Player Matchup

Achilles
Achilles
Gold I
Das Spookyboi
Achilles
Gold I
Level 152
God Stats
1W - 1L
1,282 SR
Queue Stats
272W - 273L
1,519 MMR
Solo
Ullr
Ullr
Gold III
MysT Baller
Ullr
Gold III
Level 122
God Stats
12W - 5L
1,884 SR
Queue Stats
187W - 183L
1,513 MMR
Solo
Mercury
Mercury
Gold V
Patsman32
Mercury
Gold V
Level 129
God Stats
1W - 0L
1,188 SR
Queue Stats
14W - 17L
1,548 MMR
Solo
Tiamat
Tiamat
Silver II
SupremeDeathRex
Tiamat
Silver II
Level 132
God Stats
8W - 4L
1,598 SR
Queue Stats
13W - 13L
1,503 MMR
Solo
Cabrakan
Cabrakan
Gold I
iGirthBerg
Cabrakan
Gold I
Level 131
God Stats
32W - 26L
1,500 SR
Queue Stats
331W - 335L
1,600 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 133
1,490 SR
1,536 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 138
1,595 SR
1,537 MMR
Apollo
Apollo
Bronze V
FitLikeABigMac
Apollo
Bronze V
Level 127
God Stats
0W - 1L
1,564 SR
Queue Stats
5W - 6L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver II
Reel Em Up8507
Kumbhakarna
Silver II
Level 153
God Stats
1W - 1L
1,790 SR
Queue Stats
9W - 10L
1,502 MMR
Solo
Discordia
Discordia
Gold III
SlNamatik
Discordia
Gold III
Level 157
God Stats
1W - 3L
1,634 SR
Queue Stats
39W - 43L
1,584 MMR
Solo
Ravana
Ravana
Gold II
StinkyFishHook
Ravana
Gold II
Level 155
God Stats
17W - 11L
1,500 SR
Queue Stats
257W - 265L
1,573 MMR
Solo
Zhong Kui
Zhong Kui
Silver IV
alanlegar
Zhong Kui
Silver IV
Level 98
God Stats
0W - 2L
1,487 SR
Queue Stats
6W - 7L
1,526 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Das Spookyboi
Achilles
16
2 / 1 / 8
10,864
472
8,692
23,899
32,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
3 / 1 / 5
11,654
507
15,234
20,338
9,487
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
Patsman32
Mercury
20
3 / 2 / 3
12,130
527
12,226
20,143
9,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
8 / 3 / 4
12,863
559
23,450
16,899
12,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
iGirthBerg
Cabrakan
18
4 / 3 / 5
11,872
516
16,915
23,160
26,785
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
BakasuraLokiArachneBastet

VS

Bans
CliodhnaGilgameshPersephoneAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 1
10,859
472
14,396
21,742
8,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
Reel Em Up8507
Kumbhakarna
15
2 / 1 / 4
10,025
436
6,427
22,584
26,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
SlNamatik
Discordia
18
4 / 2 / 2
11,681
508
18,810
13,615
5,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
3 / 8 / 1
9,471
412
9,971
20,242
8,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
alanlegar
Zhong Kui
16
0 / 5 / 6
10,330
449
15,413
22,126
27,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
24
20
Kills
10
10
Deaths
20
25
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Achilles
Das Spookyboi
Achilles
2
1
8
6
L
1
4
1
0.38
W
3
1
5
5.5
W
Mercury
Patsman32
Mercury
3
2
3
2.25
L
Kumbhakarna
Reel Em Up8507
Kumbhakarna
2
1
4
4
L
Discordia
SlNamatik
Discordia
4
2
2
2.5
L
3
8
1
0.44
W
8
3
4
3.33
L
Zhong Kui
alanlegar
Zhong Kui
0
5
6
0.6
W
Cabrakan
iGirthBerg
Cabrakan
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,517
Damage
65,017
104,439
Taken
100,309
90,768
Mitigated
76,847
20,470
Healing
30,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Das Spookyboi
Achilles
8,692
2,105
0
2,732
23,899
32,642
166
7,971
15,928
0
33,156
L
14,396
6,567
0
10,198
21,742
8,933
540
7,011
14,731
0
101,587
W
15,234
5,433
0
5,012
20,338
9,487
3,438
4,120
16,218
0
116,575
W
Mercury
Patsman32
Mercury
12,226
5,970
0
1,250
20,143
9,110
0
7,747
12,396
0
145,571
L
Kumbhakarna
Reel Em Up8507
Kumbhakarna
6,427
1,385
0
4,025
22,584
26,202
0
9,935
12,649
20,846
0
L
Discordia
SlNamatik
Discordia
18,810
816
216
5,286
13,615
5,523
0
5,316
8,299
114,787
0
L
9,971
2,554
0
3,876
20,242
8,938
0
9,047
11,195
0
67,340
W
23,450
2,466
0
4,746
16,899
12,744
1,087
6,433
10,466
111,629
0
L
Zhong Kui
alanlegar
Zhong Kui
15,413
2,370
0
7,128
22,126
27,251
28
9,249
12,877
80,408
8,657
W
Cabrakan
iGirthBerg
Cabrakan
16,915
2,067
0
6,730
23,160
26,785
398
14,334
8,826
82,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,383
Gold Earned
52,366
692
Minions Killed
638
0
Camps Cleared
0
2,220,689
Distance Traveled
2,081,344
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,864
472
45
2
0
448,538
8
L
Apollo
10,859
472
187
8
0
387,544
2
W
Ullr
11,654
507
140
6
0
425,745
6
W
Mercury
12,130
527
190
8
0
548,016
5
L
Kumbhakarna
10,025
436
26
1
0
456,302
2
L
Discordia
11,681
508
188
8
0
444,374
7
L
Ravana
9,471
412
101
4
0
416,530
2
W
Tiamat
12,863
559
166
7
0
452,788
3
L
Zhong Kui
10,330
449
136
6
0
376,594
6
W
Cabrakan
11,872
516
151
7
0
345,602
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role