Player Matchup

Gilgamesh
Gilgamesh
Cloak_Fam
Gilgamesh
Level 27
God Stats
0W - 1L
1,217 SR
Queue Stats
184W - 167L
1,358 Elo+
Party 2
Sobek
Sobek
ComradeFruitloop
Sobek
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
200W - 181L
1,513 Elo+
Party 1
Thor
Thor
IQuesoI
Thor
Level 112
God Stats
0W - 4L
1,500 SR
Queue Stats
71W - 76L
1,479 Elo+
Party 1
Olorun
Olorun
PrinceFrosty69
Olorun
Level 4
God Stats
0W - 2L
1,201 SR
Queue Stats
1W - 4L
1,227 Elo+
Party 1
Rama
Rama
Und3rArmour12846
Rama
Level 53
God Stats
1W - 4L
1,282 SR
Queue Stats
799W - 778L
1,492 Elo+
Party 2
Team Averages
Level 57
1,340 SR
1,414 Elo+

VS

Team Averages
Level 52
1,508 SR
1,474 Elo+
Chaac
Chaac
 
Chaac
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Xbalanque
Xbalanque
AmayaCrazy11
Xbalanque
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 24L
1,476 Elo+
Party 3
Anubis
Anubis
JokerJ0rdan
Anubis
Level 104
God Stats
12W - 10L
1,645 SR
Queue Stats
287W - 258L
1,556 Elo+
Party 4
Shiva
Shiva
Kyo369
Shiva
Level 17
God Stats
7W - 5L
1,579 SR
Queue Stats
27W - 32L
1,476 Elo+
Party 3
Yemoja
Yemoja
OctoberM
Yemoja
Level 14
God Stats
56W - 40L
1,317 SR
Queue Stats
77W - 70L
1,362 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Cloak_Fam
Gilgamesh
11
0 / 4 / 0
7,154
421
4,759
14,827
9,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 2 / 4
7,231
425
6,046
17,803
20,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thor
IQuesoI
Thor
13
4 / 5 / 1
8,309
489
8,636
16,448
6,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 6 / 1
5,943
350
2,140
9,606
3,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 3 / 3
7,981
469
6,505
11,950
4,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
3 / 0 / 9
8,875
522
11,918
12,971
12,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Xbalanque
AmayaCrazy11
Xbalanque
14
5 / 2 / 6
8,777
516
18,248
14,658
6,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
16
6 / 0 / 4
9,975
587
11,293
8,884
5,433
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shiva
Kyo369
Shiva
13
6 / 2 / 4
8,530
502
10,477
12,012
5,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
OctoberM
Yemoja
12
0 / 1 / 6
7,818
460
1,912
6,715
7,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
49
5
Kills
20
20
Deaths
5
9
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
0
9
7.5
W
Xbalanque
AmayaCrazy11
Xbalanque
5
2
6
4
L
Gilgamesh
Cloak_Fam
Gilgamesh
0
4
0
0
L
0
2
4
1
L
Thor
IQuesoI
Thor
4
5
1
0.9
W
Anubis
6
0
4
8
W
Shiva
Kyo369
Shiva
6
2
4
4
W
Yemoja
OctoberM
Yemoja
0
1
6
3
L
0
6
1
0.08
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,086
Damage
53,848
70,634
Taken
55,240
43,621
Mitigated
38,044
17,264
Healing
24,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
11,918
2,003
0
5,538
12,971
12,629
618
2,163
10,808
0
56,593
W
Xbalanque
AmayaCrazy11
Xbalanque
18,248
9,025
0
5,286
14,658
6,779
137
2,252
12,406
0
93,266
L
Gilgamesh
Cloak_Fam
Gilgamesh
4,759
1,582
0
3,313
14,827
9,111
366
3,103
11,359
0
40,677
L
6,046
595
0
4,471
17,803
20,254
0
3,943
13,671
23,165
0
L
Thor
IQuesoI
Thor
8,636
1,667
0
5,695
16,448
6,742
0
1,954
14,418
0
52,503
W
Anubis
11,293
859
0
7,511
8,884
5,433
596
1,107
7,777
88,437
0
W
Shiva
Kyo369
Shiva
10,477
2,906
0
292
12,012
5,350
27
1,571
10,441
0
55,260
W
Yemoja
OctoberM
Yemoja
1,912
756
4,360
1,273
6,715
7,853
86
1,093
5,622
15,801
0
L
2,140
1,096
0
274
9,606
3,438
0
3,560
5,897
19,073
0
L
6,505
4,795
0
3,511
11,950
4,076
768
1,107
10,613
0
58,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,618
Gold Earned
43,975
323
Minions Killed
502
0
Camps Cleared
0
1,493,299
Distance Traveled
1,538,210
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,875
522
106
6
0
335,524
1
W
Xbalanque
8,777
516
136
8
0
287,352
2
L
Gilgamesh
7,154
421
73
4
0
316,714
1
L
Sobek
7,231
425
19
1
0
316,389
1
L
Thor
8,309
489
85
5
0
320,198
6
W
Anubis
9,975
587
159
9
0
299,063
5
W
Shiva
8,530
502
71
4
0
314,523
5
W
Yemoja
7,818
460
30
2
0
301,748
0
L
Olorun
5,943
350
22
1
0
256,795
0
L
Rama
7,981
469
124
7
0
283,203
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role