Player Matchup

Hou Yi
Hou Yi
Silver I
Ahvee
Hou Yi
Silver I
Level 155
God Stats
3W - 0L
1,254 SR
Queue Stats
38W - 11L
1,724 MMR
Party 2
Sobek
Sobek
Silver I
Tomj95
Sobek
Silver I
Level 159
God Stats
22W - 2L
1,647 SR
Queue Stats
52W - 23L
1,598 MMR
Party 2
Scylla
Scylla
Gold V
fishman83
Scylla
Gold V
Level 68
God Stats
4W - 0L
1,920 SR
Queue Stats
13W - 0L
1,724 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 127
1,607 SR
1,682 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 100
1,452 SR
1,237 MMR
Cthulhu
Cthulhu
Silver III
BlackHuncho13
Cthulhu
Silver III
Level 125
God Stats
1W - 1L
1,704 SR
Queue Stats
19W - 33L
1,227 MMR
Party 1
Baron Samedi
Baron Samedi
Silver III
GeorgieBoy102
Baron Samedi
Silver III
Level 67
God Stats
0W - 2L
1,153 SR
Queue Stats
20W - 33L
1,242 MMR
Party 1
Skadi
Skadi
Silver III
little-fedhead
Skadi
Silver III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 33L
1,242 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Ahvee
Hou Yi
13
6 / 0 / 5
8,120
812
12,705
6,139
3,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Tomj95
Sobek
12
1 / 0 / 11
7,907
791
5,854
11,007
12,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
fishman83
Scylla
13
6 / 0 / 6
7,913
791
12,081
4,313
1,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
PersephoneGilgameshFenrirShivaAphrodite

VS

Bans
BastetCabrakanAh Muzen CabAtlasIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
8
0 / 6 / 0
5,992
599
4,792
15,913
10,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Baron Samedi
GeorgieBoy102
Baron Samedi
10
0 / 4 / 0
5,990
599
6,047
9,301
4,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 3 / 0
5,787
579
4,237
8,819
3,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
0
13
Kills
0
0
Deaths
13
22
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
Ahvee
Hou Yi
6
0
5
8.5
L
Cthulhu
0
6
0
0
L
Baron Samedi
GeorgieBoy102
Baron Samedi
0
4
0
0
W
Sobek
Tomj95
Sobek
1
0
11
6.5
W
Scylla
fishman83
Scylla
6
0
6
9
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,640
Damage
15,076
21,459
Taken
34,033
17,100
Mitigated
19,033
9,069
Healing
8,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
Ahvee
Hou Yi
12,705
6,054
0
2,131
6,139
3,030
664
3,412
2,727
0
36,317
L
Cthulhu
4,792
215
0
2,588
15,913
10,696
0
6,855
8,718
11,742
0
L
Baron Samedi
GeorgieBoy102
Baron Samedi
6,047
167
1,397
3,167
9,301
4,349
0
5,219
3,778
18,429
0
W
Sobek
Tomj95
Sobek
5,854
893
0
6,026
11,007
12,156
63
4,168
6,839
13,086
0
W
Scylla
fishman83
Scylla
12,081
2,074
0
912
4,313
1,914
852
3,376
937
33,030
0
L
4,237
2,076
0
1,186
8,819
3,988
0
5,087
3,558
0
18,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,940
Gold Earned
17,769
127
Minions Killed
88
6
Camps Cleared
2
520,572
Distance Traveled
530,190
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,120
812
63
6
4
158,173
3
L
Cthulhu
5,992
599
14
1
0
175,327
2
L
Baron Samedi
5,990
599
32
3
0
185,716
0
W
Sobek
7,907
791
16
2
1
182,037
4
W
Scylla
7,913
791
48
5
1
180,362
2
L
Skadi
5,787
579
42
4
2
169,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role