Player Matchup

Cabrakan
Cabrakan
MarcKeyIRL
Cabrakan
Level 133
God Stats
1W - 3L
1,500 SR
Queue Stats
376W - 366L
1,521 Elo+
Party 2
Ah Puch
Ah Puch
MrChunKukDo
Ah Puch
Level 134
God Stats
30W - 19L
1,559 SR
Queue Stats
686W - 662L
1,501 Elo+
Party 2
Guan Yu
Guan Yu
RIPQUESTIONMARK
Guan Yu
Level 139
God Stats
10W - 7L
1,455 SR
Queue Stats
263W - 260L
1,517 Elo+
Party 3
Hachiman
Hachiman
Shichibii
Hachiman
Level 160
God Stats
5W - 5L
1,519 SR
Queue Stats
131W - 128L
1,489 Elo+
Solo
Cu Chulainn
Cu Chulainn
ShinsuiXsadness
Cu Chulainn
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
238W - 246L
1,433 Elo+
Party 3
Team Averages
Level 127
1,507 SR
1,492 Elo+

VS

Team Averages
Level 119
1,628 SR
1,488 Elo+
Xing Tian
Xing Tian
CLWokee
Xing Tian
Level 62
God Stats
1W - 1L
1,782 SR
Queue Stats
18W - 13L
1,516 Elo+
Party 1
Baron Samedi
Baron Samedi
Grummus
Baron Samedi
Level 120
God Stats
62W - 65L
1,601 SR
Queue Stats
345W - 382L
1,483 Elo+
Solo
Guan Yu
Guan Yu
Soulparr0
Guan Yu
Level 149
God Stats
2W - 1L
1,689 SR
Queue Stats
16W - 20L
1,375 Elo+
Solo
Mercury
Mercury
ThatOneScylla
Mercury
Level 109
God Stats
2W - 2L
1,326 SR
Queue Stats
115W - 114L
1,513 Elo+
Party 1
Ullr
Ullr
espiricueta7
Ullr
Level 155
God Stats
4W - 2L
1,740 SR
Queue Stats
140W - 139L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
MarcKeyIRL
Cabrakan
15
1 / 2 / 5
9,704
441
7,545
17,189
24,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Puch
MrChunKukDo
Ah Puch
17
2 / 3 / 6
10,675
485
14,706
14,356
7,134
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
1 / 2 / 6
10,243
466
9,384
21,475
14,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
Shichibii
Hachiman
19
5 / 1 / 3
12,063
548
16,461
17,630
7,638
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cu Chulainn
ShinsuiXsadness
Cu Chulainn
17
1 / 3 / 1
10,739
488
7,472
16,904
15,741
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CLWokee
Xing Tian
18
2 / 2 / 1
11,388
518
13,317
16,598
12,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
Grummus
Baron Samedi
17
4 / 3 / 1
10,263
467
10,168
15,604
8,392
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Guan Yu
Soulparr0
Guan Yu
13
1 / 2 / 2
8,984
408
7,245
20,033
24,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
18
3 / 2 / 3
10,565
480
11,282
20,778
8,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 1 / 2
8,856
403
3,933
11,824
4,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
20
10
Kills
11
11
Deaths
10
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
CLWokee
Xing Tian
2
2
1
1.25
L
Baron Samedi
Grummus
Baron Samedi
4
3
1
1.5
W
Cabrakan
MarcKeyIRL
Cabrakan
1
2
5
1.75
W
Ah Puch
MrChunKukDo
Ah Puch
2
3
6
1.67
W
1
2
6
2
W
Hachiman
Shichibii
Hachiman
5
1
3
6.5
W
Cu Chulainn
ShinsuiXsadness
Cu Chulainn
1
3
1
0.5
L
Guan Yu
Soulparr0
Guan Yu
1
2
2
1
L
Mercury
3
2
3
2.25
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,568
Damage
45,945
87,554
Taken
84,837
69,934
Mitigated
58,573
30,540
Healing
22,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
CLWokee
Xing Tian
13,317
1,422
129
3,080
16,598
12,530
336
2,239
14,359
92,919
0
L
Baron Samedi
Grummus
Baron Samedi
10,168
186
2,370
3,618
15,604
8,392
650
10,426
5,178
85,334
0
W
Cabrakan
MarcKeyIRL
Cabrakan
7,545
1,090
0
2,390
17,189
24,561
290
3,401
13,788
34,944
0
W
Ah Puch
MrChunKukDo
Ah Puch
14,706
611
794
6,305
14,356
7,134
1,698
3,782
10,574
91,052
0
W
9,384
1,134
978
8,874
21,475
14,860
0
5,696
15,664
0
96,386
W
Hachiman
Shichibii
Hachiman
16,461
9,710
0
10,123
17,630
7,638
1,513
2,050
15,580
0
123,899
W
Cu Chulainn
ShinsuiXsadness
Cu Chulainn
7,472
1,166
0
1,076
16,904
15,741
0
9,321
6,660
16,031
59,598
L
Guan Yu
Soulparr0
Guan Yu
7,245
958
2,129
6,841
20,033
24,863
0
6,465
13,568
0
37,934
L
Mercury
11,282
6,733
0
728
20,778
8,213
0
4,649
16,129
0
97,945
L
3,933
1,892
0
3,450
11,824
4,575
934
341
11,483
0
57,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,424
Gold Earned
50,056
607
Minions Killed
584
0
Camps Cleared
0
2,033,462
Distance Traveled
1,948,108
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
11,388
518
161
7
0
394,150
1
L
Baron Samedi
10,263
467
138
6
0
383,526
1
W
Cabrakan
9,704
441
35
2
0
393,711
8
W
Ah Puch
10,675
485
140
6
0
383,041
2
W
Guan Yu
10,243
466
128
6
0
474,035
5
W
Hachiman
12,063
548
149
7
0
387,889
2
W
Cu Chulainn
10,739
488
155
7
0
394,786
2
L
Guan Yu
8,984
408
47
2
0
413,644
2
L
Mercury
10,565
480
140
6
0
481,266
0
L
Ullr
8,856
403
98
4
0
275,522
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role