Player Matchup

Da Ji
Da Ji
Bronze III
AkaRaiton
Da Ji
Bronze III
Level 107
God Stats
1W - 0L
1,737 SR
Queue Stats
1W - 1L
1,460 MMR
Party 1
Zeus
Zeus
Bronze III
Ghoulsper
Zeus
Bronze III
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,436 MMR
Party 1
Jormungandr
Jormungandr
Gold III
Hakai11
Jormungandr
Gold III
Level 105
God Stats
4W - 5L
1,396 SR
Queue Stats
145W - 152L
1,440 MMR
Solo
Apollo
Apollo
Silver II
HellaDoodlez
Apollo
Silver II
Level 158
God Stats
2W - 2L
1,477 SR
Queue Stats
36W - 41L
1,431 MMR
Solo
Jing Wei
Jing Wei
Gold III
Quaimy
Jing Wei
Gold III
Level 112
God Stats
8W - 9L
1,556 SR
Queue Stats
424W - 427L
1,412 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 116
1,533 SR
1,436 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 121
1,448 SR
1,436 MMR
Xbalanque
Xbalanque
Gold III
Floppylopagus
Xbalanque
Gold III
Level 160
God Stats
9W - 7L
1,655 SR
Queue Stats
572W - 580L
1,453 MMR
Solo
Chaac
Chaac
Bronze IV
NerfZig
Chaac
Bronze IV
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 47L
1,407 MMR
Solo
Nox
Nox
Bronze V
Thefergos
Nox
Bronze V
Level 138
God Stats
0W - 1L
1,415 SR
Queue Stats
1W - 5L
1,454 MMR
Solo
Aphrodite
Aphrodite
Bronze V
WolffSA
Aphrodite
Bronze V
Level 89
God Stats
0W - 1L
1,557 SR
Queue Stats
0W - 4L
1,407 MMR
Solo
Mercury
Mercury
Gold IV
XxTJ 2 daMaxX
Mercury
Gold IV
Level 160
God Stats
0W - 7L
1,115 SR
Queue Stats
230W - 221L
1,457 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
AkaRaiton
Da Ji
19
3 / 1 / 16
13,332
513
14,169
21,882
11,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
20
11 / 1 / 3
15,970
614
20,107
13,755
5,978
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
Hakai11
Jormungandr
19
4 / 2 / 11
13,637
525
8,170
29,301
22,768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
20
4 / 0 / 8
14,781
569
14,551
25,216
12,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Jing Wei
Quaimy
Jing Wei
20
4 / 2 / 1
16,204
623
15,133
20,695
10,956
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
KumbhakarnaKukulkanAtlasArachne

VS

Bans
HadesSkadiBastetCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Floppylopagus
Xbalanque
17
0 / 5 / 3
10,657
410
17,464
21,467
10,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
NerfZig
Chaac
18
2 / 5 / 1
11,781
453
16,368
24,241
25,383
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
0 / 5 / 1
10,342
398
1,844
13,005
6,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
WolffSA
Aphrodite
16
0 / 4 / 3
9,833
378
7,359
18,453
10,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
19
4 / 8 / 1
12,231
470
15,777
29,385
13,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
15
26
Kills
6
6
Deaths
27
39
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Da Ji
AkaRaiton
Da Ji
3
1
16
11
L
Xbalanque
Floppylopagus
Xbalanque
0
5
3
0.3
W
Zeus
11
1
3
12.5
W
Jormungandr
Hakai11
Jormungandr
4
2
11
4.75
W
Apollo
4
0
8
8
L
Chaac
NerfZig
Chaac
2
5
1
0.5
W
Jing Wei
Quaimy
Jing Wei
4
2
1
2.25
L
0
5
1
0.1
L
Aphrodite
WolffSA
Aphrodite
0
4
3
0.38
L
Mercury
4
8
1
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,130
Damage
58,812
110,849
Taken
106,551
64,033
Mitigated
65,367
45,066
Healing
31,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
AkaRaiton
Da Ji
14,169
2,946
0
7,139
21,882
11,701
1,747
2,448
19,434
0
85,237
L
Xbalanque
Floppylopagus
Xbalanque
17,464
7,935
0
3,761
21,467
10,078
364
3,191
18,276
0
103,959
W
Zeus
20,107
1,301
151
4,806
13,755
5,978
6,946
948
12,807
127,528
0
W
Jormungandr
Hakai11
Jormungandr
8,170
2,153
0
4,832
29,301
22,768
1,834
1,690
27,611
73,246
0
W
Apollo
14,551
8,877
0
17,272
25,216
12,630
8,726
948
24,268
0
144,922
L
Chaac
NerfZig
Chaac
16,368
1,694
0
4,187
24,241
25,383
0
5,137
19,104
0
122,128
W
Jing Wei
Quaimy
Jing Wei
15,133
13,043
0
10,866
20,695
10,956
644
4,431
16,264
0
176,261
L
1,844
145
0
115
13,005
6,230
0
6,337
6,668
73,125
0
L
Aphrodite
WolffSA
Aphrodite
7,359
987
5,289
8,687
18,453
10,625
233
4,831
13,622
68,367
0
L
Mercury
15,777
10,022
0
9,311
29,385
13,051
69
8,781
20,604
0
110,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,924
Gold Earned
54,844
844
Minions Killed
719
0
Camps Cleared
0
2,516,370
Distance Traveled
2,263,893
20
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
13,332
513
86
3
0
583,950
3
L
Xbalanque
10,657
410
168
6
0
409,063
6
W
Zeus
15,970
614
196
8
0
483,884
1
W
Jormungandr
13,637
525
121
5
0
480,878
5
W
Apollo
14,781
569
202
8
0
500,694
2
L
Chaac
11,781
453
162
6
0
491,804
5
W
Jing Wei
16,204
623
239
9
0
466,964
9
L
Nox
10,342
398
112
4
0
431,936
4
L
Aphrodite
9,833
378
115
4
0
430,043
2
L
Mercury
12,231
470
162
6
0
501,047
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role