W - 3L
1,076 SR
Queue Stats
33W - 38L
1,493 Elo+
Solo
Merlin
Merlin
nmac268
Merlin
Level 67
God Stats
393W - 421L
1,517 SR
Queue Stats
422W - 449L
1,516 Elo+
Solo
Tsukuyomi
Tsukuyomi
thugwaffle93
Tsukuyomi
Level 126
God Stats
16W - 18L
1,506 SR
Queue Stats
76W - 92L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
17
1 / 5 / 6
11,347
946
12,761
23,206
20,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ah Muzen Cab
Kunnus
Ah Muzen Cab
17
2 / 4 / 8
11,616
968
13,262
15,522
6,017
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 0 / 5
12,211
1,018
11,463
10,270
3,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cliodhna
17
4 / 7 / 6
12,310
1,026
14,220
23,710
10,789
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
oBenson
Baron Samedi
17
1 / 3 / 7
11,130
928
8,366
12,859
7,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Team 1 Tickets

130

VS

Team 2 Tickets

194

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Porfie
Jing Wei
18
4 / 3 / 10
12,512
1,043
14,204
12,667
6,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Puch
RoboKitty97
Ah Puch
18
3 / 1 / 11
12,043
1,004
15,279
7,822
3,811
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
Walle12321
Achilles
19
3 / 3 / 12
12,303
1,025
9,482
16,202
18,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
nmac268
Merlin
17
1 / 1 / 10
11,323
944
15,603
7,423
3,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tsukuyomi
thugwaffle93
Tsukuyomi
19
8 / 3 / 10
13,783
1,149
27,777
20,083
10,374
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
72
11
Kills
19
19
Deaths
11
32
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
5
6
0.8
L
Ah Muzen Cab
Kunnus
Ah Muzen Cab
2
4
8
1.5
L
3
0
5
5.5
W
Jing Wei
Porfie
Jing Wei
4
3
10
3
W
Ah Puch
RoboKitty97
Ah Puch
3
1
11
8.5
W
Achilles
Walle12321
Achilles
3
3
12
3
L
Cliodhna
4
7
6
1
W
Merlin
nmac268
Merlin
1
1
10
6
L
Baron Samedi
oBenson
Baron Samedi
1
3
7
1.5
W
Tsukuyomi
thugwaffle93
Tsukuyomi
8
3
10
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,072
Damage
82,345
85,567
Taken
64,197
49,122
Mitigated
41,626
12,794
Healing
14,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
12,761
4,172
0
4,183
23,206
20,943
0
7,589
15,341
0
31,060
L
Ah Muzen Cab
Kunnus
Ah Muzen Cab
13,262
3,242
0
2,203
15,522
6,017
0
3,902
11,459
0
24,531
L
11,463
1,209
0
1,365
10,270
3,746
0
4,387
5,883
47,306
0
W
Jing Wei
Porfie
Jing Wei
14,204
12,083
0
1,458
12,667
6,044
0
2,274
10,139
0
42,461
W
Ah Puch
RoboKitty97
Ah Puch
15,279
368
573
3,412
7,822
3,811
0
2,022
5,684
35,662
0
W
Achilles
Walle12321
Achilles
9,482
1,556
0
1,287
16,202
18,003
0
4,948
10,747
0
21,008
L
Cliodhna
14,220
1,769
0
2,597
23,710
10,789
0
9,573
13,995
0
36,456
W
Merlin
nmac268
Merlin
15,603
37
0
558
7,423
3,394
0
2,390
4,925
39,455
0
L
Baron Samedi
oBenson
Baron Samedi
8,366
112
1,253
1,193
12,859
7,627
0
5,431
7,272
20,833
0
W
Tsukuyomi
thugwaffle93
Tsukuyomi
27,777
5,798
468
6,573
20,083
10,374
0
6,842
12,873
0
58,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,614
Gold Earned
61,964
264
Minions Killed
296
6
Camps Cleared
11
1,096,172
Distance Traveled
1,193,636
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
11,347
946
36
3
4
248,110
0
L
Ah Muzen Cab
11,616
968
33
3
0
209,130
1
L
Scylla
12,211
1,018
95
8
2
227,744
0
W
Jing Wei
12,512
1,043
65
5
7
250,030
1
W
Ah Puch
12,043
1,004
67
6
0
214,758
0
W
Achilles
12,303
1,025
37
3
2
247,827
0
L
Cliodhna
12,310
1,026
58
5
0
250,722
0
W
Merlin
11,323
944
64
5
1
224,702
3
L
Baron Samedi
11,130
928
42
4
0
160,466
1
W
Tsukuyomi
13,783
1,149
63
5
1
256,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role