Player Matchup

Jing Wei
Jing Wei
Gold I
BlazingRaven
Jing Wei
Gold I
Level 143
God Stats
1W - 3L
1,199 SR
Queue Stats
87W - 95L
1,647 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
DinSSKİ
Gilgamesh
Gold IV
Level 107
God Stats
16W - 23L
1,563 SR
Queue Stats
457W - 450L
1,349 MMR
Solo
Izanami
Izanami
Bronze IV
RelentlessAnim
Izanami
Bronze IV
Level 60
God Stats
4W - 2L
1,637 SR
Queue Stats
7W - 13L
1,346 MMR
Solo
Merlin
Merlin
Gold V
grin1
Merlin
Gold V
Level 90
God Stats
11W - 8L
1,733 SR
Queue Stats
129W - 125L
1,355 MMR
Solo
Thanatos
Thanatos
Silver II
hSuna
Thanatos
Silver II
Level 77
God Stats
2W - 0L
1,802 SR
Queue Stats
46W - 65L
1,017 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 95
1,587 SR
1,343 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 135
1,484 SR
1,516 MMR
Poseidon
Poseidon
Gold IV
 
Poseidon
Gold IV
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Bronze V
 
Artemis
Bronze V
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
 
Baron Samedi
Silver III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Platinum V
AlejDav
Ne Zha
Platinum V
Level 144
God Stats
8W - 10L
1,666 SR
Queue Stats
319W - 312L
1,750 MMR
Solo
Ra
Ra
Gold V
COVID319
Ra
Gold V
Level 147
God Stats
7W - 13L
1,255 SR
Queue Stats
628W - 640L
1,331 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BlazingRaven
Jing Wei
13
2 / 0 / 5
8,633
617
5,758
9,035
3,512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
DinSSKİ
Gilgamesh
10
2 / 3 / 6
6,918
494
2,743
15,685
8,282
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 1 / 0
7,805
558
5,070
8,736
3,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
grin1
Merlin
13
5 / 1 / 4
8,368
598
6,138
4,705
1,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
hSuna
Thanatos
14
12 / 1 / 4
9,137
653
16,677
15,000
7,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
GebKaliBastetCliodhna

VS

Bans
ChironRamaAgniShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
13
3 / 3 / 0
7,557
540
4,952
8,466
1,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
 
Artemis
11
1 / 4 / 3
6,689
478
6,878
9,050
2,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
 
Baron Samedi
8
1 / 6 / 4
5,965
426
6,431
11,355
4,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ne Zha
AlejDav
Ne Zha
9
1 / 4 / 0
5,628
402
2,634
7,738
2,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 5 / 2
6,429
459
4,982
14,385
3,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
22
Kills
6
6
Deaths
22
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
3
3
0
1
L
Artemis
 
Artemis
1
4
3
0.63
L
Baron Samedi
 
Baron Samedi
1
6
4
0.5
L
Ne Zha
AlejDav
Ne Zha
1
4
0
0.25
W
Jing Wei
BlazingRaven
Jing Wei
2
0
5
4.5
L
0
5
2
0.2
W
Gilgamesh
DinSSKİ
Gilgamesh
2
3
6
1.67
W
1
1
0
1
W
Merlin
grin1
Merlin
5
1
4
7
W
Thanatos
hSuna
Thanatos
12
1
4
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,386
Damage
25,877
53,161
Taken
50,994
24,415
Mitigated
14,593
24,061
Healing
15,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
4,952
666
0
2,158
8,466
1,834
120
1,642
6,824
59,389
0
L
Artemis
 
Artemis
6,878
3,023
0
2,950
9,050
2,306
0
1,924
7,126
0
41,205
L
Baron Samedi
 
Baron Samedi
6,431
877
440
2,304
11,355
4,275
0
1,340
10,015
18,580
0
L
Ne Zha
AlejDav
Ne Zha
2,634
944
0
1,294
7,738
2,241
0
0
7,738
0
23,254
W
Jing Wei
BlazingRaven
Jing Wei
5,758
3,962
0
4,268
9,035
3,512
531
2,442
6,315
0
61,170
L
4,982
914
141
5,875
14,385
3,937
0
1,232
13,153
50,216
0
W
Gilgamesh
DinSSKİ
Gilgamesh
2,743
269
0
963
15,685
8,282
170
3,143
12,372
0
35,138
W
5,070
2,243
0
3,801
8,736
3,395
0
3,293
5,313
0
58,635
W
Merlin
grin1
Merlin
6,138
543
0
1,122
4,705
1,972
588
2,598
2,067
58,202
0
W
Thanatos
hSuna
Thanatos
16,677
6,824
0
13,907
15,000
7,254
0
4,759
10,153
0
66,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,861
Gold Earned
32,268
463
Minions Killed
325
0
Camps Cleared
0
1,325,006
Distance Traveled
1,224,973
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
7,557
540
97
7
0
262,794
7
L
Artemis
6,689
478
73
5
0
243,215
2
L
Baron Samedi
5,965
426
24
2
0
240,770
4
L
Ne Zha
5,628
402
35
3
0
212,334
4
W
Jing Wei
8,633
617
119
9
0
255,346
4
L
Ra
6,429
459
96
7
0
265,860
2
W
Gilgamesh
6,918
494
45
3
0
249,285
0
W
Izanami
7,805
558
119
9
0
239,705
4
W
Merlin
8,368
598
94
7
0
278,360
5
W
Thanatos
9,137
653
86
6
0
302,310
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role