Player Matchup

Olorun
Olorun
LiteralNaCl
Olorun
Level 119
God Stats
11W - 9L
1,587 SR
Queue Stats
228W - 269L
1,486 Elo+
Solo
Cthulhu
Cthulhu
Nisyros11
Cthulhu
Level 29
God Stats
1W - 0L
1,715 SR
Queue Stats
24W - 7L
1,427 Elo+
Party 1
Medusa
Medusa
sholf50
Medusa
Level 33
God Stats
7W - 2L
1,583 SR
Queue Stats
174W - 90L
1,704 Elo+
Party 1
Team Averages
Level 60
1,629 SR
1,539 Elo+

VS

Team Averages
Level 74
1,535 SR
1,389 Elo+
Ah Puch
Ah Puch
Dark Prototypes
Ah Puch
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,226 Elo+
Party 2
Artemis
Artemis
Drevenants
Artemis
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,226 Elo+
Party 2
Athena
Athena
Qizza
Athena
Level 88
God Stats
5W - 4L
1,605 SR
Queue Stats
127W - 117L
1,715 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
12
4 / 0 / 7
7,326
814
7,029
7,184
3,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Nisyros11
Cthulhu
11
1 / 0 / 10
6,766
752
8,731
8,839
8,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
sholf50
Medusa
12
6 / 0 / 5
8,039
893
10,899
7,415
3,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,586
621
6,617
9,330
4,035
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Drevenants
Artemis
10
0 / 5 / 0
5,597
622
5,261
10,899
4,774
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Athena
Qizza
Athena
9
0 / 2 / 0
5,600
622
5,603
13,085
9,518
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
0
11
Kills
0
0
Deaths
11
22
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Artemis
Drevenants
Artemis
0
5
0
0
W
Olorun
4
0
7
7.5
W
Cthulhu
Nisyros11
Cthulhu
1
0
10
6
L
Athena
Qizza
Athena
0
2
0
0
W
Medusa
sholf50
Medusa
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,659
Damage
17,481
23,438
Taken
33,314
15,973
Mitigated
18,327
10,123
Healing
2,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,617
214
213
539
9,330
4,035
0
5,182
3,783
18,559
0
L
Artemis
Drevenants
Artemis
5,261
2,262
0
395
10,899
4,774
0
5,044
5,431
0
22,499
W
Olorun
7,029
2,795
2,997
3,182
7,184
3,656
1,170
3,795
3,389
16,842
0
W
Cthulhu
Nisyros11
Cthulhu
8,731
736
298
2,027
8,839
8,492
357
4,091
4,748
16,156
0
L
Athena
Qizza
Athena
5,603
1,704
90
1,670
13,085
9,518
0
4,636
7,974
13,802
0
W
Medusa
sholf50
Medusa
10,899
5,776
0
1,619
7,415
3,825
1,282
4,867
2,548
0
48,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,131
Gold Earned
16,783
129
Minions Killed
76
4
Camps Cleared
3
536,427
Distance Traveled
479,570
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
5,586
621
34
4
1
153,810
0
L
Artemis
5,597
622
33
4
2
141,951
2
W
Olorun
7,326
814
33
4
0
177,073
2
W
Cthulhu
6,766
752
10
1
0
194,723
3
L
Athena
5,600
622
9
1
0
183,809
2
W
Medusa
8,039
893
86
10
4
164,631
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role