Player Matchup

Sol
Sol
 
Sol
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
Appŀe
Skadi
Level 160
God Stats
6W - 1L
1,698 SR
Queue Stats
301W - 190L
1,701 Elo+
Party 1
Ymir
Ymir
LucifersWaifu
Ymir
Level 84
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 3L
1,524 Elo+
Party 2
Anhur
Anhur
razorwave77
Anhur
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,524 Elo+
Party 2
Nemesis
Nemesis
shroooom
Nemesis
Level 155
God Stats
10W - 8L
1,758 SR
Queue Stats
352W - 267L
1,705 Elo+
Party 1
Team Averages
Level 92
1,591 SR
1,591 Elo+

VS

Team Averages
Level 101
1,668 SR
1,523 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
ItzBrownJesusttv
Baron Samedi
Level 104
God Stats
6W - 5L
1,874 SR
Queue Stats
164W - 163L
1,585 Elo+
Solo
Rama
Rama
NotoriousSYND
Rama
Level 49
God Stats
27W - 11L
1,787 SR
Queue Stats
301W - 321L
1,573 Elo+
Solo
Loki
Loki
linkdude3d
Loki
Level 49
God Stats
5W - 3L
1,500 SR
Queue Stats
60W - 77L
1,391 Elo+
Solo
Sobek
Sobek
yestiolab
Sobek
Level 145
God Stats
3W - 2L
1,680 SR
Queue Stats
167W - 163L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
5 / 1 / 2
6,822
620
8,751
6,976
2,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Skadi
Appŀe
Skadi
11
1 / 1 / 2
6,500
591
10,661
9,244
3,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 0 / 1
5,777
525
2,402
4,771
3,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
1 / 0 / 1
5,480
498
2,432
4,005
1,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
shroooom
Nemesis
12
3 / 0 / 4
6,685
608
3,913
6,069
2,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
9
0 / 1 / 1
5,469
497
4,530
12,881
9,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Baron Samedi
ItzBrownJesusttv
Baron Samedi
9
0 / 4 / 1
5,230
475
3,117
8,156
3,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 1 / 0
6,329
575
2,582
5,501
1,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
2 / 4 / 0
5,607
510
1,790
9,768
3,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
yestiolab
Sobek
8
0 / 1 / 1
5,369
488
3,027
8,515
6,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
11
Kills
2
2
Deaths
11
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
1
2
6
L
Amaterasu
 
Amaterasu
0
1
1
0.5
W
Skadi
Appŀe
Skadi
1
1
2
2
L
Baron Samedi
ItzBrownJesusttv
Baron Samedi
0
4
1
0.13
W
1
0
1
1.5
L
0
1
0
0
L
2
4
0
0.5
W
1
0
1
1.5
W
Nemesis
shroooom
Nemesis
3
0
4
5
L
Sobek
yestiolab
Sobek
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,159
Damage
15,046
31,065
Taken
44,821
12,705
Mitigated
25,720
11,484
Healing
19,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,751
3,579
0
3,705
6,976
2,951
501
3,859
3,117
45,124
6,226
L
Amaterasu
 
Amaterasu
4,530
2,346
0
6,263
12,881
9,960
0
0
12,881
0
33,147
W
Skadi
Appŀe
Skadi
10,661
6,102
0
4,518
9,244
3,213
270
564
8,680
0
48,674
L
Baron Samedi
ItzBrownJesusttv
Baron Samedi
3,117
204
210
2,193
8,156
3,551
0
3,192
4,964
30,469
0
W
2,402
373
0
1,725
4,771
3,181
0
537
4,234
20,734
0
L
2,582
2,297
0
2,671
5,501
1,842
0
1,286
4,215
0
50,687
L
1,790
382
0
4,070
9,768
3,519
0
2,853
6,915
0
23,553
W
2,432
1,617
0
720
4,005
1,027
222
405
3,600
0
27,010
W
Nemesis
shroooom
Nemesis
3,913
1,571
0
816
6,069
2,333
0
779
5,290
0
56,384
L
Sobek
yestiolab
Sobek
3,027
281
343
3,391
8,515
6,848
0
2,771
5,744
16,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,264
Gold Earned
28,004
330
Minions Killed
300
0
Camps Cleared
0
1,090,640
Distance Traveled
1,100,788
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,822
620
88
8
0
210,069
5
L
Amaterasu
5,469
497
60
5
0
231,069
0
W
Skadi
6,500
591
69
6
0
198,351
5
L
Baron Samedi
5,230
475
56
5
0
207,222
12
W
Ymir
5,777
525
29
3
0
209,158
4
L
Rama
6,329
575
114
10
0
193,391
3
L
Loki
5,607
510
58
5
0
222,992
0
W
Anhur
5,480
498
50
5
0
204,214
1
W
Nemesis
6,685
608
94
9
0
268,848
2
L
Sobek
5,369
488
12
1
0
246,114
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role