Player Matchup

Janus
Janus
ArcticWolf95
Janus
Level 29
God Stats
6W - 2L
1,596 SR
Queue Stats
144W - 178L
1,379 Elo+
Party 1
Nu Wa
Nu Wa
HapyJuce
Nu Wa
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 49L
1,485 Elo+
Solo
Kukulkan
Kukulkan
Nativekai
Kukulkan
Level 82
God Stats
5W - 3L
1,516 SR
Queue Stats
273W - 299L
1,405 Elo+
Solo
Loki
Loki
TheOGTrysoft
Loki
Level 87
God Stats
10W - 4L
1,880 SR
Queue Stats
199W - 185L
1,524 Elo+
Party 1
Artio
Artio
therealtpang
Artio
Level 97
God Stats
6W - 6L
1,647 SR
Queue Stats
314W - 272L
1,579 Elo+
Party 1
Team Averages
Level 71
1,628 SR
1,474 Elo+

VS

Team Averages
Level 69
1,458 SR
1,419 Elo+
Anhur
Anhur
BoZhEnA 72r
Anhur
Level 17
God Stats
6W - 5L
1,500 SR
Queue Stats
399W - 441L
1,291 Elo+
Solo
Zhong Kui
Zhong Kui
SomebodyToday
Zhong Kui
Level 123
God Stats
3W - 8L
1,374 SR
Queue Stats
188W - 206L
1,521 Elo+
Party 2
Achilles
Achilles
ThaRealErick
Achilles
Level 108
God Stats
2W - 5L
1,424 SR
Queue Stats
104W - 115L
1,420 Elo+
Party 2
Hera
Hera
lmgalaad
Hera
Level 18
God Stats
2W - 4L
1,500 SR
Queue Stats
235W - 295L
1,370 Elo+
Solo
Bakasura
Bakasura
pap1shampooito8
Bakasura
Level 81
God Stats
6W - 6L
1,491 SR
Queue Stats
192W - 206L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 2 / 19
12,226
719
15,183
9,259
3,480
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
HapyJuce
Nu Wa
20
13 / 3 / 15
13,832
814
31,918
12,827
5,476
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Kukulkan
Nativekai
Kukulkan
20
5 / 5 / 22
13,058
768
15,414
13,753
6,379
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
10 / 6 / 13
12,301
724
16,392
15,096
7,185
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
3 / 1 / 20
12,073
710
12,009
21,937
22,044
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 6 / 7
11,382
670
11,716
22,334
8,770
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
SomebodyToday
Zhong Kui
20
8 / 6 / 2
12,692
747
23,569
21,313
17,754
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
ThaRealErick
Achilles
18
4 / 8 / 7
10,881
640
8,698
23,480
30,084
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hera
16
2 / 10 / 3
10,051
591
9,659
16,033
6,126
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
17
1 / 7 / 3
10,295
606
7,850
18,647
14,344
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
39
37
Kills
17
17
Deaths
37
89
Assists
22
Player
Kills
Deaths
Assists
KDA
W
6
2
19
7.75
L
2
6
7
0.92
W
Nu Wa
HapyJuce
Nu Wa
13
3
15
6.83
W
Kukulkan
Nativekai
Kukulkan
5
5
22
3.2
L
Zhong Kui
SomebodyToday
Zhong Kui
8
6
2
1.5
L
Achilles
ThaRealErick
Achilles
4
8
7
0.94
W
10
6
13
2.75
L
Hera
2
10
3
0.35
L
Bakasura
1
7
3
0.36
W
3
1
20
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,916
Damage
61,492
72,872
Taken
101,807
44,564
Mitigated
77,078
31,902
Healing
27,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,183
1,429
2,434
1,414
9,259
3,480
1,538
3,992
4,981
28,487
0
L
11,716
6,235
2,395
8,621
22,334
8,770
169
17,955
3,991
0
54,148
W
Nu Wa
HapyJuce
Nu Wa
31,918
9,464
1,920
1,425
12,827
5,476
4,166
5,679
6,818
58,512
0
W
Kukulkan
Nativekai
Kukulkan
15,414
887
1,257
1,517
13,753
6,379
1,060
8,016
5,657
43,374
0
L
Zhong Kui
SomebodyToday
Zhong Kui
23,569
1,586
2,289
6,728
21,313
17,754
48
13,884
7,113
36,239
0
L
Achilles
ThaRealErick
Achilles
8,698
1,708
533
1,750
23,480
30,084
0
15,987
6,984
0
18,983
W
16,392
4,762
2,660
1,979
15,096
7,185
823
6,371
8,410
0
33,974
L
Hera
9,659
2,355
1,137
479
16,033
6,126
471
12,666
3,115
35,134
0
L
Bakasura
7,850
5,357
0
3,276
18,647
14,344
0
12,293
6,080
0
16,909
W
12,009
940
6,327
10,969
21,937
22,044
475
9,170
12,599
26,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,490
Gold Earned
55,301
193
Minions Killed
207
0
Camps Cleared
0
1,566,161
Distance Traveled
1,373,914
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,226
719
26
2
0
294,810
0
L
Anhur
11,382
670
88
5
0
266,179
1
W
Nu Wa
13,832
814
71
4
0
316,179
0
W
Kukulkan
13,058
768
46
3
0
285,848
0
L
Zhong Kui
12,692
747
20
1
0
273,227
1
L
Achilles
10,881
640
10
1
0
293,549
0
W
Loki
12,301
724
22
1
0
313,383
0
L
Hera
10,051
591
48
3
0
231,108
0
L
Bakasura
10,295
606
41
2
0
309,851
0
W
Artio
12,073
710
28
2
0
355,941
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role