Player Matchup

Neith
Neith
Gold IV
 
Neith
Gold IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cernunnos
Cernunnos
Gold II
B14cK B3AsT
Cernunnos
Gold II
Level 102
God Stats
0W - 2L
1,309 SR
Queue Stats
217W - 221L
1,604 MMR
Solo
Baron Samedi
Baron Samedi
Gold I
Hershy Skwrt
Baron Samedi
Gold I
Level 108
God Stats
1W - 4L
1,656 SR
Queue Stats
63W - 63L
1,605 MMR
Solo
Ne Zha
Ne Zha
Platinum V
Jarsinator
Ne Zha
Platinum V
Level 128
God Stats
2W - 9L
1,294 SR
Queue Stats
413W - 408L
1,824 MMR
Party 1
Sylvanus
Sylvanus
Silver II
UchihaBlackList
Sylvanus
Silver II
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 35L
1,592 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 119
1,452 SR
1,625 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 101
1,582 SR
1,594 MMR
Nu Wa
Nu Wa
Platinum V
 
Nu Wa
Platinum V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Bronze III
Crashturd
Gilgamesh
Bronze III
Level 33
God Stats
1W - 0L
1,811 SR
Queue Stats
4W - 1L
1,599 MMR
Solo
Loki
Loki
Platinum II
WoodlandBeret92
Loki
Platinum II
Level 136
God Stats
3W - 8L
1,390 SR
Queue Stats
403W - 412L
1,582 MMR
Solo
Fafnir
Fafnir
Bronze III
lm Helen Hunt
Fafnir
Bronze III
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 MMR
Party 2
Skadi
Skadi
Gold I
v3xGambit
Skadi
Gold I
Level 122
God Stats
10W - 5L
1,709 SR
Queue Stats
231W - 224L
1,787 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
5
1 / 1 / 0
3,325
665
1,494
2,416
817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cernunnos
B14cK B3AsT
Cernunnos
1
0 / 0 / 0
2,403
481
0
93
33
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baron Samedi
Hershy Skwrt
Baron Samedi
6
0 / 0 / 0
3,383
677
1,324
1,456
536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ne Zha
Jarsinator
Ne Zha
6
0 / 0 / 0
3,290
658
531
3,448
1,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
6
0 / 0 / 1
3,532
706
1,312
2,052
878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
PersephoneCliodhnaKaliYu Huang

VS

Bans
AtlasJing WeiBakasuraShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
6
0 / 0 / 1
3,336
667
1,328
978
226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Crashturd
Gilgamesh
6
0 / 0 / 0
3,289
658
38
1,979
1,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

5
0 / 1 / 0
3,184
637
550
3,105
738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

4
0 / 0 / 0
3,053
611
394
2,166
1,417
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Skadi
v3xGambit
Skadi
5
1 / 0 / 0
3,278
656
2,080
2,605
622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
1
Kills
1
1
Deaths
1
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
1
0
1
W
Nu Wa
 
Nu Wa
0
0
1
0.5
L
Cernunnos
B14cK B3AsT
Cernunnos
0
0
0
0
W
Gilgamesh
Crashturd
Gilgamesh
0
0
0
0
L
Baron Samedi
Hershy Skwrt
Baron Samedi
0
0
0
0
L
Ne Zha
Jarsinator
Ne Zha
0
0
0
0
L
Sylvanus
0
0
1
0.5
W
0
1
0
0
W
0
0
0
0
W
Skadi
v3xGambit
Skadi
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,661
Damage
4,390
9,465
Taken
10,833
3,327
Mitigated
4,036
3,563
Healing
5,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
1,494
707
0
971
2,416
817
0
299
2,109
0
13,695
W
Nu Wa
 
Nu Wa
1,328
549
0
470
978
226
130
36
942
14,301
0
L
Cernunnos
B14cK B3AsT
Cernunnos
0
0
0
0
93
33
0
85
0
0
0
W
Gilgamesh
Crashturd
Gilgamesh
38
0
0
575
1,979
1,033
0
1,043
936
0
10,575
L
Baron Samedi
Hershy Skwrt
Baron Samedi
1,324
464
0
311
1,456
536
0
82
1,366
14,798
0
L
Ne Zha
Jarsinator
Ne Zha
531
164
0
929
3,448
1,063
0
676
2,716
0
18,254
L
Sylvanus
1,312
1,040
317
1,035
2,052
878
0
492
1,552
9,389
0
W
550
312
0
1,527
3,105
738
0
408
2,697
0
12,336
W
394
111
75
1,200
2,166
1,417
0
515
1,651
6,448
0
W
Skadi
v3xGambit
Skadi
2,080
1,234
0
1,718
2,605
622
0
634
1,971
0
19,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,933
Gold Earned
16,140
108
Minions Killed
128
0
Camps Cleared
0
346,522
Distance Traveled
445,855
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
3,325
665
18
4
0
78,501
1
W
Nu Wa
3,336
667
22
4
0
72,790
0
L
Cernunnos
2,403
481
0
0
0
4,161
0
W
Gilgamesh
3,289
658
20
4
0
99,039
1
L
Baron Samedi
3,383
677
27
5
0
75,262
2
L
Ne Zha
3,290
658
37
7
0
103,390
0
L
Sylvanus
3,532
706
26
5
0
85,208
2
W
Loki
3,184
637
34
7
0
99,958
0
W
Fafnir
3,053
611
9
2
0
94,005
2
W
Skadi
3,278
656
43
9
0
80,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role