Player Matchup

Thor
Thor
 
Thor
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Dahrla
Janus
Level 119
God Stats
2W - 2L
1,500 SR
Queue Stats
131W - 131L
1,444 Elo+
Party 2
Bacchus
Bacchus
Scrat08
Bacchus
Level 114
God Stats
2W - 1L
1,713 SR
Queue Stats
176W - 183L
1,437 Elo+
Party 2
Mercury
Mercury
Verkheia
Mercury
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
167W - 151L
1,387 Elo+
Solo
Merlin
Merlin
thegame164164
Merlin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 14L
1,316 Elo+
Solo
Team Averages
Level 95
1,543 SR
1,417 Elo+

VS

Team Averages
Level 85
1,585 SR
1,402 Elo+
Bacchus
Bacchus
CherryPie14
Bacchus
Level 85
God Stats
1W - 1L
1,695 SR
Queue Stats
316W - 327L
1,425 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Spudlin
Morgan Le Fay
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 34L
1,364 Elo+
Party 1
Hun Batz
Hun Batz
Tatzumaru85
Hun Batz
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bastet
Bastet
WyZz732
Bastet
Level 107
God Stats
5W - 2L
1,731 SR
Queue Stats
711W - 710L
1,425 Elo+
Solo
Arachne
Arachne
king danamus
Arachne
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,295 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
20
15 / 3 / 14
12,591
787
13,526
16,137
8,505
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
Dahrla
Janus
20
9 / 5 / 19
12,017
751
20,712
16,782
8,131
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Scrat08
Bacchus
19
4 / 4 / 27
11,716
732
10,792
22,816
39,160
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
Verkheia
Mercury
18
5 / 7 / 20
11,525
720
11,233
14,819
7,195
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

20
8 / 3 / 19
13,334
833
32,981
17,844
10,672
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CherryPie14
Bacchus
17
3 / 10 / 12
10,958
685
11,405
23,145
19,366
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Morgan Le Fay
Spudlin
Morgan Le Fay
18
5 / 7 / 15
11,180
699
21,918
16,502
7,429
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
Tatzumaru85
Hun Batz
16
0 / 10 / 9
9,369
586
9,877
19,714
13,448
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
WyZz732
Bastet
18
2 / 7 / 9
10,217
639
14,363
20,555
9,021
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Arachne
king danamus
Arachne
20
12 / 7 / 8
13,524
845
20,133
22,466
10,675
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

140
Kill Participation
75
41
Kills
22
22
Deaths
41
99
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
15
3
14
7.33
L
Bacchus
CherryPie14
Bacchus
3
10
12
0.9
W
Janus
Dahrla
Janus
9
5
19
3.7
W
Bacchus
Scrat08
Bacchus
4
4
27
4.38
L
Morgan Le Fay
Spudlin
Morgan Le Fay
5
7
15
1.79
L
Hun Batz
Tatzumaru85
Hun Batz
0
10
9
0.45
W
Mercury
Verkheia
Mercury
5
7
20
2.14
L
Bastet
WyZz732
Bastet
2
7
9
0.93
L
Arachne
king danamus
Arachne
12
7
8
2.29
W
8
3
19
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,244
Damage
77,696
88,398
Taken
102,382
73,663
Mitigated
59,939
34,393
Healing
25,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
13,526
1,390
4,230
3,306
16,137
8,505
1,010
6,102
10,035
0
27,764
L
Bacchus
CherryPie14
Bacchus
11,405
1,180
1,649
3,451
23,145
19,366
779
15,703
7,442
24,877
0
W
Janus
Dahrla
Janus
20,712
2,621
2,457
3,169
16,782
8,131
102
6,183
10,599
40,031
0
W
Bacchus
Scrat08
Bacchus
10,792
911
6,005
6,115
22,816
39,160
219
9,809
13,007
14,832
0
L
Morgan Le Fay
Spudlin
Morgan Le Fay
21,918
3,055
1,249
1,938
16,502
7,429
310
9,729
6,773
41,633
0
L
Hun Batz
Tatzumaru85
Hun Batz
9,877
1,425
0
2,279
19,714
13,448
45
12,315
7,399
0
20,563
W
Mercury
Verkheia
Mercury
11,233
4,661
1,416
761
14,819
7,195
114
4,979
9,840
0
18,639
L
Bastet
WyZz732
Bastet
14,363
2,797
656
5,093
20,555
9,021
0
13,066
7,489
0
25,917
L
Arachne
king danamus
Arachne
20,133
13,507
1,185
7,715
22,466
10,675
621
13,672
8,794
0
28,088
W
32,981
3,144
2,652
4,282
17,844
10,672
275
6,250
11,594
76,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,183
Gold Earned
55,248
226
Minions Killed
132
0
Camps Cleared
0
1,415,453
Distance Traveled
1,381,380
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
12,591
787
23
1
0
311,473
2
L
Bacchus
10,958
685
25
2
0
258,227
0
W
Janus
12,017
751
56
4
0
253,567
0
W
Bacchus
11,716
732
18
1
0
294,411
0
L
Morgan Le Fay
11,180
699
35
2
0
265,727
0
L
Hun Batz
9,369
586
25
2
0
283,500
0
W
Mercury
11,525
720
23
1
0
298,355
0
L
Bastet
10,217
639
22
1
0
277,872
0
L
Arachne
13,524
845
25
2
0
296,054
0
W
Merlin
13,334
833
106
7
0
257,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role