Player Matchup

Ymir
Ymir
BloodyTamponnn
Ymir
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Bakasura
Bakasura
Clap-tiste
Bakasura
Level 119
God Stats
4W - 4L
1,209 SR
Queue Stats
326W - 332L
1,524 Elo+
Party 2
Cernunnos
Cernunnos
SacredFool99411
Cernunnos
Level 102
God Stats
9W - 4L
1,500 SR
Queue Stats
255W - 199L
1,579 Elo+
Party 2
Sol
Sol
aerkiger
Sol
Level 126
God Stats
13W - 4L
1,835 SR
Queue Stats
849W - 646L
1,549 Elo+
Party 2
Thor
Thor
yung_Cae
Thor
Level 106
God Stats
9W - 8L
1,565 SR
Queue Stats
451W - 400L
1,536 Elo+
Party 2
Team Averages
Level 95
1,522 SR
1,538 Elo+

VS

Team Averages
Level 65
1,562 SR
1,440 Elo+
Gilgamesh
Gilgamesh
ADWALKER859
Gilgamesh
Level 73
God Stats
19W - 16L
1,700 SR
Queue Stats
73W - 63L
1,513 Elo+
Party 3
Bastet
Bastet
DARKJESTER56789
Bastet
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 140L
1,464 Elo+
Party 3
Zeus
Zeus
ProNamedAlex
Zeus
Level 66
God Stats
1W - 4L
1,347 SR
Queue Stats
100W - 105L
1,378 Elo+
Party 1
Bacchus
Bacchus
SIRIUS 4SS4SSIN
Bacchus
Level 27
God Stats
4W - 2L
1,708 SR
Queue Stats
51W - 51L
1,349 Elo+
Party 1
Medusa
Medusa
cF Duck 11
Medusa
Level 133
God Stats
8W - 8L
1,554 SR
Queue Stats
186W - 171L
1,497 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
6,787
452
1,336
8,286
6,367
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
Clap-tiste
Bakasura
16
1 / 1 / 0
9,370
625
8,657
12,474
5,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
SacredFool99411
Cernunnos
14
1 / 0 / 0
8,684
579
6,746
9,659
3,528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
4 / 0 / 3
9,179
612
6,423
6,713
2,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thor
15
8 / 0 / 4
9,351
623
9,766
9,294
4,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ADWALKER859
Gilgamesh
14
0 / 0 / 1
7,754
517
7,531
10,240
8,936
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 6 / 0
7,034
469
3,813
15,433
5,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

10
0 / 7 / 0
6,363
424
1,746
8,878
2,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 0 / 0
6,600
440
4,722
8,493
9,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
cF Duck 11
Medusa
12
0 / 1 / 0
6,815
454
8,018
9,849
3,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
14
Kills
1
1
Deaths
14
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
ADWALKER859
Gilgamesh
0
0
1
0.5
W
0
0
0
0
W
Bakasura
Clap-tiste
Bakasura
1
1
0
1
L
1
6
0
0.17
L
0
7
0
0
L
0
0
0
0
W
Cernunnos
SacredFool99411
Cernunnos
1
0
0
1
W
4
0
3
5.5
L
Medusa
cF Duck 11
Medusa
0
1
0
0
W
Thor
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,928
Damage
25,830
46,426
Taken
52,893
22,223
Mitigated
30,531
22,046
Healing
14,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
ADWALKER859
Gilgamesh
7,531
2,234
0
2,470
10,240
8,936
0
0
9,095
0
67,986
W
1,336
589
0
943
8,286
6,367
336
3,265
4,945
19,896
0
W
Bakasura
Clap-tiste
Bakasura
8,657
5,340
0
5,642
12,474
5,969
0
0
12,474
0
64,427
L
3,813
1,079
0
5,190
15,433
5,334
0
2,025
12,578
0
45,621
L
1,746
552
0
689
8,878
2,870
0
2,946
5,932
31,688
0
L
4,722
358
0
2,613
8,493
9,559
28
2,445
6,048
22,176
0
W
Cernunnos
SacredFool99411
Cernunnos
6,746
2,603
0
6,272
9,659
3,528
0
2,158
7,501
0
71,407
W
6,423
1,982
0
3,417
6,713
2,355
488
1,294
5,257
82,703
0
L
Medusa
cF Duck 11
Medusa
8,018
2,103
0
3,303
9,849
3,832
108
343
9,506
0
69,194
W
Thor
9,766
3,095
0
5,772
9,294
4,004
0
411
8,843
0
64,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,371
Gold Earned
34,566
541
Minions Killed
402
0
Camps Cleared
0
1,547,197
Distance Traveled
1,479,421
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,754
517
124
8
0
306,270
6
W
Ymir
6,787
452
31
2
0
309,116
0
W
Bakasura
9,370
625
144
10
0
340,711
4
L
Bastet
7,034
469
89
6
0
347,250
3
L
Zeus
6,363
424
73
5
0
221,310
2
L
Bacchus
6,600
440
34
2
0
315,964
1
W
Cernunnos
8,684
579
127
8
0
269,911
3
W
Sol
9,179
612
143
10
0
296,868
5
L
Medusa
6,815
454
82
5
0
288,627
7
W
Thor
9,351
623
96
6
0
330,591
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role