Player Matchup

Chiron
Chiron
Gold II
Cdubbs1
Chiron
Gold II
Level 148
God Stats
6W - 4L
1,216 SR
Queue Stats
386W - 384L
1,444 MMR
Solo
Raijin
Raijin
Gold I
FadedCade
Raijin
Gold I
Level 131
God Stats
2W - 2L
1,620 SR
Queue Stats
294W - 302L
1,473 MMR
Solo
Ymir
Ymir
Gold IV
MonGoLoko312
Ymir
Gold IV
Level 86
God Stats
15W - 14L
1,550 SR
Queue Stats
358W - 368L
1,392 MMR
Solo
Artemis
Artemis
Gold II
Silver-Sigma-DR
Artemis
Gold II
Level 84
God Stats
24W - 19L
1,682 SR
Queue Stats
728W - 735L
1,522 MMR
Solo
Bakasura
Bakasura
Silver IV
UltravSmokez
Bakasura
Silver IV
Level 120
God Stats
1W - 0L
1,523 SR
Queue Stats
3W - 5L
1,410 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,518 SR
1,448 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 93
1,656 SR
1,458 MMR
Horus
Horus
Gold IV
BENEDICTO__
Horus
Gold IV
Level 106
God Stats
5W - 5L
1,649 SR
Queue Stats
60W - 74L
1,378 MMR
Solo
Nox
Nox
Gold III
Holorunt
Nox
Gold III
Level 140
God Stats
1W - 1L
1,733 SR
Queue Stats
213W - 220L
1,509 MMR
Solo
Cupid
Cupid
Bronze V
LionHeartgaming0
Cupid
Bronze V
Level 65
God Stats
1W - 1L
1,249 SR
Queue Stats
1W - 5L
1,454 MMR
Solo
Ao Kuang
Ao Kuang
Bronze V
Vinty Von Camp
Ao Kuang
Bronze V
Level 108
God Stats
0W - 1L
1,804 SR
Queue Stats
38W - 39L
1,500 MMR
Solo
Neith
Neith
Bronze III
gavinrobert
Neith
Bronze III
Level 46
God Stats
3W - 6L
1,843 SR
Queue Stats
3W - 11L
1,447 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Cdubbs1
Chiron
14
1 / 0 / 5
8,852
590
5,821
8,409
3,273
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Raijin
FadedCade
Raijin
13
1 / 0 / 3
8,187
546
3,336
5,490
2,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 0 / 3
7,530
502
2,852
5,061
3,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 0 / 1
8,827
588
7,877
8,978
4,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
UltravSmokez
Bakasura
14
2 / 1 / 2
8,347
556
3,910
10,268
4,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
KaliAthenaMercuryShiva

VS

Bans
EsetHadesAtlasBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
6,426
428
4,755
11,582
6,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 1 / 0
6,412
427
2,686
5,408
2,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 2 / 0
5,297
353
1,460
5,188
1,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ao Kuang
10
0 / 3 / 0
6,093
406
2,189
11,318
3,773
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 2 / 0
7,055
470
4,380
7,725
2,916
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
8
Kills
1
1
Deaths
9
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
Chiron
Cdubbs1
Chiron
1
0
5
3.5
W
Raijin
FadedCade
Raijin
1
0
3
2.5
L
0
1
0
0
L
0
2
0
0
W
1
0
3
2.5
W
3
0
1
3.5
W
Bakasura
UltravSmokez
Bakasura
2
1
2
3
L
Ao Kuang
0
3
0
0
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,796
Damage
15,470
38,206
Taken
41,221
17,573
Mitigated
17,275
15,869
Healing
9,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,755
2,377
445
2,601
11,582
6,816
0
1,227
10,355
0
34,487
W
Chiron
Cdubbs1
Chiron
5,821
1,962
467
3,418
8,409
3,273
1,585
242
8,167
0
84,062
W
Raijin
FadedCade
Raijin
3,336
177
0
1,998
5,490
2,311
60
1,525
3,909
61,451
0
L
2,686
396
0
1,133
5,408
2,294
0
2,469
2,862
48,264
0
L
1,460
712
36
1,079
5,188
1,476
0
538
4,610
0
18,414
W
2,852
497
0
1,646
5,061
3,618
0
763
4,262
13,084
0
W
7,877
4,236
0
5,420
8,978
4,131
1,825
2,119
6,815
0
67,968
W
Bakasura
UltravSmokez
Bakasura
3,910
2,699
0
2,920
10,268
4,240
194
659
9,567
0
61,485
L
Ao Kuang
2,189
39
0
1,547
11,318
3,773
0
644
10,354
41,905
0
L
4,380
2,571
0
2,666
7,725
2,916
0
1,310
6,415
0
46,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,743
Gold Earned
31,283
514
Minions Killed
328
0
Camps Cleared
0
1,357,469
Distance Traveled
1,197,096
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,426
428
52
3
0
258,307
4
W
Chiron
8,852
590
145
10
0
236,596
1
W
Raijin
8,187
546
117
8
0
256,886
6
L
Nox
6,412
427
89
6
0
240,705
6
L
Cupid
5,297
353
35
2
0
184,743
0
W
Ymir
7,530
502
25
2
0
278,312
5
W
Artemis
8,827
588
106
7
0
228,156
0
W
Bakasura
8,347
556
121
8
0
357,519
3
L
Ao Kuang
6,093
406
65
4
0
276,309
3
L
Neith
7,055
470
87
6
0
237,032
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role