Player Matchup

Anubis
Anubis
Gold IV
Ciqrus
Anubis
Gold IV
Level 107
God Stats
3W - 3L
1,647 SR
Queue Stats
59W - 76L
1,458 MMR
Party 1
Horus
Horus
Silver I
Girqo
Horus
Silver I
Level 118
God Stats
49W - 26L
1,662 SR
Queue Stats
231W - 239L
1,238 MMR
Party 1
Sun Wukong
Sun Wukong
Gold V
Guenen
Sun Wukong
Gold V
Level 104
God Stats
11W - 6L
1,581 SR
Queue Stats
117W - 110L
1,322 MMR
Solo
Izanami
Izanami
Silver I
ZWEARRG
Izanami
Silver I
Level 114
God Stats
2W - 1L
1,533 SR
Queue Stats
56W - 67L
1,278 MMR
Solo
Artio
Artio
Bronze III
Zordo69
Artio
Bronze III
Level 77
God Stats
6W - 8L
1,515 SR
Queue Stats
32W - 52L
1,413 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 104
1,587 SR
1,342 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 94
1,449 SR
1,343 MMR
Heimdallr
Heimdallr
Bronze III
Baćo
Heimdallr
Bronze III
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,400 MMR
Solo
Khepri
Khepri
Gold V
Lorettoo
Khepri
Gold V
Level 160
God Stats
2W - 1L
1,246 SR
Queue Stats
159W - 151L
1,308 MMR
Solo
Sol
Sol
Gold IV
MrPocketRocket
Sol
Gold IV
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 46L
1,371 MMR
Solo
Hel
Hel
Silver I
smurfyaces
Hel
Silver I
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,393 MMR
Solo
Ravana
Ravana
Bronze IV
yourmum00
Ravana
Bronze IV
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 28L
1,242 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Ciqrus
Anubis
11
9 / 0 / 3
7,266
661
6,601
5,337
2,551
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Horus
Girqo
Horus
10
1 / 1 / 7
5,982
544
3,709
5,862
2,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
Guenen
Sun Wukong
12
1 / 0 / 1
6,779
616
5,708
7,270
3,978
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
ZWEARRG
Izanami
11
2 / 0 / 4
6,113
556
7,782
6,570
1,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
Zordo69
Artio
9
2 / 0 / 4
5,429
494
4,271
10,599
4,573
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
AgniThanatosApolloCliodhna

VS

Bans
BacchusArachneAo KuangGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Baćo
Heimdallr
7
0 / 3 / 1
4,403
400
4,247
6,963
1,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
Lorettoo
Khepri
8
1 / 3 / 0
5,051
459
4,220
11,138
4,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 3 / 0
5,620
511
4,551
7,055
1,887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 3 / 0
4,987
453
1,518
6,016
1,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
yourmum00
Ravana
8
0 / 3 / 0
4,871
443
1,553
7,336
2,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
2
15
Kills
1
1
Deaths
15
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Baćo
Heimdallr
0
3
1
0.17
W
Anubis
Ciqrus
Anubis
9
0
3
10.5
W
Horus
Girqo
Horus
1
1
7
4.5
W
Sun Wukong
Guenen
Sun Wukong
1
0
1
1.5
L
Khepri
Lorettoo
Khepri
1
3
0
0.33
L
0
3
0
0
W
Izanami
ZWEARRG
Izanami
2
0
4
4
W
Artio
Zordo69
Artio
2
0
4
4
L
0
3
0
0
L
Ravana
yourmum00
Ravana
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,071
Damage
16,089
35,638
Taken
38,508
15,354
Mitigated
12,294
18,141
Healing
11,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Baćo
Heimdallr
4,247
1,475
0
1,714
6,963
1,729
0
1,901
5,062
0
23,816
W
Anubis
Ciqrus
Anubis
6,601
735
0
2,868
5,337
2,551
705
1,498
3,839
38,363
0
W
Horus
Girqo
Horus
3,709
1,508
433
803
5,862
2,328
36
742
5,120
0
29,804
W
Sun Wukong
Guenen
Sun Wukong
5,708
1,228
0
3,288
7,270
3,978
690
3,616
3,654
0
44,541
L
Khepri
Lorettoo
Khepri
4,220
639
0
3,376
11,138
4,753
0
3,940
7,198
18,791
0
L
4,551
2,278
0
2,006
7,055
1,887
0
880
6,175
32,811
0
W
Izanami
ZWEARRG
Izanami
7,782
5,932
0
3,206
6,570
1,924
1,817
2,372
3,744
0
53,594
W
Artio
Zordo69
Artio
4,271
495
1,342
6,201
10,599
4,573
74
2,061
8,538
19,682
0
L
1,518
217
777
1,987
6,016
1,709
0
2,318
3,698
38,087
0
L
Ravana
yourmum00
Ravana
1,553
311
0
1,888
7,336
2,216
0
1,833
5,503
0
26,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,569
Gold Earned
24,932
338
Minions Killed
243
0
Camps Cleared
0
1,069,065
Distance Traveled
970,656
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,403
400
25
2
0
181,708
0
W
Anubis
7,266
661
55
5
0
194,465
5
W
Horus
5,982
544
60
5
0
238,533
0
W
Sun Wukong
6,779
616
95
9
0
218,251
5
L
Khepri
5,051
459
28
3
0
207,881
5
L
Sol
5,620
511
75
7
0
196,481
3
W
Izanami
6,113
556
101
9
0
176,507
3
W
Artio
5,429
494
27
2
0
241,309
3
L
Hel
4,987
453
64
6
0
168,825
2
L
Ravana
4,871
443
51
5
0
215,761
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role