Player Matchup

Nemesis
Nemesis
Optimum Miles
Nemesis
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,552 Elo+
Party 2
Hel
Hel
OptimumAdvenio
Hel
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,552 Elo+
Party 2
Atlas
Atlas
Zestfuls
Atlas
Level 125
God Stats
1W - 3L
1,564 SR
Queue Stats
16W - 9L
1,827 Elo+
Party 2
Team Averages
Level 126
1,521 SR
1,644 Elo+

VS

Team Averages
Level 134
1,665 SR
1,571 Elo+
Neith
Neith
Asvexdremurr
Neith
Level 136
God Stats
17W - 16L
1,492 SR
Queue Stats
349W - 252L
1,584 Elo+
Solo
Anubis
Anubis
BLAY K 47x
Anubis
Level 107
God Stats
8W - 6L
1,574 SR
Queue Stats
134W - 150L
1,580 Elo+
Party 1
Bastet
Bastet
VillainInShades
Bastet
Level 160
God Stats
1W - 1L
1,929 SR
Queue Stats
87W - 93L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
10
0 / 6 / 1
6,456
587
6,050
15,978
7,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 4 / 1
6,680
607
3,878
11,085
5,682
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Atlas
Zestfuls
Atlas
11
3 / 3 / 0
8,193
745
9,352
17,508
13,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 8
8,840
804
10,535
8,627
3,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
BLAY K 47x
Anubis
13
1 / 0 / 10
8,025
730
11,536
7,461
4,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
7 / 1 / 5
8,862
806
15,853
11,523
6,338
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
3
Kills
13
13
Deaths
3
2
Assists
23
Player
Kills
Deaths
Assists
KDA
W
5
2
8
4.5
W
Anubis
BLAY K 47x
Anubis
1
0
10
6
L
Nemesis
0
6
1
0.08
L
0
4
1
0.13
W
7
1
5
9.5
L
Atlas
Zestfuls
Atlas
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,280
Damage
37,924
44,571
Taken
27,611
26,014
Mitigated
14,495
10,605
Healing
6,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,535
4,466
0
1,479
8,627
3,979
1,058
2,833
5,582
0
33,306
W
Anubis
BLAY K 47x
Anubis
11,536
416
0
2,125
7,461
4,178
578
4,499
2,879
31,927
0
L
Nemesis
6,050
1,164
0
1,621
15,978
7,037
0
4,927
11,051
0
14,243
L
3,878
221
3,478
3,291
11,085
5,682
0
1,387
9,698
19,235
0
W
15,853
4,792
0
2,596
11,523
6,338
454
6,238
4,977
0
26,104
L
Atlas
Zestfuls
Atlas
9,352
3,708
0
2,215
17,508
13,295
0
5,495
12,013
24,299
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,329
Gold Earned
25,727
101
Minions Killed
125
2
Camps Cleared
8
590,347
Distance Traveled
623,214
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,840
804
51
5
3
203,524
3
W
Anubis
8,025
730
48
4
3
199,266
0
L
Nemesis
6,456
587
20
2
2
206,943
2
L
Hel
6,680
607
47
4
0
191,585
1
W
Bastet
8,862
806
26
2
2
220,424
5
L
Atlas
8,193
745
34
3
0
191,819
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role