Player Matchup

Medusa
Medusa
 
Medusa
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Anlovdan
Ymir
Level 104
God Stats
43W - 26L
1,604 SR
Queue Stats
453W - 529L
1,330 Elo+
Party 1
Pele
Pele
Argest
Pele
Level 77
God Stats
3W - 6L
1,720 SR
Queue Stats
96W - 94L
1,363 Elo+
Party 4
Odin
Odin
Dalieban
Odin
Level 68
God Stats
17W - 11L
1,510 SR
Queue Stats
445W - 518L
1,329 Elo+
Party 1
Anubis
Anubis
Kr1sti
Anubis
Level 83
God Stats
18W - 19L
1,469 SR
Queue Stats
160W - 179L
1,313 Elo+
Party 4
Team Averages
Level 91
1,561 SR
1,367 Elo+

VS

Team Averages
Level 86
1,298 SR
1,339 Elo+
Ra
Ra
 
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Chubby_Bunny_xD
Odin
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
287W - 400L
1,299 Elo+
Party 2
Baba Yaga
Baba Yaga
GenLaw
Baba Yaga
Level 119
God Stats
1W - 3L
1,234 SR
Queue Stats
66W - 125L
1,334 Elo+
Party 2
Izanami
Izanami
Hegeh
Izanami
Level 65
God Stats
4W - 7L
1,163 SR
Queue Stats
12W - 16L
1,363 Elo+
Party 3
Fenrir
Fenrir
M4nd3n
Fenrir
Level 25
God Stats
3W - 5L
1,094 SR
Queue Stats
11W - 16L
1,198 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
7 / 0 / 0
5,995
600
6,238
5,541
1,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
9
1 / 1 / 7
5,695
570
3,393
8,255
5,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pele
Argest
Pele
10
2 / 1 / 1
5,739
574
2,936
6,662
2,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Odin
10
4 / 0 / 3
6,414
641
7,259
5,062
2,344
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
Kr1sti
Anubis
9
3 / 1 / 2
5,459
546
2,890
4,938
2,174
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
6
0 / 4 / 1
4,606
461
3,124
7,590
5,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

6
0 / 5 / 0
4,401
440
2,878
8,410
2,249
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baba Yaga
GenLaw
Baba Yaga
9
1 / 1 / 1
5,563
556
2,839
4,746
1,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Hegeh
Izanami
8
1 / 3 / 0
4,812
481
4,591
5,245
1,614
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
M4nd3n
Fenrir
6
1 / 4 / 0
4,645
465
2,811
8,266
2,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
17
Kills
3
3
Deaths
17
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
0
0
7
L
Ra
 
Ra
0
4
1
0.13
W
Ymir
1
1
7
4.5
W
Pele
Argest
Pele
2
1
1
2.5
L
0
5
0
0
W
Odin
4
0
3
5.5
L
Baba Yaga
GenLaw
Baba Yaga
1
1
1
1.5
L
Izanami
Hegeh
Izanami
1
3
0
0.33
W
Anubis
Kr1sti
Anubis
3
1
2
4
L
Fenrir
M4nd3n
Fenrir
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,716
Damage
16,243
30,458
Taken
34,257
13,956
Mitigated
13,228
9,125
Healing
6,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,238
3,231
0
3,386
5,541
1,879
556
1,233
4,308
0
33,250
L
Ra
 
Ra
3,124
461
338
1,616
7,590
5,329
0
1,835
5,755
17,417
0
W
Ymir
3,393
991
67
1,059
8,255
5,360
75
1,789
6,435
20,981
0
W
Pele
Argest
Pele
2,936
1,097
0
1,433
6,662
2,199
0
855
5,682
0
40,975
L
2,878
671
0
0
8,410
2,249
0
1,951
6,459
0
16,448
W
Odin
7,259
2,062
0
1,700
5,062
2,344
0
484
4,578
0
36,350
L
Baba Yaga
GenLaw
Baba Yaga
2,839
351
0
2,417
4,746
1,599
0
598
4,148
26,403
0
L
Izanami
Hegeh
Izanami
4,591
3,337
0
550
5,245
1,614
85
1,312
3,933
0
28,460
W
Anubis
Kr1sti
Anubis
2,890
415
0
1,480
4,938
2,174
0
1,380
3,492
23,366
0
L
Fenrir
M4nd3n
Fenrir
2,811
1,039
0
1,180
8,266
2,437
93
587
7,679
0
21,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,302
Gold Earned
24,027
268
Minions Killed
183
0
Camps Cleared
0
970,779
Distance Traveled
948,875
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,995
600
56
6
0
201,374
3
L
Ra
4,606
461
25
3
0
184,743
6
W
Ymir
5,695
570
33
3
0
167,386
0
W
Pele
5,739
574
66
7
0
221,733
0
L
Odin
4,401
440
31
3
0
191,531
3
W
Odin
6,414
641
64
6
0
209,690
3
L
Baba Yaga
5,563
556
56
6
0
191,194
1
L
Izanami
4,812
481
38
4
0
170,743
0
W
Anubis
5,459
546
49
5
0
170,596
2
L
Fenrir
4,645
465
33
3
0
210,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role