Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
LadySombra25
Khepri
Level 160
God Stats
1W - 3L
1,251 SR
Queue Stats
198W - 186L
1,525 Elo+
Party 1
Medusa
Medusa
Leconquerrant91
Medusa
Level 65
God Stats
2W - 2L
1,493 SR
Queue Stats
250W - 228L
1,528 Elo+
Party 1
Neith
Neith
MecDucoin
Neith
Level 84
God Stats
3W - 1L
1,554 SR
Queue Stats
58W - 55L
1,505 Elo+
Party 1
Cupid
Cupid
madBeefSmiles
Cupid
Level 124
God Stats
3W - 2L
1,516 SR
Queue Stats
135W - 145L
1,540 Elo+
Solo
Team Averages
Level 104
1,463 SR
1,519 Elo+

VS

Team Averages
Level 114
1,435 SR
1,525 Elo+
Neith
Neith
Anthyd0ote
Neith
Level 128
God Stats
9W - 7L
1,583 SR
Queue Stats
350W - 330L
1,520 Elo+
Party 2
Hou Yi
Hou Yi
MoJo2208
Hou Yi
Level 140
God Stats
3W - 9L
1,486 SR
Queue Stats
209W - 207L
1,525 Elo+
Solo
Agni
Agni
Nitroxyde83
Agni
Level 66
God Stats
1W - 2L
1,285 SR
Queue Stats
70W - 70L
1,525 Elo+
Solo
Olorun
Olorun
RealChriso
Olorun
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 23L
1,524 Elo+
Solo
Da Ji
Da Ji
dock753
Da Ji
Level 142
God Stats
3W - 4L
1,319 SR
Queue Stats
298W - 276L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
18
5 / 5 / 11
10,649
819
13,490
14,587
8,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Khepri
14
0 / 3 / 10
9,025
694
3,342
13,974
13,052
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
5 / 5 / 11
10,444
803
8,645
13,799
7,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Neith
MecDucoin
Neith
18
8 / 1 / 13
11,591
892
16,198
12,422
7,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

20
7 / 1 / 10
11,473
883
9,375
10,892
5,916
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
17
4 / 5 / 5
9,189
707
17,310
12,189
6,047
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hou Yi
MoJo2208
Hou Yi
18
4 / 5 / 5
9,976
767
10,762
14,291
11,207
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
3 / 5 / 4
8,551
658
10,836
11,546
4,540
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Olorun
RealChriso
Olorun
6
0 / 3 / 1
6,453
496
920
3,619
1,243
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Da Ji
dock753
Da Ji
17
4 / 7 / 6
9,581
737
8,097
12,300
5,968
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
36
25
Kills
15
15
Deaths
25
55
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
5
5
11
2.1
L
Neith
4
5
5
1.3
W
Khepri
0
3
10
1.67
W
5
5
11
2.1
W
Neith
MecDucoin
Neith
8
1
13
14.5
L
Hou Yi
MoJo2208
Hou Yi
4
5
5
1.3
L
3
5
4
1
L
Olorun
RealChriso
Olorun
0
3
1
0.17
L
Da Ji
dock753
Da Ji
4
7
6
1
W
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,050
Damage
47,925
65,674
Taken
53,945
42,215
Mitigated
29,005
23,049
Healing
9,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
13,490
4,103
907
414
14,587
8,643
407
3,406
11,181
0
27,231
L
Neith
17,310
3,568
0
2,690
12,189
6,047
0
667
11,522
0
31,602
W
Khepri
3,342
147
1,121
1,062
13,974
13,052
153
1,232
12,742
6,617
0
W
8,645
4,027
508
1,750
13,799
7,587
528
1,950
11,849
0
21,659
W
Neith
MecDucoin
Neith
16,198
6,248
108
2,464
12,422
7,017
2,264
2,951
9,471
0
30,618
L
Hou Yi
MoJo2208
Hou Yi
10,762
3,105
1,044
2,157
14,291
11,207
0
1,466
12,825
0
36,219
L
10,836
306
307
2,786
11,546
4,540
0
107
11,431
18,788
0
L
Olorun
RealChriso
Olorun
920
553
74
237
3,619
1,243
0
70
3,549
1,319
425
L
Da Ji
dock753
Da Ji
8,097
1,667
0
354
12,300
5,968
0
1,032
11,268
0
10,703
W
9,375
3,059
10,068
4,647
10,892
5,916
3,813
1,974
8,918
0
38,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,182
Gold Earned
43,750
150
Minions Killed
110
0
Camps Cleared
0
1,290,544
Distance Traveled
848,820
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,649
819
27
2
0
271,630
1
L
Neith
9,189
707
40
3
0
228,320
0
W
Khepri
9,025
694
5
0
0
245,213
1
W
Medusa
10,444
803
21
2
0
233,035
2
W
Neith
11,591
892
34
3
0
256,984
4
L
Hou Yi
9,976
767
39
3
0
199,070
3
L
Agni
8,551
658
27
2
0
229,540
0
L
Olorun
6,453
496
2
0
0
33,975
0
L
Da Ji
9,581
737
2
0
0
157,915
0
W
Cupid
11,473
883
63
5
0
283,682
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role