Player Matchup

Guan Yu
Guan Yu
Donkikongs
Guan Yu
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 31L
1,398 Elo+
Solo
Odin
Odin
Melet-General
Odin
Level 80
God Stats
2W - 3L
1,379 SR
Queue Stats
128W - 144L
1,461 Elo+
Solo
Chiron
Chiron
PapaGriha
Chiron
Level 137
God Stats
4W - 6L
1,368 SR
Queue Stats
303W - 315L
1,435 Elo+
Solo
Hades
Hades
TerrificStorm12
Hades
Level 128
God Stats
1W - 1L
1,764 SR
Queue Stats
26W - 35L
1,367 Elo+
Party 2
Jormungandr
Jormungandr
kafefab
Jormungandr
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,201 Elo+
Party 2
Team Averages
Level 87
1,502 SR
1,373 Elo+

VS

Team Averages
Level 97
1,500 SR
1,441 Elo+
Artio
Artio
 
Artio
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
MiiguelNavarro02
Chernobog
Level 101
God Stats
2W - 0L
1,500 SR
Queue Stats
127W - 125L
1,461 Elo+
Party 3
Ra
Ra
TheBaldViking7
Ra
Level 116
God Stats
3W - 0L
1,500 SR
Queue Stats
155W - 153L
1,404 Elo+
Party 1
Cernunnos
Cernunnos
er_pirula
Cernunnos
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 95L
1,429 Elo+
Party 3
Nemesis
Nemesis
liamkong
Nemesis
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 44L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Donkikongs
Guan Yu
15
3 / 10 / 11
10,644
591
13,420
31,021
29,133
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

19
4 / 5 / 12
12,504
695
14,487
19,999
25,141
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
PapaGriha
Chiron
20
4 / 6 / 10
12,545
697
24,308
21,286
9,655
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
8 / 9 / 10
13,404
745
39,303
29,194
24,043
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
kafefab
Jormungandr
19
5 / 9 / 14
12,276
682
17,075
30,898
32,469
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
20
2 / 4 / 27
12,933
719
6,007
30,961
35,766
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chernobog
20
23 / 5 / 9
16,152
897
49,870
27,441
15,293
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
5 / 4 / 21
13,174
732
21,134
24,437
13,209
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
er_pirula
Cernunnos
20
2 / 5 / 27
12,394
689
20,366
24,655
14,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Nemesis
liamkong
Nemesis
20
6 / 6 / 17
12,873
715
14,250
27,559
15,065
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
139
24
Kills
38
39
Deaths
24
57
Assists
101
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
2
4
27
3.88
L
Guan Yu
Donkikongs
Guan Yu
3
10
11
0.85
L
4
5
12
2
W
Chernobog
23
5
9
5.5
L
Chiron
PapaGriha
Chiron
4
6
10
1.5
L
8
9
10
1.44
W
5
4
21
3.88
W
Cernunnos
er_pirula
Cernunnos
2
5
27
3.1
L
Jormungandr
kafefab
Jormungandr
5
9
14
1.33
W
Nemesis
liamkong
Nemesis
6
6
17
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,593
Damage
111,627
132,398
Taken
135,053
120,441
Mitigated
93,925
32,263
Healing
63,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
6,007
690
2,307
3,927
30,961
35,766
630
11,724
19,237
11,697
0
L
Guan Yu
Donkikongs
Guan Yu
13,420
1,459
1,788
4,282
31,021
29,133
186
3,559
27,462
0
19,823
L
14,487
1,064
2,115
3,376
19,999
25,141
410
4,248
15,751
0
29,893
W
Chernobog
49,870
29,283
2,948
2,653
27,441
15,293
4,344
12,296
15,145
0
76,691
L
Chiron
PapaGriha
Chiron
24,308
4,472
3,238
5,703
21,286
9,655
2,605
7,349
13,937
0
47,267
L
39,303
1,569
836
8,651
29,194
24,043
248
5,731
23,463
62,952
0
W
21,134
2,049
28,210
11,238
24,437
13,209
1,284
11,306
13,131
56,652
0
W
Cernunnos
er_pirula
Cernunnos
20,366
12,352
2,078
3,495
24,655
14,592
1,633
10,277
14,378
0
46,354
L
Jormungandr
kafefab
Jormungandr
17,075
2,910
0
2,274
30,898
32,469
470
6,254
24,644
39,004
0
W
Nemesis
liamkong
Nemesis
14,250
4,405
1,537
5,271
27,559
15,065
1,252
10,775
16,784
0
24,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,373
Gold Earned
67,526
172
Minions Killed
185
0
Camps Cleared
0
1,401,082
Distance Traveled
1,684,064
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
12,933
719
10
1
0
373,810
0
L
Guan Yu
10,644
591
12
1
0
285,387
0
L
Odin
12,504
695
29
2
0
319,499
0
W
Chernobog
16,152
897
56
3
0
304,962
0
L
Chiron
12,545
697
57
3
0
300,498
0
L
Hades
13,404
745
45
3
0
232,211
0
W
Ra
13,174
732
56
3
0
361,535
0
W
Cernunnos
12,394
689
44
2
0
310,277
0
L
Jormungandr
12,276
682
29
2
0
263,487
0
W
Nemesis
12,873
715
19
1
0
333,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role