Player Matchup

Chang'e
Chang'e
ChineyMon
Chang'e
Level 117
God Stats
7W - 7L
1,322 SR
Queue Stats
89W - 81L
1,443 Elo+
Solo
Arachne
Arachne
DrealRauseo
Arachne
Level 89
God Stats
25W - 27L
1,516 SR
Queue Stats
231W - 252L
1,401 Elo+
Solo
Neith
Neith
EmbersofOzul
Neith
Level 69
God Stats
1W - 2L
1,379 SR
Queue Stats
4W - 6L
1,155 Elo+
Party 1
Ymir
Ymir
ProfMiracle
Ymir
Level 105
God Stats
2W - 3L
1,554 SR
Queue Stats
7W - 8L
1,378 Elo+
Party 1
Chernobog
Chernobog
Pupvalek
Chernobog
Level 26
God Stats
4W - 2L
1,483 SR
Queue Stats
7W - 6L
1,424 Elo+
Party 1
Team Averages
Level 81
1,451 SR
1,360 Elo+

VS

Team Averages
Level 67
1,480 SR
1,361 Elo+
Gilgamesh
Gilgamesh
LuCid Vivid
Gilgamesh
Level 62
God Stats
5W - 11L
1,379 SR
Queue Stats
32W - 47L
1,367 Elo+
Party 2
Sun Wukong
Sun Wukong
Odinson0825
Sun Wukong
Level 77
God Stats
2W - 8L
1,500 SR
Queue Stats
103W - 142L
1,405 Elo+
Party 3
He Bo
He Bo
Romanboyfien
He Bo
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,215 Elo+
Party 2
Mercury
Mercury
killerbunn3y
Mercury
Level 109
God Stats
7W - 4L
1,575 SR
Queue Stats
211W - 241L
1,424 Elo+
Party 3
Chaac
Chaac
xAcidKittyx
Chaac
Level 81
God Stats
26W - 20L
1,446 SR
Queue Stats
310W - 326L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ChineyMon
Chang'e
18
9 / 2 / 5
12,668
551
11,037
16,407
6,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Arachne
DrealRauseo
Arachne
20
6 / 0 / 6
12,833
558
10,559
19,794
11,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
4 / 2 / 5
11,063
481
9,388
13,788
6,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
1 / 1 / 14
11,088
482
6,038
10,943
13,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chernobog
Pupvalek
Chernobog
19
8 / 0 / 8
12,654
550
15,204
14,830
8,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
LuCid Vivid
Gilgamesh
13
0 / 6 / 0
8,141
354
5,557
11,971
5,496
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
Odinson0825
Sun Wukong
15
0 / 4 / 1
9,280
403
7,079
18,959
18,001
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 9 / 1
8,657
376
10,561
15,133
4,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
killerbunn3y
Mercury
15
3 / 9 / 1
10,023
436
13,582
21,650
8,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

5
0 / 0 / 0
6,492
282
299
2,577
948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
8
28
Kills
5
5
Deaths
28
38
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chang'e
ChineyMon
Chang'e
9
2
5
5.75
W
Arachne
DrealRauseo
Arachne
6
0
6
9
W
4
2
5
3.25
L
Gilgamesh
LuCid Vivid
Gilgamesh
0
6
0
0
L
Sun Wukong
Odinson0825
Sun Wukong
0
4
1
0.13
W
1
1
14
8
W
Chernobog
Pupvalek
Chernobog
8
0
8
12
L
2
9
1
0.28
L
Mercury
killerbunn3y
Mercury
3
9
1
0.39
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,226
Damage
37,078
75,762
Taken
70,290
46,368
Mitigated
37,462
31,776
Healing
7,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
ChineyMon
Chang'e
11,037
747
2,937
6,147
16,407
6,761
3,961
4,386
12,021
87,471
0
W
Arachne
DrealRauseo
Arachne
10,559
6,733
0
10,564
19,794
11,293
608
1,197
17,064
0
134,887
W
9,388
4,397
480
5,933
13,788
6,565
3,145
1,957
11,831
0
68,051
L
Gilgamesh
LuCid Vivid
Gilgamesh
5,557
661
0
100
11,971
5,496
0
2,940
9,031
0
37,524
L
Sun Wukong
Odinson0825
Sun Wukong
7,079
458
0
1,687
18,959
18,001
373
1,792
17,167
0
64,862
W
6,038
1,314
0
960
10,943
13,706
629
1,114
9,829
45,460
0
W
Chernobog
Pupvalek
Chernobog
15,204
10,286
771
3,984
14,830
8,043
7,424
1,907
12,764
0
97,263
L
10,561
68
138
2,029
15,133
4,924
0
5,663
9,470
50,246
0
L
Mercury
killerbunn3y
Mercury
13,582
4,842
177
2,932
21,650
8,093
0
6,114
15,536
0
68,242
L
299
66
0
924
2,577
948
0
566
2,011
0
5,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,306
Gold Earned
42,593
636
Minions Killed
338
0
Camps Cleared
0
2,208,986
Distance Traveled
1,510,050
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,668
551
130
6
0
428,035
3
W
Arachne
12,833
558
181
8
0
512,894
3
W
Neith
11,063
481
103
4
0
361,422
0
L
Gilgamesh
8,141
354
64
3
0
306,217
0
L
Sun Wukong
9,280
403
92
4
0
368,156
0
W
Ymir
11,088
482
80
3
0
447,353
0
W
Chernobog
12,654
550
142
6
0
459,282
0
L
He Bo
8,657
376
64
3
0
295,118
1
L
Mercury
10,023
436
104
5
0
407,360
0
L
Chaac
6,492
282
14
1
0
133,199
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role