Player Matchup

Baron Samedi
Baron Samedi
Cryptosuchus
Baron Samedi
Level 40
God Stats
0W - 3L
1,337 SR
Queue Stats
41W - 47L
1,427 Elo+
Party 2
Xbalanque
Xbalanque
Maveric1998
Xbalanque
Level 40
God Stats
1W - 11L
1,490 SR
Queue Stats
43W - 62L
1,403 Elo+
Solo
Ao Kuang
Ao Kuang
Officer_Doofy-20
Ao Kuang
Level 40
God Stats
6W - 8L
1,620 SR
Queue Stats
69W - 60L
1,378 Elo+
Party 1
Arachne
Arachne
Sheriff_Shekels
Arachne
Level 57
God Stats
29W - 25L
1,470 SR
Queue Stats
170W - 170L
1,321 Elo+
Party 1
Izanami
Izanami
Xiphactus
Izanami
Level 52
God Stats
1W - 3L
1,683 SR
Queue Stats
67W - 66L
1,442 Elo+
Party 2
Team Averages
Level 46
1,520 SR
1,395 Elo+

VS

Team Averages
Level 66
1,631 SR
1,506 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
MrClEaNMON55
Anubis
Level 68
God Stats
4W - 0L
1,866 SR
Queue Stats
8W - 4L
1,593 Elo+
Party 3
Fafnir
Fafnir
P8ria
Fafnir
Level 98
God Stats
5W - 7L
1,583 SR
Queue Stats
165W - 165L
1,383 Elo+
Solo
Mercury
Mercury
RoamingRook
Mercury
Level 81
God Stats
3W - 1L
1,681 SR
Queue Stats
8W - 4L
1,599 Elo+
Party 3
Hachiman
Hachiman
xXJNOvaXx
Hachiman
Level 75
God Stats
6W - 6L
1,526 SR
Queue Stats
199W - 156L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Cryptosuchus
Baron Samedi
10
1 / 4 / 1
5,893
421
4,892
12,195
9,511
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Xbalanque
Maveric1998
Xbalanque
9
0 / 5 / 1
5,608
401
7,010
10,061
3,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 5 / 1
6,673
477
3,833
11,967
6,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
2 / 4 / 0
6,661
476
3,675
14,909
5,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
Xiphactus
Izanami
12
1 / 6 / 1
7,229
516
4,792
12,150
4,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
4 / 3 / 2
7,007
501
7,617
11,821
7,074
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Anubis
13
4 / 1 / 3
7,624
545
10,746
6,287
3,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fafnir
P8ria
Fafnir
11
1 / 1 / 11
7,759
554
3,291
10,708
13,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
RoamingRook
Mercury
15
10 / 1 / 5
8,890
635
13,559
9,645
3,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hachiman
xXJNOvaXx
Hachiman
12
4 / 1 / 2
7,297
521
7,543
10,186
3,794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
6
Kills
23
24
Deaths
7
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
3
2
1.67
L
Baron Samedi
Cryptosuchus
Baron Samedi
1
4
1
0.38
L
Xbalanque
Maveric1998
Xbalanque
0
5
1
0.1
W
Anubis
4
1
3
5.5
L
2
5
1
0.5
W
Fafnir
P8ria
Fafnir
1
1
11
6.5
W
Mercury
RoamingRook
Mercury
10
1
5
12.5
L
2
4
0
0.5
L
Izanami
Xiphactus
Izanami
1
6
1
0.25
W
Hachiman
xXJNOvaXx
Hachiman
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,202
Damage
42,756
61,282
Taken
48,647
28,850
Mitigated
31,266
17,234
Healing
13,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
7,617
2,811
0
1,499
11,821
7,074
714
3,149
8,410
0
35,488
L
Baron Samedi
Cryptosuchus
Baron Samedi
4,892
1,150
509
3,422
12,195
9,511
0
4,297
7,898
23,107
0
L
Xbalanque
Maveric1998
Xbalanque
7,010
2,548
0
2,704
10,061
3,275
0
1,295
8,766
0
30,420
W
Anubis
10,746
360
0
2,916
6,287
3,069
359
546
5,741
50,115
0
L
3,833
1,091
0
4,535
11,967
6,315
0
1,918
10,049
30,171
0
W
Fafnir
P8ria
Fafnir
3,291
325
0
3,034
10,708
13,463
56
1,939
8,769
16,589
0
W
Mercury
RoamingRook
Mercury
13,559
6,837
0
400
9,645
3,866
0
656
8,925
0
73,538
L
3,675
2,685
0
3,691
14,909
5,446
0
2,204
12,705
0
43,711
L
Izanami
Xiphactus
Izanami
4,792
2,832
0
2,373
12,150
4,303
299
4,323
7,827
0
50,661
W
Hachiman
xXJNOvaXx
Hachiman
7,543
4,013
0
5,752
10,186
3,794
0
2,109
8,077
0
56,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,064
Gold Earned
38,577
308
Minions Killed
365
0
Camps Cleared
0
1,206,963
Distance Traveled
1,379,761
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,007
501
51
4
0
299,283
2
L
Baron Samedi
5,893
421
38
3
0
224,603
1
L
Xbalanque
5,608
401
55
4
0
227,679
3
W
Anubis
7,624
545
88
6
0
234,782
0
L
Ao Kuang
6,673
477
51
4
0
244,254
5
W
Fafnir
7,759
554
15
1
0
266,597
1
W
Mercury
8,890
635
113
8
0
344,949
0
L
Arachne
6,661
476
76
5
0
285,754
0
L
Izanami
7,229
516
88
6
0
224,673
2
W
Hachiman
7,297
521
98
7
0
234,150
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role