Player Matchup

Thor
Thor
 
Thor
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Drew_The_Gemini
Medusa
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 133L
1,406 Elo+
Solo
King Arthur
King Arthur
SlickRanger9609
King Arthur
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,510 Elo+
Solo
Baron Samedi
Baron Samedi
jaded-blockade7
Baron Samedi
Level 78
God Stats
0W - 4L
1,496 SR
Queue Stats
110W - 149L
1,351 Elo+
Solo
Terra
Terra
sylveonmisaki53
Terra
Level 48
God Stats
7W - 3L
1,868 SR
Queue Stats
98W - 100L
1,421 Elo+
Solo
Team Averages
Level 91
1,573 SR
1,438 Elo+

VS

Team Averages
Level 57
1,619 SR
1,535 Elo+
Mercury
Mercury
Aadwe
Mercury
Level 60
God Stats
7W - 7L
1,382 SR
Queue Stats
278W - 286L
1,346 Elo+
Solo
Scylla
Scylla
Dan The Menace1
Scylla
Level 134
God Stats
4W - 0L
1,725 SR
Queue Stats
31W - 29L
1,509 Elo+
Party 1
Ullr
Ullr
F4 Szyza
Ullr
Level 17
God Stats
4W - 0L
1,782 SR
Queue Stats
14W - 15L
1,740 Elo+
Party 1
Hel
Hel
Sora Left
Hel
Level 6
God Stats
2W - 0L
1,782 SR
Queue Stats
10W - 2L
1,698 Elo+
Party 1
Cabrakan
Cabrakan
sasuke_mugetsu
Cabrakan
Level 69
God Stats
16W - 19L
1,422 SR
Queue Stats
602W - 703L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
7
0 / 2 / 0
3,939
563
2,180
6,792
2,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 1 / 0
3,514
502
1,940
2,935
682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

King Arthur
SlickRanger9609
King Arthur
3
0 / 1 / 0
3,252
465
479
2,055
1,000
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baron Samedi
jaded-blockade7
Baron Samedi
7
0 / 1 / 0
4,134
591
1,030
3,722
1,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

6
0 / 3 / 0
3,999
571
1,240
5,309
3,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Aadwe
Mercury
7
0 / 0 / 3
4,357
622
1,175
5,258
1,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
2 / 0 / 1
4,950
707
2,161
3,122
910
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ullr
8
1 / 0 / 3
4,534
648
3,632
2,791
998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
2 / 0 / 0
4,708
673
2,478
3,061
817
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
7
3 / 0 / 1
4,361
623
2,763
3,791
3,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
16
0
Kills
8
8
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
2
0
0
W
Mercury
Aadwe
Mercury
0
0
3
1.5
W
2
0
1
2.5
L
0
1
0
0
W
Ullr
1
0
3
2.5
L
King Arthur
SlickRanger9609
King Arthur
0
1
0
0
W
2
0
0
2
L
Baron Samedi
jaded-blockade7
Baron Samedi
0
1
0
0
W
Cabrakan
3
0
1
3.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,869
Damage
12,209
20,813
Taken
18,023
8,791
Mitigated
7,610
4,693
Healing
4,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
2,180
1,034
134
207
6,792
2,264
0
2,084
4,642
0
21,196
W
Mercury
Aadwe
Mercury
1,175
613
0
640
5,258
1,532
0
534
4,724
0
21,380
W
2,161
327
0
1,257
3,122
910
0
517
2,605
24,858
0
L
1,940
934
0
725
2,935
682
0
492
2,420
0
14,159
W
Ullr
3,632
1,548
0
922
2,791
998
0
423
2,368
0
30,135
L
King Arthur
SlickRanger9609
King Arthur
479
0
0
587
2,055
1,000
0
945
1,110
0
6,292
W
2,478
378
138
1,039
3,061
817
336
0
3,061
23,203
0
L
Baron Samedi
jaded-blockade7
Baron Samedi
1,030
0
0
1,710
3,722
1,457
0
1,162
2,434
24,253
0
W
Cabrakan
2,763
745
0
183
3,791
3,353
93
796
2,995
12,544
0
L
1,240
410
335
995
5,309
3,388
0
2,301
2,805
12,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,838
Gold Earned
22,910
145
Minions Killed
197
0
Camps Cleared
0
589,095
Distance Traveled
677,044
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
3,939
563
40
6
0
131,851
0
W
Mercury
4,357
622
44
6
0
167,986
0
W
Scylla
4,950
707
36
5
0
148,484
2
L
Medusa
3,514
502
24
3
0
138,034
0
W
Ullr
4,534
648
52
7
0
117,784
0
L
King Arthur
3,252
465
7
1
0
53,162
0
W
Hel
4,708
673
45
6
0
131,987
0
L
Baron Samedi
4,134
591
48
7
0
126,757
2
W
Cabrakan
4,361
623
20
3
0
110,803
0
L
Terra
3,999
571
26
4
0
139,291
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role