Player Matchup

Yu Huang
Yu Huang
Silver II
KINGBUDDHA__
Yu Huang
Silver II
Level 156
God Stats
5W - 7L
1,443 SR
Queue Stats
264W - 310L
1,084 MMR
Party 2
Kuzenbo
Kuzenbo
Gold III
LulTank_1130
Kuzenbo
Gold III
Level 126
God Stats
3W - 3L
1,604 SR
Queue Stats
224W - 257L
1,545 MMR
Party 2
Medusa
Medusa
Bronze V
TogusaSenpai
Medusa
Bronze V
Level 160
God Stats
2W - 0L
1,485 SR
Queue Stats
89W - 96L
1,500 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 147
1,510 SR
1,376 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 105
1,513 SR
1,454 MMR
Nu Wa
Nu Wa
Bronze V
OnePieceOfDukey
Nu Wa
Bronze V
Level 109
God Stats
2W - 1L
1,522 SR
Queue Stats
3W - 4L
1,430 MMR
Party 1
Cthulhu
Cthulhu
Bronze III
Romanacce
Cthulhu
Bronze III
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 MMR
Party 1
Rama
Rama
Bronze V
o0_ShaDoW_EfFeCt
Rama
Bronze V
Level 113
God Stats
3W - 3L
1,518 SR
Queue Stats
3W - 4L
1,430 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
KINGBUDDHA__
Yu Huang
17
4 / 0 / 6
11,335
708
12,648
8,753
4,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kuzenbo
LulTank_1130
Kuzenbo
16
1 / 0 / 9
11,765
735
8,608
21,293
28,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
16
5 / 2 / 5
11,686
730
15,276
16,646
7,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Morgan Le FayArtioGilgameshChaacBacchus

VS

Bans
Chang'ePoseidonCerberusHadesMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 1
10,267
642
11,344
12,476
5,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cthulhu
Romanacce
Cthulhu
13
0 / 3 / 1
9,177
574
11,432
17,152
20,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

15
1 / 3 / 1
9,979
624
13,327
12,764
5,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
10
Kills
2
2
Deaths
10
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
KINGBUDDHA__
Yu Huang
4
0
6
7
W
Kuzenbo
LulTank_1130
Kuzenbo
1
0
9
5.5
L
1
4
1
0.38
L
Cthulhu
Romanacce
Cthulhu
0
3
1
0.17
W
Medusa
5
2
5
3.75
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,532
Damage
36,103
46,692
Taken
42,392
40,130
Mitigated
31,481
22,377
Healing
4,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
KINGBUDDHA__
Yu Huang
12,648
572
147
4,235
8,753
4,383
975
3,697
4,840
50,566
0
W
Kuzenbo
LulTank_1130
Kuzenbo
8,608
2,650
1,560
8,655
21,293
28,344
414
9,525
10,712
28,813
0
L
11,344
3,459
0
1,331
12,476
5,069
0
7,633
4,627
45,424
0
L
Cthulhu
Romanacce
Cthulhu
11,432
544
409
1,828
17,152
20,714
68
7,062
9,595
34,020
0
W
Medusa
15,276
6,232
736
7,044
16,646
7,403
1,622
8,142
7,840
0
60,171
L
13,327
10,032
0
1,370
12,764
5,698
1,311
6,010
6,480
0
45,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,786
Gold Earned
29,423
204
Minions Killed
201
7
Camps Cleared
7
934,770
Distance Traveled
864,527
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
11,335
708
80
5
3
302,335
4
W
Kuzenbo
11,765
735
27
2
0
333,611
6
L
Nu Wa
10,267
642
85
5
3
269,470
5
L
Cthulhu
9,177
574
38
2
0
294,552
6
W
Medusa
11,686
730
97
6
4
298,824
6
L
Rama
9,979
624
78
5
4
300,505
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role