Player Matchup

Rama
Rama
BaggeBaloo
Rama
Level 129
God Stats
9W - 7L
1,618 SR
Queue Stats
183W - 151L
1,550 Elo+
Party 3
Khepri
Khepri
EZF7
Khepri
Level 129
God Stats
93W - 78L
1,594 SR
Queue Stats
229W - 204L
1,509 Elo+
Party 1
Scylla
Scylla
Kasheal
Scylla
Level 129
God Stats
5W - 1L
1,912 SR
Queue Stats
107W - 106L
1,600 Elo+
Party 1
Zhong Kui
Zhong Kui
Kilngo
Zhong Kui
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
169W - 161L
1,489 Elo+
Party 3
Nemesis
Nemesis
MrMarvis
Nemesis
Level 154
God Stats
16W - 14L
1,529 SR
Queue Stats
279W - 256L
1,581 Elo+
Party 1
Team Averages
Level 121
1,631 SR
1,546 Elo+

VS

Team Averages
Level 146
1,537 SR
1,578 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
B3brady
Hades
Level 155
God Stats
10W - 7L
1,853 SR
Queue Stats
176W - 166L
1,626 Elo+
Party 2
Medusa
Medusa
Cadoc88
Medusa
Level 104
God Stats
1W - 6L
1,400 SR
Queue Stats
220W - 219L
1,518 Elo+
Solo
Serqet
Serqet
MurderKarp
Serqet
Level 154
God Stats
5W - 5L
1,507 SR
Queue Stats
389W - 277L
1,621 Elo+
Party 2
Freya
Freya
Red_Sinder
Freya
Level 156
God Stats
1W - 4L
1,426 SR
Queue Stats
219W - 205L
1,627 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 3
10,284
605
11,923
12,965
5,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Khepri
EZF7
Khepri
12
1 / 3 / 10
8,195
482
4,850
11,305
11,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Scylla
Kasheal
Scylla
14
2 / 2 / 6
8,798
518
6,277
7,401
2,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Zhong Kui
Kilngo
Zhong Kui
16
2 / 1 / 2
9,982
587
11,483
11,661
8,020
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
MrMarvis
Nemesis
16
10 / 1 / 2
10,333
608
11,532
15,578
7,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
1 / 5 / 5
7,773
457
6,150
14,763
15,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hades
B3brady
Hades
14
0 / 5 / 5
7,899
465
7,350
14,196
6,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
Cadoc88
Medusa
12
0 / 3 / 0
7,384
434
5,977
10,660
3,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Serqet
MurderKarp
Serqet
15
1 / 1 / 0
8,414
495
5,623
15,660
12,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Freya
11
5 / 6 / 0
7,488
440
8,161
15,102
5,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
17
20
Kills
7
7
Deaths
20
23
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
5
5
0.7
L
Hades
B3brady
Hades
0
5
5
0.5
W
5
0
3
6.5
L
Medusa
Cadoc88
Medusa
0
3
0
0
W
Khepri
EZF7
Khepri
1
3
10
2
W
Scylla
Kasheal
Scylla
2
2
6
2.5
W
Zhong Kui
Kilngo
Zhong Kui
2
1
2
3
W
Nemesis
MrMarvis
Nemesis
10
1
2
11
L
Serqet
MurderKarp
Serqet
1
1
0
1
L
Freya
5
6
0
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,065
Damage
33,261
58,910
Taken
70,381
35,370
Mitigated
43,490
17,660
Healing
21,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
6,150
888
1,086
4,786
14,763
15,526
120
3,874
10,335
36,871
0
L
Hades
B3brady
Hades
7,350
1,140
345
4,104
14,196
6,567
658
3,290
10,680
65,063
0
W
11,923
9,791
0
7,096
12,965
5,943
3,188
2,636
10,329
0
88,394
L
Medusa
Cadoc88
Medusa
5,977
3,369
0
3,409
10,660
3,849
0
1,025
9,635
0
51,326
W
Khepri
EZF7
Khepri
4,850
661
0
1,479
11,305
11,472
139
6,238
5,067
21,325
0
W
Scylla
Kasheal
Scylla
6,277
1,159
0
429
7,401
2,871
350
5,410
1,991
63,178
0
W
Zhong Kui
Kilngo
Zhong Kui
11,483
3,618
0
7,410
11,661
8,020
407
2,213
7,671
79,200
0
W
Nemesis
MrMarvis
Nemesis
11,532
6,094
0
1,246
15,578
7,064
289
5,525
10,013
0
84,203
L
Serqet
MurderKarp
Serqet
5,623
1,453
0
4,924
15,660
12,150
0
8,792
6,868
0
55,120
L
Freya
8,161
2,835
0
2,609
15,102
5,398
0
5,135
9,847
44,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,592
Gold Earned
38,958
539
Minions Killed
439
0
Camps Cleared
0
1,666,692
Distance Traveled
1,479,140
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,773
457
43
3
0
278,593
3
L
Hades
7,899
465
123
7
0
318,427
4
W
Rama
10,284
605
147
9
0
304,038
2
L
Medusa
7,384
434
94
6
0
238,114
3
W
Khepri
8,195
482
20
1
0
350,849
5
W
Scylla
8,798
518
116
7
0
310,752
5
W
Zhong Kui
9,982
587
151
9
0
290,860
4
W
Nemesis
10,333
608
105
6
0
410,193
1
L
Serqet
8,414
495
118
7
0
336,174
1
L
Freya
7,488
440
61
4
0
307,832
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role