Player Matchup

Chang'e
Chang'e
Silver III
Pelegi
Chang'e
Silver III
Level 160
God Stats
1W - 0L
1,762 SR
Queue Stats
1W - 1L
1,400 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 160
1,762 SR
1,400 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 82
1,500 SR
1,336 MMR
Erlang Shen
Erlang Shen
Bronze III
JGETTEMx2
Erlang Shen
Bronze III
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,336 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Pelegi
Chang'e
13
4 / 0 / 0
8,087
1,011
3,276
5,108
1,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
Ah Muzen CabAnubisKaliHadesBakasura

VS

Bans
AphroditeSetSkadiBaba YagaXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
JGETTEMx2
Erlang Shen
8
0 / 4 / 0
5,318
665
1,735
6,593
3,550
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
JGETTEMx2
Erlang Shen
0
4
0
0
W
Chang'e
Pelegi
Chang'e
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,276
Damage
1,735
5,108
Taken
6,593
1,829
Mitigated
3,550
4,051
Healing
695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
JGETTEMx2
Erlang Shen
1,735
887
0
695
6,593
3,550
0
3,608
2,985
0
11,427
W
Chang'e
Pelegi
Chang'e
3,276
689
0
4,051
5,108
1,829
1,145
445
4,496
38,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,087
Gold Earned
5,318
90
Minions Killed
19
3
Camps Cleared
1
131,178
Distance Traveled
98,998
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
5,318
665
19
2
1
98,998
0
W
Chang'e
8,087
1,011
90
11
3
131,178
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role