Player Matchup

Cthulhu
Cthulhu
CrossfitGamma
Cthulhu
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,306 Elo+
Party 2
Apollo
Apollo
MobileEggs
Apollo
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,604 Elo+
Party 2
Ra
Ra
NightWalker76
Ra
Level 65
God Stats
0W - 1L
1,455 SR
Queue Stats
2W - 7L
1,306 Elo+
Party 2
Team Averages
Level 30
1,485 SR
1,405 Elo+

VS

Team Averages
Level 95
1,472 SR
1,364 Elo+
Bastet
Bastet
GMtoby
Bastet
Level 89
God Stats
3W - 3L
1,159 SR
Queue Stats
17W - 24L
1,312 Elo+
Solo
Chang'e
Chang'e
Sir Phive
Chang'e
Level 91
God Stats
7W - 4L
1,635 SR
Queue Stats
170W - 232L
1,347 Elo+
Party 1
Izanami
Izanami
codyman1217
Izanami
Level 105
God Stats
14W - 5L
1,623 SR
Queue Stats
57W - 77L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
1 / 4 / 0
9,193
575
10,026
18,499
26,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
MobileEggs
Apollo
13
0 / 7 / 1
9,094
568
7,568
12,665
5,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 5 / 1
9,046
565
9,454
10,190
5,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
GMtoby
Bastet
18
7 / 0 / 9
11,840
740
8,317
9,139
4,320
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Sir Phive
Chang'e
17
3 / 0 / 12
10,925
683
12,607
12,483
5,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
codyman1217
Izanami
17
6 / 1 / 10
11,793
737
16,418
12,998
5,943
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
47
1
Kills
16
16
Deaths
1
2
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
4
0
0.25
W
Bastet
GMtoby
Bastet
7
0
9
11.5
L
Apollo
MobileEggs
Apollo
0
7
1
0.07
L
0
5
1
0.1
W
Chang'e
Sir Phive
Chang'e
3
0
12
9
W
Izanami
codyman1217
Izanami
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,048
Damage
37,342
41,354
Taken
34,620
37,138
Mitigated
15,891
5,060
Healing
17,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
10,026
216
744
1,954
18,499
26,599
0
4,047
14,452
22,483
0
W
Bastet
GMtoby
Bastet
8,317
2,405
0
1,959
9,139
4,320
979
4,417
4,493
0
47,372
L
Apollo
MobileEggs
Apollo
7,568
5,582
0
573
12,665
5,416
300
4,991
7,674
0
25,125
L
9,454
392
685
1,104
10,190
5,123
0
3,720
6,470
42,326
0
W
Chang'e
Sir Phive
Chang'e
12,607
669
3,240
6,443
12,483
5,628
445
7,054
5,164
36,853
0
W
Izanami
codyman1217
Izanami
16,418
11,175
0
5,604
12,998
5,943
1,424
7,839
4,706
0
70,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,333
Gold Earned
34,558
165
Minions Killed
227
2
Camps Cleared
12
813,221
Distance Traveled
911,176
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,193
575
28
2
1
282,204
1
W
Bastet
11,840
740
70
4
7
350,515
4
L
Apollo
9,094
568
68
4
0
248,884
5
L
Ra
9,046
565
69
4
1
282,133
2
W
Chang'e
10,925
683
55
3
4
305,939
3
W
Izanami
11,793
737
102
6
1
254,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role