Player Matchup

He Bo
He Bo
GhostTrackGhost
He Bo
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 34L
1,477 Elo+
Solo
Fenrir
Fenrir
Kotton4444
Fenrir
Level 155
God Stats
12W - 19L
1,447 SR
Queue Stats
359W - 346L
1,518 Elo+
Solo
Raijin
Raijin
NewPeruSalem
Raijin
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,207 Elo+
Solo
Baba Yaga
Baba Yaga
Th3_Cr4zY_JoK3er
Baba Yaga
Level 123
God Stats
2W - 1L
1,656 SR
Queue Stats
296W - 321L
1,490 Elo+
Party 2
Scylla
Scylla
x_Cr4zyCatMystic
Scylla
Level 108
God Stats
5W - 3L
1,569 SR
Queue Stats
315W - 329L
1,487 Elo+
Party 2
Team Averages
Level 109
1,535 SR
1,436 Elo+

VS

Team Averages
Level 60
1,450 SR
1,560 Elo+
Chronos
Chronos
ArsenicReaperV1
Chronos
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,526 Elo+
Party 1
Tiamat
Tiamat
Diospchula
Tiamat
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,568 Elo+
Solo
Tyr
Tyr
byrdmancer
Tyr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,674 Elo+
Solo
Hou Yi
Hou Yi
equinoXReaperV2
Hou Yi
Level 75
God Stats
0W - 2L
1,250 SR
Queue Stats
12W - 10L
1,498 Elo+
Party 1
Hachiman
Hachiman
khalidalkhatib
Hachiman
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
83W - 77L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 21
7,879
788
6,338
8,710
2,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Kotton4444
Fenrir
17
13 / 5 / 7
10,537
1,054
13,799
13,558
8,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Raijin
15
6 / 2 / 19
9,122
912
9,494
7,658
2,755
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Baba Yaga
19
6 / 0 / 21
10,795
1,080
10,933
7,016
3,559
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
7 / 2 / 15
9,453
945
10,267
7,554
2,788
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 6
7,595
760
4,955
10,472
4,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
Diospchula
Tiamat
14
4 / 8 / 2
8,565
857
9,964
12,417
7,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 7 / 7
8,955
896
5,236
12,578
13,567
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
2 / 6 / 7
8,051
805
6,497
11,547
4,989
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
13
2 / 5 / 6
7,948
795
7,449
9,648
4,025
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
41
32
Kills
13
14
Deaths
32
83
Assists
28
Player
Kills
Deaths
Assists
KDA
L
1
6
6
0.67
L
Tiamat
Diospchula
Tiamat
4
8
2
0.63
W
0
5
21
2.1
W
Fenrir
Kotton4444
Fenrir
13
5
7
3.3
W
Raijin
6
2
19
7.75
W
Baba Yaga
6
0
21
16.5
L
4
7
7
1.07
L
2
6
7
0.92
L
Hachiman
2
5
6
1
W
7
2
15
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,831
Damage
34,101
44,496
Taken
56,662
20,052
Mitigated
34,932
15,445
Healing
6,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,955
188
127
910
10,472
4,513
0
7,987
2,354
13,112
0
L
Tiamat
Diospchula
Tiamat
9,964
161
398
1,690
12,417
7,838
0
7,703
4,573
14,922
0
W
6,338
473
697
1,261
8,710
2,561
637
2,843
5,655
8,600
0
W
Fenrir
Kotton4444
Fenrir
13,799
2,716
0
1,743
13,558
8,389
481
3,677
9,597
0
18,121
W
Raijin
9,494
1,689
1,674
2,678
7,658
2,755
748
2,371
5,195
21,887
0
W
Baba Yaga
10,933
193
1,493
3,911
7,016
3,559
920
2,842
3,980
31,591
0
L
5,236
957
0
475
12,578
13,567
0
8,243
4,092
0
11,463
L
6,497
2,413
30
1,201
11,547
4,989
0
7,199
4,312
0
14,126
L
Hachiman
7,449
3,911
34
1,650
9,648
4,025
0
5,900
3,642
0
17,071
W
10,267
1,476
783
1,205
7,554
2,788
1,399
2,228
5,150
18,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,786
Gold Earned
41,114
111
Minions Killed
86
0
Camps Cleared
0
980,665
Distance Traveled
886,823
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
7,595
760
18
2
0
193,171
0
L
Tiamat
8,565
857
14
1
0
170,617
1
W
He Bo
7,879
788
8
1
0
191,860
1
W
Fenrir
10,537
1,054
12
1
0
198,234
2
W
Raijin
9,122
912
19
2
0
180,586
2
W
Baba Yaga
10,795
1,080
53
5
0
222,157
2
L
Tyr
8,955
896
17
2
0
182,187
0
L
Hou Yi
8,051
805
18
2
0
183,249
0
L
Hachiman
7,948
795
19
2
0
157,599
0
W
Scylla
9,453
945
19
2
0
187,828
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role