Player Matchup

Apollo
Apollo
 
Apollo
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
 
Yu Huang
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
LandenBrink100
Xing Tian
Level 28
God Stats
2W - 4L
1,485 SR
Queue Stats
3W - 6L
1,349 Elo+
Party 1
Artemis
Artemis
Quick Dead3255
Artemis
Level 38
God Stats
5W - 3L
1,713 SR
Queue Stats
203W - 256L
1,400 Elo+
Solo
Shiva
Shiva
tropicouss
Shiva
Level 65
God Stats
1W - 1L
1,738 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 59
1,587 SR
1,450 Elo+

VS

Team Averages
Level 93
1,581 SR
1,457 Elo+
Chaac
Chaac
 
Chaac
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
 
Yu Huang
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
NewGorg
Chang'e
Level 69
God Stats
2W - 0L
1,736 SR
Queue Stats
6W - 9L
1,304 Elo+
Solo
Danzaburou
Danzaburou
nakiumdyane
Danzaburou
Level 86
God Stats
10W - 10L
1,670 SR
Queue Stats
301W - 321L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
9
1 / 2 / 0
5,029
559
3,222
6,839
2,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yu Huang
 
Yu Huang
8
0 / 2 / 0
4,669
519
2,911
4,881
1,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
LandenBrink100
Xing Tian
8
0 / 1 / 1
4,551
506
1,199
5,590
3,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

5
0 / 1 / 0
3,948
439
1,359
2,900
863
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shiva
7
0 / 2 / 1
4,194
466
2,255
5,967
2,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
2 / 0 / 0
5,467
607
3,577
5,664
3,117
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Fenrir
 
Fenrir
9
3 / 0 / 3
5,462
607
3,987
6,212
2,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yu Huang
 
Yu Huang
9
0 / 1 / 2
4,905
545
2,661
2,823
1,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
NewGorg
Chang'e
8
1 / 0 / 1
4,489
499
1,274
4,529
1,378
Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
nakiumdyane
Danzaburou
9
2 / 0 / 1
5,205
578
2,795
3,313
935
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
1
Kills
8
8
Deaths
1
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
2
0
0.5
L
Yu Huang
 
Yu Huang
0
2
0
0
W
Chaac
 
Chaac
2
0
0
2
W
Fenrir
 
Fenrir
3
0
3
4.5
W
Yu Huang
 
Yu Huang
0
1
2
1
L
Xing Tian
LandenBrink100
Xing Tian
0
1
1
0.5
W
Chang'e
NewGorg
Chang'e
1
0
1
1.5
L
0
1
0
0
W
Danzaburou
nakiumdyane
Danzaburou
2
0
1
2.5
L
Shiva
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,946
Damage
14,294
26,177
Taken
22,541
10,830
Mitigated
8,825
5,244
Healing
10,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
3,222
1,731
0
250
6,839
2,244
0
440
6,399
0
33,544
L
Yu Huang
 
Yu Huang
2,911
383
0
1,089
4,881
1,579
0
0
4,881
22,729
0
W
Chaac
 
Chaac
3,577
198
0
1,749
5,664
3,117
0
2,666
2,998
0
23,354
W
Fenrir
 
Fenrir
3,987
642
0
3,993
6,212
2,210
0
284
5,928
0
30,013
W
Yu Huang
 
Yu Huang
2,661
227
0
807
2,823
1,185
0
513
2,310
26,135
0
L
Xing Tian
LandenBrink100
Xing Tian
1,199
96
0
897
5,590
3,975
0
1,558
4,032
15,296
0
W
Chang'e
NewGorg
Chang'e
1,274
123
939
2,136
4,529
1,378
0
647
3,882
18,987
0
L
1,359
291
0
776
2,900
863
0
576
2,324
0
13,291
W
Danzaburou
nakiumdyane
Danzaburou
2,795
1,440
0
746
3,313
935
528
0
3,313
0
27,438
L
Shiva
2,255
504
150
2,082
5,967
2,169
0
1,361
4,606
0
12,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,391
Gold Earned
25,528
181
Minions Killed
213
0
Camps Cleared
0
743,404
Distance Traveled
852,021
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,029
559
68
8
0
174,717
2
L
Yu Huang
4,669
519
38
4
0
139,141
3
W
Chaac
5,467
607
37
4
0
170,529
2
W
Fenrir
5,462
607
50
6
0
200,537
2
W
Yu Huang
4,905
545
38
4
0
150,480
2
L
Xing Tian
4,551
506
29
3
0
162,246
1
W
Chang'e
4,489
499
39
4
0
162,776
3
L
Artemis
3,948
439
27
3
0
89,929
0
W
Danzaburou
5,205
578
49
5
0
167,699
5
L
Shiva
4,194
466
19
2
0
177,371
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role