Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
IYABO93
Kukulkan
Level 85
God Stats
49W - 50L
1,475 SR
Queue Stats
59W - 72L
1,352 Elo+
Solo
Bastet
Bastet
i33ie
Bastet
Level 107
God Stats
1W - 1L
1,482 SR
Queue Stats
61W - 70L
1,411 Elo+
Solo
Horus
Horus
italia_smile
Horus
Level 76
God Stats
86W - 111L
1,399 SR
Queue Stats
548W - 681L
1,306 Elo+
Party 1
Charybdis
Charybdis
r-123d
Charybdis
Level 83
God Stats
287W - 286L
1,470 SR
Queue Stats
587W - 701L
1,319 Elo+
Party 1
Team Averages
Level 102
1,465 SR
1,378 Elo+

VS

Team Averages
Level 72
1,508 SR
1,410 Elo+
Erlang Shen
Erlang Shen
Drewsie100
Erlang Shen
Level 69
God Stats
1W - 3L
1,500 SR
Queue Stats
195W - 175L
1,433 Elo+
Solo
Poseidon
Poseidon
Nano_619_
Poseidon
Level 118
God Stats
5W - 9L
1,530 SR
Queue Stats
226W - 235L
1,440 Elo+
Party 2
Athena
Athena
TB-RubenXiri
Athena
Level 89
God Stats
14W - 18L
1,471 SR
Queue Stats
301W - 313L
1,436 Elo+
Party 2
Arachne
Arachne
TheRealSlimWally
Arachne
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
291W - 327L
1,397 Elo+
Party 2
Neith
Neith
Xxaitor2807xX
Neith
Level 18
God Stats
25W - 26L
1,539 SR
Queue Stats
150W - 154L
1,344 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
5 / 1 / 2
8,188
546
6,101
9,677
7,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
IYABO93
Kukulkan
15
0 / 0 / 1
8,246
550
3,068
4,841
2,248
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
i33ie
Bastet
13
2 / 0 / 4
7,662
511
7,023
14,008
6,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
2 / 2 / 2
7,192
479
7,628
13,453
7,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
r-123d
Charybdis
11
4 / 3 / 4
7,500
500
11,470
13,124
5,180
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Drewsie100
Erlang Shen
13
0 / 1 / 0
7,616
508
4,490
8,914
6,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Poseidon
Nano_619_
Poseidon
11
1 / 5 / 1
7,167
478
4,675
6,857
2,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
10
2 / 1 / 3
7,049
470
7,809
12,542
9,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 4 / 1
7,167
478
7,067
13,561
4,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 3 / 2
5,991
399
6,299
10,067
3,007
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
13
Kills
6
6
Deaths
14
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
5
1
2
6
L
Erlang Shen
Drewsie100
Erlang Shen
0
1
0
0
W
Kukulkan
IYABO93
Kukulkan
0
0
1
0.5
L
Poseidon
Nano_619_
Poseidon
1
5
1
0.3
L
Athena
2
1
3
3.5
L
3
4
1
0.88
L
0
3
2
0.33
W
Bastet
i33ie
Bastet
2
0
4
4
W
2
2
2
1.5
W
Charybdis
r-123d
Charybdis
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,290
Damage
30,340
55,103
Taken
51,941
29,918
Mitigated
26,879
20,320
Healing
8,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
6,101
473
0
3,887
9,677
7,907
1,248
1,943
7,734
54,651
5,976
L
Erlang Shen
Drewsie100
Erlang Shen
4,490
1,941
0
4,728
8,914
6,984
0
3,027
5,887
0
50,201
W
Kukulkan
IYABO93
Kukulkan
3,068
300
93
452
4,841
2,248
80
216
4,625
62,504
0
L
Poseidon
Nano_619_
Poseidon
4,675
369
0
640
6,857
2,869
318
3,401
3,456
48,523
0
L
Athena
7,809
2,627
220
2,022
12,542
9,554
0
118
12,424
28,314
0
L
7,067
5,383
0
737
13,561
4,465
0
1,935
11,626
0
35,374
L
6,299
3,794
0
477
10,067
3,007
0
568
9,499
0
36,753
W
Bastet
i33ie
Bastet
7,023
3,010
0
5,300
14,008
6,857
0
2,066
11,942
0
63,770
W
7,628
3,118
1,909
4,698
13,453
7,726
310
4,215
9,238
0
24,874
W
Charybdis
r-123d
Charybdis
11,470
6,256
0
3,981
13,124
5,180
704
4,044
9,080
0
52,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,788
Gold Earned
34,990
416
Minions Killed
344
0
Camps Cleared
0
1,489,901
Distance Traveled
1,461,000
17
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,188
546
106
7
0
277,578
9
L
Erlang Shen
7,616
508
112
7
0
281,365
0
W
Kukulkan
8,246
550
118
8
0
294,117
4
L
Poseidon
7,167
478
85
6
0
270,544
0
L
Athena
7,049
470
42
3
0
310,885
1
L
Arachne
7,167
478
60
4
0
340,050
2
L
Neith
5,991
399
45
3
0
258,156
0
W
Bastet
7,662
511
84
6
0
315,269
2
W
Horus
7,192
479
36
2
0
319,414
2
W
Charybdis
7,500
500
72
5
0
283,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role