Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
ChibronClean
Janus
Level 107
God Stats
8W - 20L
1,319 SR
Queue Stats
67W - 108L
1,372 Elo+
Party 1
Izanami
Izanami
SkyBlackBiirD
Izanami
Level 17
God Stats
0W - 1L
1,379 SR
Queue Stats
0W - 2L
1,168 Elo+
Party 1
Ganesha
Ganesha
Voresta
Ganesha
Level 81
God Stats
16W - 23L
1,452 SR
Queue Stats
48W - 72L
1,367 Elo+
Party 1
Bakasura
Bakasura
jénøva
Bakasura
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,688 Elo+
Party 1
Team Averages
Level 73
1,430 SR
1,419 Elo+

VS

Team Averages
Level 49
1,473 SR
1,451 Elo+
Baron Samedi
Baron Samedi
BasedBigJesus
Baron Samedi
Level 37
God Stats
4W - 4L
1,473 SR
Queue Stats
83W - 102L
1,503 Elo+
Party 2
Ares
Ares
CallMeMrFreeze
Ares
Level 39
God Stats
1W - 0L
1,913 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
HenriWulf
Kukulkan
Level 32
God Stats
1W - 0L
1,205 SR
Queue Stats
7W - 11L
1,336 Elo+
Solo
Neith
Neith
Melnos
Neith
Level 8
God Stats
1W - 0L
1,253 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Bakasura
Bakasura
OsmiumCrusader76
Bakasura
Level 128
God Stats
4W - 2L
1,521 SR
Queue Stats
252W - 260L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
17
0 / 4 / 2
10,335
470
7,292
18,295
16,941
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 7 / 3
9,290
422
11,889
15,289
6,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
15
2 / 4 / 1
9,369
426
5,842
11,129
4,611
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ganesha
Voresta
Ganesha
11
0 / 8 / 5
8,483
386
8,297
21,219
18,854
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bakasura
jénøva
Bakasura
15
4 / 7 / 3
9,826
447
7,176
18,610
10,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BasedBigJesus
Baron Samedi
18
7 / 1 / 9
12,268
558
12,530
16,760
9,880
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
0 / 4 / 15
10,529
479
5,005
21,368
23,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
HenriWulf
Kukulkan
19
5 / 1 / 8
12,620
574
12,309
8,596
4,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
Melnos
Neith
15
0 / 3 / 14
9,876
449
9,894
10,136
5,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
17 / 0 / 6
14,443
657
23,319
20,086
10,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
81
9
Kills
29
30
Deaths
9
14
Assists
52
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
4
2
0.25
W
Baron Samedi
BasedBigJesus
Baron Samedi
7
1
9
11.5
W
0
4
15
1.88
L
3
7
3
0.64
W
Kukulkan
HenriWulf
Kukulkan
5
1
8
9
W
Neith
Melnos
Neith
0
3
14
2.33
W
17
0
6
20
L
Izanami
2
4
1
0.63
L
Ganesha
Voresta
Ganesha
0
8
5
0.31
L
Bakasura
jénøva
Bakasura
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,496
Damage
63,057
84,542
Taken
76,946
57,284
Mitigated
53,979
10,724
Healing
21,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
7,292
870
0
1,500
18,295
16,941
0
7,681
9,592
0
76,599
W
Baron Samedi
BasedBigJesus
Baron Samedi
12,530
2,465
992
8,541
16,760
9,880
619
3,041
13,155
75,680
0
W
5,005
109
0
2,187
21,368
23,618
1,361
6,072
14,865
28,728
0
L
11,889
529
0
1,070
15,289
6,117
0
4,227
10,663
71,677
0
W
Kukulkan
HenriWulf
Kukulkan
12,309
1,500
0
2,982
8,596
4,557
2,972
3,316
5,210
110,380
0
W
Neith
Melnos
Neith
9,894
5,041
0
1,886
10,136
5,407
3,207
6,137
3,999
0
58,344
W
23,319
15,184
0
5,117
20,086
10,517
480
4,063
15,803
0
163,052
L
Izanami
5,842
3,524
0
710
11,129
4,611
1,540
3,788
6,921
0
61,414
L
Ganesha
Voresta
Ganesha
8,297
565
2,395
1,755
21,219
18,854
0
7,579
11,905
27,932
0
L
Bakasura
jénøva
Bakasura
7,176
4,368
0
3,294
18,610
10,761
640
6,569
11,210
0
52,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,303
Gold Earned
59,736
476
Minions Killed
670
0
Camps Cleared
0
2,086,350
Distance Traveled
2,170,357
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,335
470
155
7
0
452,443
4
W
Baron Samedi
12,268
558
135
6
0
371,850
2
W
Ares
10,529
479
25
1
0
398,553
0
L
Janus
9,290
422
91
4
0
402,221
2
W
Kukulkan
12,620
574
187
9
0
424,188
4
W
Neith
9,876
449
96
4
0
412,649
0
W
Bakasura
14,443
657
227
10
0
563,117
1
L
Izanami
9,369
426
115
5
0
386,368
0
L
Ganesha
8,483
386
6
0
0
391,191
6
L
Bakasura
9,826
447
109
5
0
454,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role