Player Matchup

Sol
Sol
 
Sol
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Hersay11
Izanami
Level 144
God Stats
1W - 0L
1,710 SR
Queue Stats
52W - 43L
1,629 Elo+
Party 1
Sun Wukong
Sun Wukong
TurnTableTylerX
Sun Wukong
Level 117
God Stats
1W - 0L
1,499 SR
Queue Stats
10W - 4L
1,708 Elo+
Solo
Neith
Neith
crackd-11
Neith
Level 160
God Stats
3W - 0L
1,846 SR
Queue Stats
184W - 166L
1,658 Elo+
Party 1
Fafnir
Fafnir
varoche007
Fafnir
Level 156
God Stats
5W - 5L
1,300 SR
Queue Stats
441W - 439L
1,546 Elo+
Party 1
Team Averages
Level 146
1,571 SR
1,608 Elo+

VS

Team Averages
Level 154
1,660 SR
1,568 Elo+
Hachiman
Hachiman
 
Hachiman
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
DJKASE
Raijin
Level 155
God Stats
2W - 3L
1,500 SR
Queue Stats
140W - 148L
1,588 Elo+
Solo
Kuzenbo
Kuzenbo
FosterWalrus586
Kuzenbo
Level 146
God Stats
0W - 2L
1,854 SR
Queue Stats
140W - 153L
1,542 Elo+
Solo
Izanami
Izanami
OvenRack
Izanami
Level 160
God Stats
13W - 4L
1,914 SR
Queue Stats
654W - 572L
1,656 Elo+
Solo
Fenrir
Fenrir
Visionary111
Fenrir
Level 152
God Stats
1W - 1L
1,530 SR
Queue Stats
68W - 47L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
5 / 2 / 15
11,070
791
20,060
12,555
6,196
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
Hersay11
Izanami
19
4 / 3 / 12
11,167
798
18,072
14,085
7,951
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
TurnTableTylerX
Sun Wukong
19
6 / 3 / 14
11,797
843
12,814
23,675
19,557
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Neith
crackd-11
Neith
17
8 / 4 / 9
10,936
781
18,343
14,773
7,590
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fafnir
varoche007
Fafnir
17
1 / 3 / 17
11,107
793
8,118
19,462
29,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
16
0 / 4 / 9
9,073
648
18,405
14,185
7,171
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Raijin
DJKASE
Raijin
16
3 / 6 / 6
9,683
692
13,097
14,015
6,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 4 / 9
9,560
683
9,325
22,824
34,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
OvenRack
Izanami
18
5 / 3 / 6
10,442
746
19,023
12,753
7,119
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
16
3 / 7 / 9
9,951
711
8,004
21,058
13,947
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
51
24
Kills
12
15
Deaths
24
67
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
2
15
6.25
L
Hachiman
 
Hachiman
0
4
9
1.13
L
Raijin
DJKASE
Raijin
3
6
6
1
L
1
4
9
1.38
W
Izanami
Hersay11
Izanami
4
3
12
3.33
L
Izanami
OvenRack
Izanami
5
3
6
2.67
W
Sun Wukong
TurnTableTylerX
Sun Wukong
6
3
14
4.33
L
Fenrir
3
7
9
1.07
W
Neith
crackd-11
Neith
8
4
9
3.13
W
Fafnir
varoche007
Fafnir
1
3
17
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,407
Damage
67,854
84,550
Taken
84,835
70,564
Mitigated
69,346
34,422
Healing
20,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
20,060
4,131
4,884
4,915
12,555
6,196
3,024
2,135
10,336
36,580
0
L
Hachiman
 
Hachiman
18,405
6,335
1,242
2,513
14,185
7,171
0
6,052
8,133
0
34,073
L
Raijin
DJKASE
Raijin
13,097
2,146
0
105
14,015
6,625
150
4,227
9,788
23,051
0
L
9,325
2,582
1,302
3,704
22,824
34,484
0
8,239
14,585
16,883
0
W
Izanami
Hersay11
Izanami
18,072
7,996
1,315
3,276
14,085
7,951
1,830
3,860
10,077
0
51,962
L
Izanami
OvenRack
Izanami
19,023
11,385
1,773
1,931
12,753
7,119
0
4,810
7,943
0
43,669
W
Sun Wukong
TurnTableTylerX
Sun Wukong
12,814
2,265
1,358
6,787
23,675
19,557
506
6,855
16,470
273
29,347
L
Fenrir
8,004
1,237
1,558
6,528
21,058
13,947
0
4,850
16,208
0
13,305
W
Neith
crackd-11
Neith
18,343
7,793
2,638
2,878
14,773
7,590
2,539
4,141
10,302
0
34,425
W
Fafnir
varoche007
Fafnir
8,118
2,639
1,999
4,372
19,462
29,270
203
4,109
14,943
12,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,077
Gold Earned
48,709
183
Minions Killed
147
0
Camps Cleared
0
1,261,929
Distance Traveled
1,159,760
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,070
791
40
3
0
256,962
3
L
Hachiman
9,073
648
43
3
0
232,832
1
L
Raijin
9,683
692
20
1
0
200,011
1
L
Kuzenbo
9,560
683
8
1
0
278,876
2
W
Izanami
11,167
798
72
5
0
242,566
3
L
Izanami
10,442
746
67
5
0
208,472
1
W
Sun Wukong
11,797
843
34
2
0
296,061
1
L
Fenrir
9,951
711
9
1
0
239,569
3
W
Neith
10,936
781
27
2
0
221,192
1
W
Fafnir
11,107
793
10
1
0
245,148
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role