Player Matchup

Sol
Sol
ForbiddenHamer_
Sol
Level 105
God Stats
0W - 3L
1,143 SR
Queue Stats
17W - 26L
1,271 Elo+
Party 1
Achilles
Achilles
SOUL ST3AL3R15
Achilles
Level 116
God Stats
0W - 1L
1,845 SR
Queue Stats
6W - 5L
1,451 Elo+
Party 1
Medusa
Medusa
TAnderson398
Medusa
Level 25
God Stats
24W - 26L
1,416 SR
Queue Stats
38W - 59L
1,292 Elo+
Party 1
Team Averages
Level 82
1,468 SR
1,338 Elo+

VS

Team Averages
Level 59
1,473 SR
1,367 Elo+
Baron Samedi
Baron Samedi
Harrisboi12
Baron Samedi
Level 12
God Stats
74W - 60L
1,604 SR
Queue Stats
173W - 208L
1,360 Elo+
Party 2
Chernobog
Chernobog
Le Josema O
Chernobog
Level 53
God Stats
3W - 11L
1,187 SR
Queue Stats
162W - 250L
1,350 Elo+
Solo
Gilgamesh
Gilgamesh
americanspirit33
Gilgamesh
Level 112
God Stats
9W - 11L
1,626 SR
Queue Stats
294W - 375L
1,393 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 5 / 8
12,085
755
18,188
20,922
8,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
13
2 / 6 / 9
10,905
682
10,762
26,585
30,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
15
6 / 9 / 7
11,691
731
15,983
19,150
8,473
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Harrisboi12
Baron Samedi
16
3 / 4 / 13
11,552
722
16,581
15,415
8,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chernobog
Le Josema O
Chernobog
19
9 / 1 / 8
13,712
857
19,452
13,104
5,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
17
8 / 9 / 7
12,622
789
18,370
23,699
12,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
48
14
Kills
20
20
Deaths
14
24
Assists
28
Player
Kills
Deaths
Assists
KDA
L
6
5
8
2
W
Baron Samedi
Harrisboi12
Baron Samedi
3
4
13
2.38
W
Chernobog
Le Josema O
Chernobog
9
1
8
13
L
Achilles
2
6
9
1.08
L
Medusa
6
9
7
1.06
W
Gilgamesh
8
9
7
1.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,933
Damage
54,403
66,657
Taken
52,218
47,606
Mitigated
26,278
14,893
Healing
16,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,188
3,794
800
9,508
20,922
8,203
506
6,052
14,870
54,950
0
W
Baron Samedi
Harrisboi12
Baron Samedi
16,581
784
1,725
4,785
15,415
8,000
864
6,195
8,808
41,680
0
W
Chernobog
Le Josema O
Chernobog
19,452
14,129
473
5,021
13,104
5,659
1,367
3,390
9,454
0
58,304
L
Achilles
10,762
2,892
0
2,401
26,585
30,930
0
6,777
19,808
0
21,737
L
Medusa
15,983
9,133
0
2,184
19,150
8,473
927
4,008
15,142
0
40,147
W
Gilgamesh
18,370
4,977
414
3,702
23,699
12,619
524
7,945
15,237
0
38,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,681
Gold Earned
37,886
164
Minions Killed
176
4
Camps Cleared
12
775,213
Distance Traveled
828,171
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
12,085
755
95
6
2
278,371
3
W
Baron Samedi
11,552
722
51
3
1
272,397
1
W
Chernobog
13,712
857
81
5
3
285,704
2
L
Achilles
10,905
682
24
2
1
275,437
1
L
Medusa
11,691
731
45
3
1
221,405
0
W
Gilgamesh
12,622
789
44
3
8
270,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role