Player Matchup

Fenrir
Fenrir
Gold IV
ManxOfxOblivion
Fenrir
Gold IV
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 26L
1,459 MMR
Party 1
Vamana
Vamana
Silver III
NaughtyMotty
Vamana
Silver III
Level 90
God Stats
5W - 6L
1,438 SR
Queue Stats
41W - 56L
1,126 MMR
Solo
Eset
Eset
Silver I
Zenwii
Eset
Silver I
Level 108
God Stats
4W - 2L
1,496 SR
Queue Stats
100W - 116L
1,254 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 89
1,478 SR
1,280 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 127
1,663 SR
1,126 MMR
Chaac
Chaac
Silver I
Dothrakin
Chaac
Silver I
Level 158
God Stats
27W - 28L
1,706 SR
Queue Stats
347W - 398L
1,369 MMR
Solo
Cupid
Cupid
Silver IV
bobycha321
Cupid
Silver IV
Level 142
God Stats
1W - 1L
1,836 SR
Queue Stats
8W - 12L
1,360 MMR
Solo
Merlin
Merlin
Silver V
newcam
Merlin
Silver V
Level 82
God Stats
3W - 4L
1,449 SR
Queue Stats
60W - 84L
649 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 10 / 12
19,382
718
28,894
43,004
31,002
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vamana
20
4 / 5 / 18
19,579
725
20,106
49,311
48,840
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Eset
Zenwii
Eset
20
13 / 12 / 8
21,390
792
51,448
34,038
16,250
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bans
ThothShivaBastetJormungandr

VS

Bans
Ah Muzen CabAresXing TianKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dothrakin
Chaac
20
7 / 7 / 18
19,461
721
32,148
56,313
61,187
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cupid
20
7 / 14 / 9
18,156
672
27,342
38,383
13,364
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
newcam
Merlin
20
12 / 6 / 11
20,327
753
39,694
25,493
10,003
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
64
27
Kills
26
27
Deaths
27
38
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Chaac
Dothrakin
Chaac
7
7
18
2.29
W
10
10
12
1.6
W
Vamana
4
5
18
2.6
W
Eset
Zenwii
Eset
13
12
8
1.42
L
Cupid
7
14
9
0.82
L
Merlin
newcam
Merlin
12
6
11
2.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,448
Damage
99,184
126,353
Taken
120,189
96,092
Mitigated
84,554
30,877
Healing
35,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Dothrakin
Chaac
32,148
4,176
1,414
19,991
56,313
61,187
521
24,761
30,685
15,822
57,738
W
28,894
7,249
530
7,818
43,004
31,002
821
13,701
28,899
0
94,236
W
Vamana
20,106
12,505
1,259
13,787
49,311
48,840
1,024
23,706
24,811
0
90,458
W
Eset
Zenwii
Eset
51,448
1,915
132
7,351
34,038
16,250
664
9,985
23,676
110,833
0
L
Cupid
27,342
22,147
1,696
7,173
38,383
13,364
2,140
13,773
24,272
0
85,739
L
Merlin
newcam
Merlin
39,694
3,770
713
4,627
25,493
10,003
1,943
12,111
12,971
91,405
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,351
Gold Earned
57,944
309
Minions Killed
263
11
Camps Cleared
9
1,363,464
Distance Traveled
1,318,361
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
19,461
721
56
2
1
551,844
8
W
Fenrir
19,382
718
86
3
6
431,199
7
W
Vamana
19,579
725
113
4
3
512,768
1
W
Eset
21,390
792
110
4
2
419,497
3
L
Cupid
18,156
672
89
3
4
369,863
1
L
Merlin
20,327
753
118
4
4
396,654
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role