Player Matchup

King Arthur
King Arthur
BABY_HUEY213
King Arthur
Level 41
God Stats
9W - 11L
1,500 SR
Queue Stats
189W - 206L
1,386 Elo+
Party 2
Cthulhu
Cthulhu
Biggelhorn
Cthulhu
Level 33
God Stats
3W - 5L
1,500 SR
Queue Stats
41W - 46L
1,528 Elo+
Party 1
Bastet
Bastet
Monstrousbug64
Bastet
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 198L
1,283 Elo+
Party 2
Merlin
Merlin
TootzierRoll
Merlin
Level 57
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 70L
1,510 Elo+
Party 1
Cernunnos
Cernunnos
errorfromdanorth
Cernunnos
Level 77
God Stats
4W - 2L
1,500 SR
Queue Stats
683W - 730L
1,445 Elo+
Solo
Team Averages
Level 55
1,500 SR
1,431 Elo+

VS

Team Averages
Level 81
1,586 SR
1,445 Elo+
Neith
Neith
Alaph__Energy__
Neith
Level 107
God Stats
5W - 7L
1,598 SR
Queue Stats
363W - 416L
1,443 Elo+
Party 4
Cthulhu
Cthulhu
ELITEserpent_17
Cthulhu
Level 23
God Stats
6W - 7L
1,479 SR
Queue Stats
48W - 64L
1,420 Elo+
Party 4
Nike
Nike
HIPPIEGAYMER28
Nike
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 39L
1,372 Elo+
Solo
Ne Zha
Ne Zha
KingKaworu
Ne Zha
Level 83
God Stats
3W - 1L
1,813 SR
Queue Stats
49W - 32L
1,505 Elo+
Party 3
Discordia
Discordia
jadeng0609
Discordia
Level 83
God Stats
13W - 11L
1,540 SR
Queue Stats
357W - 359L
1,487 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BABY_HUEY213
King Arthur
18
4 / 1 / 0
11,523
524
18,774
16,704
19,825
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
Biggelhorn
Cthulhu
13
1 / 7 / 2
7,832
356
8,709
16,054
24,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
3 / 1 / 2
8,841
402
6,837
12,051
4,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
15
3 / 4 / 2
9,235
420
10,438
9,821
3,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cernunnos
13
1 / 8 / 1
8,484
386
9,198
20,831
6,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 1 / 6
13,097
595
27,268
16,451
8,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
2 / 2 / 5
10,253
466
7,232
29,182
21,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
0 / 2 / 1
11,029
501
5,811
17,819
15,016
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ne Zha
KingKaworu
Ne Zha
17
7 / 4 / 1
11,045
502
3,503
18,096
8,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
jadeng0609
Discordia
15
2 / 5 / 3
9,642
438
8,090
11,748
4,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
37
12
Kills
21
21
Deaths
14
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
10
1
6
13
L
King Arthur
BABY_HUEY213
King Arthur
4
1
0
4
L
Cthulhu
Biggelhorn
Cthulhu
1
7
2
0.29
W
2
2
5
2.25
W
0
2
1
0.25
W
Ne Zha
KingKaworu
Ne Zha
7
4
1
1.88
L
3
1
2
4
L
Merlin
3
4
2
1
L
Cernunnos
1
8
1
0.19
W
Discordia
jadeng0609
Discordia
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,956
Damage
51,904
75,461
Taken
93,296
58,413
Mitigated
57,933
15,308
Healing
26,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,268
10,717
0
7,235
16,451
8,832
3,720
4,459
11,662
0
129,439
L
King Arthur
BABY_HUEY213
King Arthur
18,774
2,776
0
2,612
16,704
19,825
0
1,717
14,987
0
96,182
L
Cthulhu
Biggelhorn
Cthulhu
8,709
460
0
976
16,054
24,091
0
4,493
11,561
35,474
0
W
7,232
1,604
105
13,598
29,182
21,250
504
7,953
20,895
48,364
0
W
5,811
1,235
0
500
17,819
15,016
522
0
17,819
5,171
86,788
W
Ne Zha
KingKaworu
Ne Zha
3,503
1,767
0
3,607
18,096
8,256
0
2,599
15,321
0
93,490
L
6,837
2,041
61
5,643
12,051
4,642
446
3,156
8,895
0
51,419
L
Merlin
10,438
435
0
620
9,821
3,515
0
3,174
6,647
74,794
0
L
Cernunnos
9,198
3,952
0
5,396
20,831
6,340
1,170
3,264
17,567
0
56,709
W
Discordia
jadeng0609
Discordia
8,090
632
0
1,112
11,748
4,579
81
3,225
8,452
76,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,915
Gold Earned
55,066
496
Minions Killed
667
0
Camps Cleared
0
1,797,655
Distance Traveled
1,974,600
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,097
595
189
9
0
395,117
2
L
King Arthur
11,523
524
186
8
0
410,827
4
L
Cthulhu
7,832
356
48
2
0
364,601
3
W
Cthulhu
10,253
466
62
3
0
406,324
5
W
Nike
11,029
501
172
8
0
376,470
0
W
Ne Zha
11,045
502
132
6
0
393,194
0
L
Bastet
8,841
402
87
4
0
354,281
4
L
Merlin
9,235
420
91
4
0
337,362
3
L
Cernunnos
8,484
386
84
4
0
330,584
4
W
Discordia
9,642
438
112
5
0
403,495
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role