Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
 
Atlas
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Roughryda35
Rama
Level 136
God Stats
20W - 22L
1,576 SR
Queue Stats
321W - 308L
1,542 Elo+
Solo
He Bo
He Bo
Xx-Dakiva-xX
He Bo
Level 160
God Stats
1W - 5L
1,400 SR
Queue Stats
347W - 396L
1,473 Elo+
Party 1
Mercury
Mercury
dragonblazer105
Mercury
Level 125
God Stats
2W - 6L
1,183 SR
Queue Stats
113W - 126L
1,347 Elo+
Party 1
Team Averages
Level 142
1,432 SR
1,473 Elo+

VS

Team Averages
Level 130
1,633 SR
1,483 Elo+
Horus
Horus
 
Horus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Jaswan x
Ares
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,386 Elo+
Party 2
Shiva
Shiva
Telshor
Shiva
Level 159
God Stats
5W - 2L
1,943 SR
Queue Stats
179W - 147L
1,543 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
lIlIIlIIlIlv
Ah Muzen Cab
Level 121
God Stats
11W - 6L
1,722 SR
Queue Stats
554W - 596L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
9
0 / 5 / 0
5,140
514
5,426
10,029
6,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Atlas
 
Atlas
8
0 / 0 / 1
4,964
496
2,122
6,582
3,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
2 / 1 / 0
5,400
540
3,743
6,125
1,783
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 3 / 0
4,477
448
1,457
5,736
1,529
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 2 / 0
4,727
473
1,712
7,562
2,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
5 / 0 / 0
6,566
657
5,796
8,600
6,745
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
 
Izanami
9
0 / 0 / 1
5,260
526
3,489
5,590
1,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ares
8
0 / 1 / 2
5,224
522
2,345
5,526
3,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shiva
Telshor
Shiva
10
2 / 1 / 2
5,739
574
4,071
8,119
3,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
lIlIIlIIlIlv
Ah Muzen Cab
11
3 / 0 / 1
6,278
628
4,287
3,802
1,379
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
2
Kills
10
11
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
0
5
0
0
L
Atlas
 
Atlas
0
0
1
0.5
W
Horus
 
Horus
5
0
0
5
W
Izanami
 
Izanami
0
0
1
0.5
W
Ares
0
1
2
1
L
2
1
0
2
W
Shiva
Telshor
Shiva
2
1
2
3
L
0
3
0
0
L
0
2
0
0
W
Ah Muzen Cab
lIlIIlIIlIlv
Ah Muzen Cab
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,460
Damage
19,988
36,034
Taken
31,637
15,541
Mitigated
16,620
8,555
Healing
13,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
5,426
2,945
0
3,278
10,029
6,774
0
0
10,029
0
32,680
L
Atlas
 
Atlas
2,122
881
0
2,232
6,582
3,148
0
1,375
5,207
18,385
0
W
Horus
 
Horus
5,796
2,884
72
3,248
8,600
6,745
575
0
8,600
0
32,544
W
Izanami
 
Izanami
3,489
2,529
0
3,562
5,590
1,817
1,015
1,478
4,112
0
49,878
W
Ares
2,345
177
0
1,730
5,526
3,426
520
644
4,882
11,472
0
L
3,743
2,801
0
1,950
6,125
1,783
0
970
5,155
0
35,202
W
Shiva
Telshor
Shiva
4,071
1,260
149
3,351
8,119
3,253
50
794
7,325
0
37,526
L
1,457
40
0
755
5,736
1,529
0
0
5,736
19,883
0
L
1,712
378
0
340
7,562
2,307
0
0
7,562
0
32,716
W
Ah Muzen Cab
lIlIIlIIlIlv
Ah Muzen Cab
4,287
969
0
1,446
3,802
1,379
1,079
663
3,139
0
50,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,708
Gold Earned
29,067
228
Minions Killed
329
0
Camps Cleared
0
905,755
Distance Traveled
932,493
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
5,140
514
46
5
0
156,286
0
L
Atlas
4,964
496
23
2
0
173,637
4
W
Horus
6,566
657
61
6
0
189,386
0
W
Izanami
5,260
526
83
8
0
166,010
5
W
Ares
5,224
522
23
2
0
181,507
0
L
Rama
5,400
540
67
7
0
179,356
0
W
Shiva
5,739
574
75
8
0
205,978
5
L
He Bo
4,477
448
31
3
0
170,152
4
L
Mercury
4,727
473
61
6
0
226,324
2
W
Ah Muzen Cab
6,278
628
87
9
0
189,612
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role