Player Matchup

Neith
Neith
BloodSlayerlol
Neith
Level 40
God Stats
3W - 3L
1,106 SR
Queue Stats
109W - 147L
1,433 Elo+
Party 3
Sun Wukong
Sun Wukong
DoomSlayerYT
Sun Wukong
Level 60
God Stats
27W - 11L
1,713 SR
Queue Stats
243W - 268L
1,464 Elo+
Party 3
Horus
Horus
SSG x Toxic
Horus
Level 51
God Stats
10W - 14L
1,380 SR
Queue Stats
21W - 34L
1,290 Elo+
Party 2
Olorun
Olorun
lSytherl
Olorun
Level 66
God Stats
1W - 4L
1,161 SR
Queue Stats
13W - 23L
1,249 Elo+
Party 2
Ravana
Ravana
sytherisabitc
Ravana
Level 23
God Stats
2W - 1L
1,664 SR
Queue Stats
4W - 17L
1,127 Elo+
Party 2
Team Averages
Level 48
1,405 SR
1,313 Elo+

VS

Team Averages
Level 52
1,481 SR
1,314 Elo+
Freya
Freya
Halodog00
Freya
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
192W - 224L
1,306 Elo+
Party 1
Bellona
Bellona
Mondei
Bellona
Level 8
God Stats
0W - 2L
1,255 SR
Queue Stats
6W - 9L
1,276 Elo+
Party 1
Thanatos
Thanatos
Racter
Thanatos
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,459 Elo+
Party 1
Fenrir
Fenrir
Smashedjam
Fenrir
Level 18
God Stats
4W - 6L
1,799 SR
Queue Stats
70W - 97L
1,275 Elo+
Party 1
Medusa
Medusa
twowheel
Medusa
Level 41
God Stats
16W - 19L
1,351 SR
Queue Stats
195W - 249L
1,254 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 6
9,101
535
9,476
9,457
4,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
DoomSlayerYT
Sun Wukong
15
1 / 0 / 4
9,235
543
7,623
12,524
8,824
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
5 / 2 / 9
8,312
489
4,946
11,826
11,843
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Olorun
lSytherl
Olorun
14
8 / 4 / 5
9,229
543
15,684
14,519
6,449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
4 / 3 / 4
8,283
487
6,091
9,910
4,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Halodog00
Freya
12
1 / 4 / 4
7,297
429
4,934
13,078
5,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
Mondei
Bellona
12
1 / 1 / 0
7,386
434
3,985
10,531
7,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Racter
Thanatos
13
4 / 4 / 2
8,186
482
12,563
16,582
6,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Smashedjam
Fenrir
10
2 / 4 / 4
6,969
410
2,937
11,097
8,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
twowheel
Medusa
8
0 / 8 / 4
6,049
356
6,166
15,834
5,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
22
21
Kills
8
9
Deaths
21
28
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
0
6
6
W
Sun Wukong
DoomSlayerYT
Sun Wukong
1
0
4
3
L
Freya
Halodog00
Freya
1
4
4
0.75
L
Bellona
Mondei
Bellona
1
1
0
1
L
Thanatos
Racter
Thanatos
4
4
2
1.25
W
5
2
9
4.75
L
Fenrir
Smashedjam
Fenrir
2
4
4
1
W
Olorun
lSytherl
Olorun
8
4
5
2.63
W
4
3
4
2
L
Medusa
twowheel
Medusa
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,820
Damage
30,585
58,236
Taken
67,122
36,448
Mitigated
32,899
26,129
Healing
26,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,476
2,741
0
4,101
9,457
4,868
1,675
1,167
8,290
0
67,695
W
Sun Wukong
DoomSlayerYT
Sun Wukong
7,623
1,719
0
5,961
12,524
8,824
331
334
12,190
0
64,486
L
Freya
Halodog00
Freya
4,934
1,282
0
5,533
13,078
5,204
0
1,910
11,168
40,795
0
L
Bellona
Mondei
Bellona
3,985
1,309
0
2,826
10,531
7,427
0
2,809
7,722
0
37,177
L
Thanatos
Racter
Thanatos
12,563
4,197
0
11,351
16,582
6,894
240
2,558
14,024
0
57,831
W
4,946
2,367
2,742
5,175
11,826
11,843
1,055
679
10,890
0
19,942
L
Fenrir
Smashedjam
Fenrir
2,937
302
0
2,443
11,097
8,256
0
3,437
7,660
0
15,579
W
Olorun
lSytherl
Olorun
15,684
8,939
633
4,513
14,519
6,449
3,059
694
13,616
65,886
0
W
6,091
2,022
0
3,004
9,910
4,464
505
2,060
7,850
0
43,433
L
Medusa
twowheel
Medusa
6,166
2,794
60
4,093
15,834
5,118
0
4,970
10,864
0
30,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,160
Gold Earned
35,887
437
Minions Killed
264
0
Camps Cleared
0
1,635,491
Distance Traveled
1,432,629
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,101
535
118
7
0
314,257
5
W
Sun Wukong
9,235
543
141
8
0
355,847
6
L
Freya
7,297
429
74
4
0
289,994
3
L
Bellona
7,386
434
64
4
0
336,048
4
L
Thanatos
8,186
482
69
4
0
313,544
5
W
Horus
8,312
489
23
1
0
358,876
2
L
Fenrir
6,969
410
15
1
0
265,674
0
W
Olorun
9,229
543
91
5
0
276,297
2
W
Ravana
8,283
487
64
4
0
330,214
1
L
Medusa
6,049
356
42
2
0
227,369
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role