Player Matchup

Anhur
Anhur
AkshnJawnsn
Anhur
Level 114
God Stats
3W - 3L
1,173 SR
Queue Stats
84W - 83L
1,486 Elo+
Party 3
Chaac
Chaac
CBG FOUNK
Chaac
Level 129
God Stats
31W - 20L
1,551 SR
Queue Stats
558W - 583L
1,467 Elo+
Party 2
Janus
Janus
EIden Lean
Janus
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 101L
1,505 Elo+
Party 3
Jormungandr
Jormungandr
JEDISMUVE22
Jormungandr
Level 106
God Stats
99W - 89L
1,519 SR
Queue Stats
470W - 491L
1,465 Elo+
Party 2
Baron Samedi
Baron Samedi
OofOwOwMyBones
Baron Samedi
Level 136
God Stats
2W - 3L
1,308 SR
Queue Stats
82W - 119L
1,498 Elo+
Party 3
Team Averages
Level 122
1,410 SR
1,484 Elo+

VS

Team Averages
Level 115
1,547 SR
1,522 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Damage_Tha_God
Sun Wukong
Level 142
God Stats
8W - 5L
1,530 SR
Queue Stats
128W - 108L
1,541 Elo+
Party 1
Heimdallr
Heimdallr
FAT DADDY MUNOZ
Heimdallr
Level 82
God Stats
5W - 2L
1,779 SR
Queue Stats
41W - 35L
1,491 Elo+
Solo
Tsukuyomi
Tsukuyomi
MeoW_Yolo
Tsukuyomi
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 74L
1,540 Elo+
Party 1
Cthulhu
Cthulhu
NovemberWRomeo
Cthulhu
Level 103
God Stats
2W - 4L
1,426 SR
Queue Stats
137W - 114L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 1 / 2
12,506
521
12,619
20,543
9,331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
CBG FOUNK
Chaac
19
7 / 5 / 4
12,374
516
24,682
29,542
20,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
15
7 / 7 / 1
10,708
446
10,825
22,377
9,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
JEDISMUVE22
Jormungandr
19
1 / 2 / 5
12,165
507
17,213
20,844
25,598
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
OofOwOwMyBones
Baron Samedi
15
1 / 5 / 9
9,112
380
9,927
18,917
17,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
19
8 / 4 / 8
12,590
525
24,886
18,154
7,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Sun Wukong
Damage_Tha_God
Sun Wukong
18
1 / 2 / 6
11,423
476
14,145
30,418
27,929
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
FAT DADDY MUNOZ
Heimdallr
20
4 / 1 / 4
12,816
534
13,300
16,453
7,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
MeoW_Yolo
Tsukuyomi
17
4 / 7 / 5
10,887
454
12,084
22,688
10,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 4 / 10
10,566
440
14,078
25,494
29,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
53
18
Kills
20
20
Deaths
18
21
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
8
4
8
3
W
2
1
2
3
W
Chaac
CBG FOUNK
Chaac
7
5
4
1.8
L
Sun Wukong
Damage_Tha_God
Sun Wukong
1
2
6
2
W
Janus
7
7
1
1.07
L
Heimdallr
FAT DADDY MUNOZ
Heimdallr
4
1
4
6
W
Jormungandr
JEDISMUVE22
Jormungandr
1
2
5
1.75
L
Tsukuyomi
MeoW_Yolo
Tsukuyomi
4
7
5
0.93
L
3
4
10
2
W
Baron Samedi
OofOwOwMyBones
Baron Samedi
1
5
9
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,266
Damage
78,493
112,223
Taken
113,207
82,260
Mitigated
83,086
37,630
Healing
34,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
24,886
2,009
0
3,828
18,154
7,942
400
6,583
11,269
96,356
0
W
12,619
7,184
0
11,426
20,543
9,331
1,638
3,839
16,704
0
129,013
W
Chaac
CBG FOUNK
Chaac
24,682
4,425
0
10,563
29,542
20,613
577
11,696
17,846
0
115,917
L
Sun Wukong
Damage_Tha_God
Sun Wukong
14,145
2,710
0
13,629
30,418
27,929
0
12,902
17,356
0
104,080
W
Janus
10,825
873
42
3,814
22,377
9,460
115
9,645
12,732
65,557
0
L
Heimdallr
FAT DADDY MUNOZ
Heimdallr
13,300
7,100
0
11,838
16,453
7,131
38
2,221
14,212
0
131,793
W
Jormungandr
JEDISMUVE22
Jormungandr
17,213
6,116
183
4,617
20,844
25,598
338
3,796
17,048
115,616
0
L
Tsukuyomi
MeoW_Yolo
Tsukuyomi
12,084
2,669
0
655
22,688
10,168
635
7,711
14,785
0
84,441
L
14,078
786
980
3,753
25,494
29,916
32
8,268
16,959
43,065
0
W
Baron Samedi
OofOwOwMyBones
Baron Samedi
9,927
690
2,734
4,251
18,917
17,258
162
9,988
8,929
35,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,865
Gold Earned
58,282
671
Minions Killed
658
0
Camps Cleared
0
2,153,433
Distance Traveled
2,227,576
23
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
12,590
525
135
6
0
405,171
6
W
Anhur
12,506
521
165
7
0
482,950
5
W
Chaac
12,374
516
163
7
0
445,802
5
L
Sun Wukong
11,423
476
181
8
0
448,231
4
W
Janus
10,708
446
116
5
0
403,710
1
L
Heimdallr
12,816
534
200
8
0
446,159
6
W
Jormungandr
12,165
507
190
8
0
399,110
8
L
Tsukuyomi
10,887
454
91
4
0
463,883
2
L
Cthulhu
10,566
440
51
2
0
464,132
8
W
Baron Samedi
9,112
380
37
2
0
421,861
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role