Player Matchup

Khepri
Khepri
Silver I
 
Khepri
Silver I
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Bronze III
MethFueledSmite
Izanami
Bronze III
Level 48
God Stats
8W - 7L
2,082 SR
Queue Stats
31W - 12L
1,545 MMR
Party 1
Charybdis
Charybdis
Platinum V
ScoFoZo
Charybdis
Platinum V
Level 143
God Stats
11W - 15L
1,303 SR
Queue Stats
569W - 570L
1,574 MMR
Solo
Nemesis
Nemesis
Gold IV
SirKm3
Nemesis
Gold IV
Level 143
God Stats
2W - 2L
1,500 SR
Queue Stats
145W - 129L
1,537 MMR
Solo
Agni
Agni
Gold V
StuckinBronzeV
Agni
Gold V
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,645 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 104
1,577 SR
1,560 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 135
1,730 SR
1,554 MMR
Baron Samedi
Baron Samedi
Gold I
 
Baron Samedi
Gold I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum V
An The Nee
Morgan Le Fay
Platinum V
Level 142
God Stats
5W - 9L
1,776 SR
Queue Stats
248W - 238L
1,602 MMR
Solo
Hercules
Hercules
Gold II
DaBDog
Hercules
Gold II
Level 158
God Stats
0W - 1L
1,893 SR
Queue Stats
28W - 23L
1,590 MMR
Solo
Cernunnos
Cernunnos
Gold I
KroxxMega
Cernunnos
Gold I
Level 128
God Stats
15W - 6L
1,719 SR
Queue Stats
171W - 176L
1,535 MMR
Solo
Hun Batz
Hun Batz
Bronze III
WalkTheTrail
Hun Batz
Bronze III
Level 105
God Stats
0W - 1L
1,765 SR
Queue Stats
7W - 9L
1,545 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
10
0 / 0 / 4
7,100
473
2,879
7,821
7,361
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
7 / 0 / 3
10,192
679
16,413
11,467
5,316
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charybdis
ScoFoZo
Charybdis
15
2 / 0 / 1
9,372
625
5,160
9,546
4,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
SirKm3
Nemesis
12
0 / 0 / 6
7,602
507
5,552
10,454
5,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
3 / 0 / 3
8,323
555
6,764
4,747
2,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AtlasCliodhnaHelKali

VS

Bans
BastetJing WeiMercuryThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
0 / 5 / 0
7,109
474
4,592
12,502
8,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Morgan Le Fay
An The Nee
Morgan Le Fay
11
0 / 1 / 0
6,342
423
5,881
7,031
2,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
DaBDog
Hercules
10
0 / 2 / 0
6,105
407
4,528
11,879
9,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
KroxxMega
Cernunnos
14
0 / 1 / 0
7,689
513
3,664
8,487
3,238
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
WalkTheTrail
Hun Batz
12
0 / 3 / 0
6,629
442
4,087
13,577
5,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
0
12
Kills
0
0
Deaths
12
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
0
0
4
2
L
Baron Samedi
 
Baron Samedi
0
5
0
0
L
Morgan Le Fay
An The Nee
Morgan Le Fay
0
1
0
0
L
Hercules
DaBDog
Hercules
0
2
0
0
L
Cernunnos
KroxxMega
Cernunnos
0
1
0
0
W
7
0
3
8.5
W
Charybdis
ScoFoZo
Charybdis
2
0
1
2.5
W
Nemesis
SirKm3
Nemesis
0
0
6
3
W
3
0
3
4.5
L
Hun Batz
WalkTheTrail
Hun Batz
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,768
Damage
22,752
44,035
Taken
53,476
24,069
Mitigated
28,722
20,074
Healing
18,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
2,879
318
2,051
2,371
7,821
7,361
0
2,121
5,700
15,325
0
L
Baron Samedi
 
Baron Samedi
4,592
451
0
3,459
12,502
8,599
0
0
12,502
51,459
0
L
Morgan Le Fay
An The Nee
Morgan Le Fay
5,881
805
0
1,461
7,031
2,627
0
3,145
3,648
59,986
0
L
Hercules
DaBDog
Hercules
4,528
1,521
0
3,836
11,879
9,042
0
2,922
8,803
0
16,854
L
Cernunnos
KroxxMega
Cernunnos
3,664
879
0
4,400
8,487
3,238
0
1,288
7,195
0
67,034
W
16,413
11,434
0
6,695
11,467
5,316
574
5,135
6,332
0
82,110
W
Charybdis
ScoFoZo
Charybdis
5,160
3,564
0
6,573
9,546
4,007
672
77
9,469
0
89,450
W
Nemesis
SirKm3
Nemesis
5,552
2,008
0
867
10,454
5,220
0
1,802
8,652
0
63,474
W
6,764
281
81
1,436
4,747
2,165
0
1,648
3,099
67,447
0
L
Hun Batz
WalkTheTrail
Hun Batz
4,087
718
0
5,170
13,577
5,216
0
1,670
11,685
0
51,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,589
Gold Earned
33,874
561
Minions Killed
427
0
Camps Cleared
0
1,547,556
Distance Traveled
1,393,588
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
7,100
473
23
2
0
298,582
4
L
Baron Samedi
7,109
474
103
7
0
267,017
2
L
Morgan Le Fay
6,342
423
102
7
0
269,364
3
L
Hercules
6,105
407
22
1
0
282,483
8
L
Cernunnos
7,689
513
117
8
0
251,125
4
W
Izanami
10,192
679
151
10
0
307,986
4
W
Charybdis
9,372
625
171
11
0
266,574
3
W
Nemesis
7,602
507
97
6
0
361,008
1
W
Agni
8,323
555
119
8
0
313,406
4
L
Hun Batz
6,629
442
83
6
0
323,599
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role