Player Matchup

Zeus
Zeus
Baddakk
Zeus
Level 141
God Stats
12W - 12L
1,496 SR
Queue Stats
67W - 70L
1,455 Elo+
Solo
Medusa
Medusa
Rrrooobin52
Medusa
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 60L
1,506 Elo+
Solo
Yu Huang
Yu Huang
gordonp2005
Yu Huang
Level 109
God Stats
2W - 3L
1,634 SR
Queue Stats
53W - 59L
1,427 Elo+
Solo
Chaac
Chaac
luffydmonkey1716
Chaac
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 134L
1,428 Elo+
Solo
Ravana
Ravana
pjhaas07
Ravana
Level 68
God Stats
5W - 9L
1,398 SR
Queue Stats
76W - 89L
1,408 Elo+
Solo
Team Averages
Level 93
1,506 SR
1,445 Elo+

VS

Team Averages
Level 53
1,643 SR
1,467 Elo+
Sobek
Sobek
 
Sobek
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
BFTWBerserker
Poseidon
Level 50
God Stats
3W - 5L
1,968 SR
Queue Stats
25W - 34L
1,493 Elo+
Party 1
Shiva
Shiva
BFTWBlacksmith
Shiva
Level 28
God Stats
3W - 2L
1,746 SR
Queue Stats
11W - 6L
1,527 Elo+
Party 1
Izanami
Izanami
CiccioRas
Izanami
Level 77
God Stats
4W - 6L
1,500 SR
Queue Stats
101W - 115L
1,339 Elo+
Solo
Fenrir
Fenrir
MatrixGiltch
Fenrir
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Baddakk
Zeus
9
0 / 2 / 1
5,423
542
720
4,644
1,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
6
0 / 3 / 0
4,104
410
1,607
8,155
2,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
gordonp2005
Yu Huang
7
0 / 3 / 0
4,335
434
3,391
5,452
1,834
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 0
5,266
527
4,721
10,274
8,402
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ravana
pjhaas07
Ravana
9
2 / 2 / 0
5,788
579
2,859
5,625
1,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
7
1 / 0 / 5
5,133
513
3,788
6,288
4,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Poseidon
BFTWBerserker
Poseidon
11
5 / 2 / 0
6,133
613
4,111
5,613
1,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 0 / 1
4,693
469
5,773
7,186
2,776
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
CiccioRas
Izanami
9
2 / 0 / 3
5,632
563
3,386
6,402
2,232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fenrir
9
3 / 0 / 2
5,308
531
3,520
5,866
2,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
2
Kills
11
11
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
0
5
3.5
W
Poseidon
BFTWBerserker
Poseidon
5
2
0
2.5
W
0
0
1
0.5
L
Zeus
Baddakk
Zeus
0
2
1
0.25
W
Izanami
CiccioRas
Izanami
2
0
3
3.5
W
Fenrir
3
0
2
4
L
Medusa
0
3
0
0
L
Yu Huang
gordonp2005
Yu Huang
0
3
0
0
L
0
1
0
0
L
Ravana
pjhaas07
Ravana
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,298
Damage
20,578
34,150
Taken
31,355
16,134
Mitigated
12,943
9,584
Healing
9,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
3,788
611
0
2,686
6,288
4,179
0
1,399
4,889
10,295
0
W
Poseidon
BFTWBerserker
Poseidon
4,111
822
0
758
5,613
1,653
0
370
5,243
45,131
0
W
5,773
2,032
83
1,264
7,186
2,776
0
0
7,186
0
25,682
L
Zeus
Baddakk
Zeus
720
36
0
977
4,644
1,492
0
2,102
2,542
33,888
0
W
Izanami
CiccioRas
Izanami
3,386
2,560
0
3,089
6,402
2,232
482
2,004
4,398
0
42,131
W
Fenrir
3,520
1,334
289
981
5,866
2,103
0
338
5,528
0
25,480
L
Medusa
1,607
973
0
1,651
8,155
2,478
0
2,171
5,984
0
21,698
L
Yu Huang
gordonp2005
Yu Huang
3,391
518
72
1,624
5,452
1,834
108
2,328
3,124
20,623
0
L
4,721
1,470
0
4,014
10,274
8,402
152
0
10,274
0
32,693
L
Ravana
pjhaas07
Ravana
2,859
1,179
0
1,246
5,625
1,928
0
1,298
4,327
0
29,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,916
Gold Earned
26,899
259
Minions Killed
256
0
Camps Cleared
0
879,940
Distance Traveled
934,413
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,133
513
13
1
0
179,118
4
W
Poseidon
6,133
613
74
7
0
196,411
3
W
Shiva
4,693
469
37
4
0
182,784
2
L
Zeus
5,423
542
71
7
0
159,352
2
W
Izanami
5,632
563
84
8
0
170,560
1
W
Fenrir
5,308
531
48
5
0
205,540
0
L
Medusa
4,104
410
29
3
0
192,170
0
L
Yu Huang
4,335
434
38
4
0
185,820
3
L
Chaac
5,266
527
63
6
0
176,955
0
L
Ravana
5,788
579
58
6
0
165,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role