Player Matchup

Raijin
Raijin
 
Raijin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
A573R
Cthulhu
Level 28
God Stats
6W - 4L
1,394 SR
Queue Stats
405W - 491L
1,440 Elo+
Solo
Tyr
Tyr
Eagledangers1
Tyr
Level 105
God Stats
5W - 2L
1,451 SR
Queue Stats
177W - 139L
1,549 Elo+
Party 1
Chaac
Chaac
Jammsterr
Chaac
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 58L
1,545 Elo+
Party 1
Cabrakan
Cabrakan
TheBestCatEver
Cabrakan
Level 17
God Stats
2W - 2L
1,302 SR
Queue Stats
48W - 31L
1,366 Elo+
Solo
Team Averages
Level 67
1,429 SR
1,480 Elo+

VS

Team Averages
Level 88
1,582 SR
1,618 Elo+
Hera
Hera
Baba Reaper
Hera
Level 156
God Stats
11W - 6L
1,813 SR
Queue Stats
496W - 499L
1,624 Elo+
Party 2
Medusa
Medusa
Braddah4046
Medusa
Level 18
God Stats
1W - 1L
1,747 SR
Queue Stats
7W - 1L
1,980 Elo+
Party 2
Persephone
Persephone
LetsBeToxic
Persephone
Level 121
God Stats
3W - 3L
1,327 SR
Queue Stats
252W - 221L
1,434 Elo+
Party 3
Bacchus
Bacchus
MrMcNuggies
Bacchus
Level 122
God Stats
1W - 4L
1,524 SR
Queue Stats
184W - 166L
1,470 Elo+
Party 3
Kuzenbo
Kuzenbo
killakriese
Kuzenbo
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,581 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
20
3 / 2 / 20
11,867
698
17,428
11,298
6,919
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
A573R
Cthulhu
20
3 / 3 / 21
12,239
720
12,294
22,348
31,963
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
6 / 4 / 14
11,784
693
9,211
20,175
19,536
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Chaac
Jammsterr
Chaac
20
11 / 3 / 13
12,858
756
25,118
25,895
19,926
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cabrakan
18
3 / 4 / 17
11,846
697
6,984
25,228
31,275
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 6 / 6
12,407
730
20,458
13,309
8,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
19
2 / 6 / 7
11,152
656
20,164
16,908
11,017
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
LetsBeToxic
Persephone
18
5 / 5 / 5
11,564
680
21,076
13,498
7,490
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
MrMcNuggies
Bacchus
17
1 / 4 / 8
10,702
630
6,385
17,809
32,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
killakriese
Kuzenbo
18
1 / 5 / 5
10,422
613
9,261
19,646
29,833
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
45
26
Kills
14
16
Deaths
26
85
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
3
2
20
6.5
W
Cthulhu
A573R
Cthulhu
3
3
21
4.5
L
5
6
6
1.33
L
Medusa
2
6
7
0.92
W
6
4
14
3.25
W
Chaac
Jammsterr
Chaac
11
3
13
5.83
L
Persephone
LetsBeToxic
Persephone
5
5
5
1.5
L
Bacchus
MrMcNuggies
Bacchus
1
4
8
1.25
W
Cabrakan
3
4
17
2.88
L
Kuzenbo
killakriese
Kuzenbo
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,035
Damage
77,344
104,944
Taken
81,170
109,619
Mitigated
89,339
42,325
Healing
15,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
17,428
2,752
3,744
2,039
11,298
6,919
3,082
6,979
4,194
47,742
0
W
Cthulhu
A573R
Cthulhu
12,294
660
3,989
3,526
22,348
31,963
851
10,497
11,444
49,486
0
L
20,458
4,824
2,128
903
13,309
8,318
492
5,395
7,914
37,842
0
L
Medusa
20,164
7,713
664
2,390
16,908
11,017
1,643
7,133
9,775
0
53,508
W
9,211
557
1,514
2,313
20,175
19,536
1,548
11,686
8,262
0
13,575
W
Chaac
Jammsterr
Chaac
25,118
9,049
2,517
10,799
25,895
19,926
2,486
13,237
12,418
0
47,834
L
Persephone
LetsBeToxic
Persephone
21,076
1,665
466
1,980
13,498
7,490
0
4,636
8,857
36,030
0
L
Bacchus
MrMcNuggies
Bacchus
6,385
763
738
1,495
17,809
32,681
0
9,059
8,750
9,424
0
W
Cabrakan
6,984
830
3,138
8,746
25,228
31,275
701
13,610
11,446
15,242
0
L
Kuzenbo
killakriese
Kuzenbo
9,261
3,343
1,082
3,408
19,646
29,833
108
10,480
9,166
18,871
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,594
Gold Earned
56,247
216
Minions Killed
173
0
Camps Cleared
0
1,534,881
Distance Traveled
1,465,066
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
11,867
698
78
5
0
285,208
0
W
Cthulhu
12,239
720
75
4
0
330,727
0
L
Hera
12,407
730
46
3
0
279,909
0
L
Medusa
11,152
656
69
4
0
277,213
1
W
Tyr
11,784
693
11
1
0
299,850
1
W
Chaac
12,858
756
45
3
0
347,359
1
L
Persephone
11,564
680
31
2
0
309,023
0
L
Bacchus
10,702
630
3
0
0
315,018
0
W
Cabrakan
11,846
697
7
0
0
271,737
5
L
Kuzenbo
10,422
613
24
1
0
283,903
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role