Player Matchup

Anhur
Anhur
Gold II
D-Della_
Anhur
Gold II
Level 101
God Stats
2W - 1L
1,500 SR
Queue Stats
381W - 375L
1,565 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold I
Dazai-Sensai
Cu Chulainn
Gold I
Level 139
God Stats
49W - 35L
1,626 SR
Queue Stats
766W - 757L
1,565 MMR
Solo
Set
Set
Gold II
Mrmaxx_-
Set
Gold II
Level 142
God Stats
1W - 2L
1,828 SR
Queue Stats
197W - 196L
1,561 MMR
Solo
Baron Samedi
Baron Samedi
Gold I
PutinsKnob
Baron Samedi
Gold I
Level 44
God Stats
6W - 2L
1,605 SR
Queue Stats
31W - 31L
1,804 MMR
Solo
Merlin
Merlin
Platinum IV
lVlLK
Merlin
Platinum IV
Level 115
God Stats
30W - 23L
1,606 SR
Queue Stats
127W - 124L
1,874 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 108
1,633 SR
1,674 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 116
1,620 SR
1,673 MMR
Apollo
Apollo
Gold IV
DanRose_x
Apollo
Gold IV
Level 87
God Stats
1W - 1L
1,579 SR
Queue Stats
60W - 64L
1,545 MMR
Solo
Ullr
Ullr
Gold I
Eef-Hoos-
Ullr
Gold I
Level 99
God Stats
1W - 3L
1,370 SR
Queue Stats
257W - 270L
1,506 MMR
Solo
Loki
Loki
Gold III
HappyStoryTime
Loki
Gold III
Level 102
God Stats
9W - 5L
1,781 SR
Queue Stats
23W - 10L
1,816 MMR
Party 1
Bakasura
Bakasura
Platinum II
IlSharkIl
Bakasura
Platinum II
Level 136
God Stats
6W - 1L
1,708 SR
Queue Stats
245W - 251L
1,830 MMR
Party 1
Ganesha
Ganesha
Gold II
dennus28
Ganesha
Gold II
Level 154
God Stats
41W - 38L
1,661 SR
Queue Stats
207W - 199L
1,666 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
D-Della_
Anhur
20
3 / 4 / 5
15,606
503
13,129
25,044
12,300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Cu Chulainn
Dazai-Sensai
Cu Chulainn
20
8 / 5 / 7
16,949
547
31,346
34,777
64,264
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
10 / 5 / 5
16,273
525
25,175
36,132
36,822
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
PutinsKnob
Baron Samedi
20
1 / 3 / 10
14,418
465
15,577
24,012
32,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Merlin
lVlLK
Merlin
18
4 / 2 / 5
13,533
437
20,005
9,421
4,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
CliodhnaShivaJing Wei

VS

Bans
BastetScyllaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DanRose_x
Apollo
20
2 / 3 / 8
16,235
524
22,634
30,542
16,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ullr
20
1 / 4 / 5
14,314
462
4,283
27,879
16,546
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
9 / 6 / 4
17,903
578
22,882
32,510
16,877
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bakasura
IlSharkIl
Bakasura
20
6 / 9 / 3
17,427
562
27,448
34,778
28,526
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ganesha
dennus28
Ganesha
20
0 / 4 / 12
14,434
466
7,463
33,818
56,043
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
50
26
Kills
18
19
Deaths
26
32
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Anhur
D-Della_
Anhur
3
4
5
1.38
W
Apollo
DanRose_x
Apollo
2
3
8
2
L
Cu Chulainn
Dazai-Sensai
Cu Chulainn
8
5
7
2.3
W
Ullr
1
4
5
0.88
W
9
6
4
1.83
W
Bakasura
IlSharkIl
Bakasura
6
9
3
0.83
L
10
5
5
2.5
L
Baron Samedi
PutinsKnob
Baron Samedi
1
3
10
2
W
Ganesha
dennus28
Ganesha
0
4
12
1.5
L
Merlin
lVlLK
Merlin
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,232
Damage
84,710
129,386
Taken
159,527
150,563
Mitigated
134,553
40,900
Healing
53,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
D-Della_
Anhur
13,129
6,083
0
10,418
25,044
12,300
631
1,410
22,934
0
135,909
W
Apollo
DanRose_x
Apollo
22,634
18,432
0
19,399
30,542
16,561
3,581
6,974
23,524
0
188,345
L
Cu Chulainn
Dazai-Sensai
Cu Chulainn
31,346
4,421
0
9,257
34,777
64,264
1,436
851
30,586
22,963
128,706
W
Ullr
4,283
1,780
0
4,527
27,879
16,546
0
11,300
16,467
0
133,698
W
22,882
7,696
0
10,602
32,510
16,877
2,586
7,796
24,409
0
166,745
W
Bakasura
IlSharkIl
Bakasura
27,448
12,604
0
9,206
34,778
28,526
7,604
3,319
30,667
0
134,750
L
25,175
9,986
0
7,942
36,132
36,822
260
2,710
32,222
0
172,192
L
Baron Samedi
PutinsKnob
Baron Samedi
15,577
1,241
2,686
8,623
24,012
32,980
0
3,779
19,202
68,807
0
W
Ganesha
dennus28
Ganesha
7,463
519
1,378
8,501
33,818
56,043
173
12,892
20,882
46,176
0
L
Merlin
lVlLK
Merlin
20,005
683
0
1,974
9,421
4,197
220
751
8,670
132,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,779
Gold Earned
80,313
933
Minions Killed
907
0
Camps Cleared
0
2,625,495
Distance Traveled
2,947,610
34
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
15,606
503
208
7
0
521,155
8
W
Apollo
16,235
524
265
9
0
541,194
1
L
Cu Chulainn
16,949
547
242
8
0
513,513
3
W
Ullr
14,314
462
205
7
0
587,730
12
W
Loki
17,903
578
192
6
0
635,836
7
W
Bakasura
17,427
562
226
7
0
595,224
1
L
Set
16,273
525
196
6
0
588,217
5
L
Baron Samedi
14,418
465
93
3
0
581,663
16
W
Ganesha
14,434
466
19
1
0
587,626
10
L
Merlin
13,533
437
194
6
0
420,947
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role