Player Matchup

Chang'e
Chang'e
Platinum II
 
Chang'e
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Zeus
Zeus
Bronze IV
SmOkee954
Zeus
Bronze IV
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,326 MMR
Solo
Hachiman
Hachiman
Diamond V
skeletonhunter
Hachiman
Diamond V
Level 142
God Stats
3W - 5L
1,945 SR
Queue Stats
116W - 118L
2,043 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 133
1,648 SR
1,623 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 137
1,472 SR
2,048 MMR
Geb
Geb
Diamond III
NINXR
Geb
Diamond III
Level 145
God Stats
1W - 0L
1,290 SR
Queue Stats
116W - 67L
2,100 MMR
Party 1
Fenrir
Fenrir
Platinum I
NTGoggles517
Fenrir
Platinum I
Level 144
God Stats
11W - 2L
1,668 SR
Queue Stats
107W - 59L
1,992 MMR
Party 1
Agni
Agni
Diamond IV
Noble Dice
Agni
Diamond IV
Level 123
God Stats
3W - 1L
1,458 SR
Queue Stats
111W - 61L
2,053 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
18
3 / 8 / 4
13,811
628
15,121
32,855
14,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Zeus
17
1 / 10 / 4
12,977
590
9,906
18,518
11,275
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hachiman
20
7 / 5 / 1
15,412
701
19,109
28,156
10,555
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Bans
PersephoneShivaGilgameshBastetAh Muzen Cab

VS

Bans
AtlasMedusaAchillesChaacJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
NINXR
Geb
20
1 / 3 / 20
15,720
715
15,260
25,911
33,083
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
20
13 / 5 / 8
16,070
730
21,114
24,907
14,151
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

20
9 / 3 / 10
15,981
726
33,071
19,562
8,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
61
11
Kills
23
23
Deaths
11
9
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
3
8
4
0.63
W
Geb
NINXR
Geb
1
3
20
3.67
W
Fenrir
13
5
8
3.4
W
9
3
10
4.67
L
Zeus
1
10
4
0.3
L
Hachiman
7
5
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,136
Damage
69,445
79,529
Taken
70,380
36,105
Mitigated
55,715
17,421
Healing
15,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
15,121
632
3,129
9,143
32,855
14,275
0
19,277
13,578
57,114
0
W
Geb
NINXR
Geb
15,260
1,005
0
2,438
25,911
33,083
601
8,055
17,296
53,192
0
W
Fenrir
21,114
6,478
0
6,122
24,907
14,151
1,119
9,159
13,644
0
57,374
W
33,071
1,012
301
6,329
19,562
8,481
879
7,339
10,445
87,816
0
L
Zeus
9,906
1,088
626
1,267
18,518
11,275
0
11,174
7,344
28,863
0
L
Hachiman
19,109
8,313
0
3,256
28,156
10,555
0
18,234
9,922
73
54,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,200
Gold Earned
47,771
177
Minions Killed
229
4
Camps Cleared
14
973,677
Distance Traveled
1,205,782
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
13,811
628
92
4
2
319,156
0
W
Geb
15,720
715
48
2
3
431,902
6
W
Fenrir
16,070
730
79
4
6
385,433
3
W
Agni
15,981
726
102
5
5
388,447
5
L
Zeus
12,977
590
37
2
0
279,211
7
L
Hachiman
15,412
701
48
2
2
375,310
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role