Player Matchup

Medusa
Medusa
Goldessa
Medusa
Level 160
God Stats
65W - 8L
2,052 SR
Queue Stats
1,080W - 108L
2,160 Elo+
Party 1
Thoth
Thoth
Goldеssa
Thoth
Level 160
God Stats
2W - 0L
1,984 SR
Queue Stats
113W - 3L
2,240 Elo+
Party 1
Fafnir
Fafnir
iDannyGG
Fafnir
Level 160
God Stats
5W - 0L
1,655 SR
Queue Stats
295W - 18L
2,288 Elo+
Party 1
Team Averages
Level 160
1,897 SR
2,229 Elo+

VS

Team Averages
Level 156
1,449 SR
1,541 Elo+
Hercules
Hercules
 
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Rennite
Heimdallr
Level 160
God Stats
2W - 2L
1,347 SR
Queue Stats
726W - 546L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Goldessa
Medusa
13
8 / 2 / 5
9,080
825
12,061
12,323
5,772
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thoth
Goldеssa
Thoth
15
7 / 2 / 8
9,651
877
14,683
10,710
5,608
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
iDannyGG
Fafnir
13
1 / 0 / 15
9,404
855
6,986
11,820
14,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
1 / 6 / 1
7,290
663
7,457
16,784
14,052
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Baba Yaga
 
Baba Yaga
10
1 / 6 / 1
7,051
641
7,541
12,469
4,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
Rennite
Heimdallr
13
2 / 4 / 2
8,217
747
8,638
11,946
4,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
16
Kills
4
4
Deaths
16
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
6
1
0.25
L
Baba Yaga
 
Baba Yaga
1
6
1
0.25
W
Medusa
Goldessa
Medusa
8
2
5
5.25
W
Thoth
Goldеssa
Thoth
7
2
8
5.5
L
Heimdallr
Rennite
Heimdallr
2
4
2
0.75
W
Fafnir
iDannyGG
Fafnir
1
0
15
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,730
Damage
23,636
34,853
Taken
41,199
25,575
Mitigated
23,656
6,581
Healing
7,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
7,457
2,722
0
4,903
16,784
14,052
156
7,516
9,268
0
21,367
L
Baba Yaga
 
Baba Yaga
7,541
804
0
1,036
12,469
4,620
510
6,342
6,127
22,588
0
W
Medusa
Goldessa
Medusa
12,061
5,138
0
1,233
12,323
5,772
1,193
2,647
9,676
0
36,821
W
Thoth
Goldеssa
Thoth
14,683
1,116
364
1,875
10,710
5,608
1,145
2,953
7,757
43,564
0
L
Heimdallr
Rennite
Heimdallr
8,638
4,001
0
1,240
11,946
4,984
1,092
8,139
3,766
0
24,410
W
Fafnir
iDannyGG
Fafnir
6,986
1,836
0
3,109
11,820
14,195
217
2,173
9,647
14,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,135
Gold Earned
22,558
130
Minions Killed
98
6
Camps Cleared
3
689,083
Distance Traveled
571,081
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,290
663
29
3
1
200,357
5
L
Baba Yaga
7,051
641
28
3
2
195,160
3
W
Medusa
9,080
825
40
4
5
225,239
4
W
Thoth
9,651
877
71
6
1
223,249
0
L
Heimdallr
8,217
747
41
4
0
175,564
2
W
Fafnir
9,404
855
19
2
0
240,595
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role