Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Theroot
Janus
Level 102
God Stats
6W - 23L
1,272 SR
Queue Stats
13W - 40L
1,249 Elo+
Solo
Team Averages
Level 89
1,424 SR
1,416 Elo+

VS

Team Averages
Level 70
1,647 SR
1,441 Elo+
Chaac
Chaac
IN0ScopedJFK
Chaac
Level 56
God Stats
24W - 30L
1,539 SR
Queue Stats
55W - 80L
1,375 Elo+
Party 1
Sol
Sol
WALIFULtheSlayer
Sol
Level 57
God Stats
18W - 7L
2,016 SR
Queue Stats
239W - 294L
1,468 Elo+
Party 1
Izanami
Izanami
stefantheslayer
Izanami
Level 96
God Stats
3W - 7L
1,386 SR
Queue Stats
241W - 292L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
12
1 / 2 / 1
7,844
654
8,150
17,419
11,085
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Serqet
 
Serqet
12
1 / 3 / 1
7,373
614
5,754
9,336
3,984
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
Theroot
Janus
12
1 / 3 / 2
7,553
629
6,211
7,576
2,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 4
9,856
821
7,695
11,823
11,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
0 / 2 / 8
8,322
694
11,764
9,414
3,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
4 / 1 / 4
9,170
764
8,685
6,514
2,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
3
Kills
8
8
Deaths
3
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
1
2
1
0.75
L
Serqet
 
Serqet
1
3
1
0.5
W
4
0
4
6
L
Janus
Theroot
Janus
1
3
2
0.67
W
0
2
8
2
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,115
Damage
28,144
34,331
Taken
27,751
18,013
Mitigated
17,266
7,423
Healing
11,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
8,150
2,257
497
5,956
17,419
11,085
0
6,527
10,892
0
28,616
L
Serqet
 
Serqet
5,754
1,106
0
470
9,336
3,984
0
3,848
5,488
0
13,271
W
7,695
1,698
0
5,300
11,823
11,366
276
3,007
8,500
4,459
18,377
L
Janus
Theroot
Janus
6,211
485
0
500
7,576
2,944
0
3,062
4,514
30,568
0
W
11,764
4,637
0
3,531
9,414
3,059
1,740
1,905
6,846
33,779
0
W
8,685
4,995
0
2,236
6,514
2,841
1,057
1,220
4,819
0
36,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,770
Gold Earned
27,348
120
Minions Killed
140
5
Camps Cleared
7
728,828
Distance Traveled
664,461
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,844
654
39
3
2
261,877
3
L
Serqet
7,373
614
14
1
0
242,738
1
W
Chaac
9,856
821
25
2
1
244,909
4
L
Janus
7,553
629
67
6
3
224,213
3
W
Sol
8,322
694
43
4
3
205,135
0
W
Izanami
9,170
764
72
6
3
214,417
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role