Player Matchup

Eset
Eset
 
Eset
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Daklama
Anhur
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 23L
1,507 Elo+
Party 1
Bacchus
Bacchus
OGPRomano
Bacchus
Level 122
God Stats
0W - 2L
1,145 SR
Queue Stats
27W - 24L
1,523 Elo+
Party 1
Ymir
Ymir
PrimalSquirrel
Ymir
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,197 Elo+
Party 1
Team Averages
Level 74
1,429 SR
1,445 Elo+

VS

Team Averages
Level 104
1,546 SR
1,493 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
Bezorka
Mulan
Level 160
God Stats
47W - 27L
1,660 SR
Queue Stats
429W - 461L
1,537 Elo+
Solo
Merlin
Merlin
Imaze1
Merlin
Level 24
God Stats
1W - 3L
1,123 SR
Queue Stats
21W - 30L
1,287 Elo+
Party 2
Hun Batz
Hun Batz
Transcore1029
Hun Batz
Level 123
God Stats
27W - 18L
1,808 SR
Queue Stats
167W - 167L
1,564 Elo+
Party 3
Rama
Rama
sAsCobraJJ
Rama
Level 126
God Stats
4W - 3L
1,640 SR
Queue Stats
136W - 129L
1,577 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
10
2 / 3 / 2
4,748
950
4,425
4,031
1,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
 
Bakasura
7
0 / 1 / 0
3,918
784
230
1,191
446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Anhur
Daklama
Anhur
11
3 / 0 / 0
4,934
987
2,757
3,864
1,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
OGPRomano
Bacchus
10
0 / 0 / 3
4,573
915
3,476
3,391
3,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

8
0 / 1 / 3
4,282
856
1,570
3,325
2,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
9
2 / 2 / 0
4,755
951
2,435
4,598
2,576
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
Bezorka
Mulan
8
1 / 2 / 2
4,479
896
2,845
4,721
3,519
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
Imaze1
Merlin
8
0 / 0 / 3
4,268
854
1,507
2,875
1,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Transcore1029
Hun Batz
9
0 / 1 / 3
4,417
883
1,778
3,841
1,464
11
2 / 0 / 1
5,112
1,022
1,449
2,844
1,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
14
5
Kills
5
5
Deaths
5
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
2
3
2
1
L
Bakasura
 
Bakasura
0
1
0
0
W
Zhong Kui
 
Zhong Kui
2
2
0
1
W
Mulan
Bezorka
Mulan
1
2
2
1
L
Anhur
Daklama
Anhur
3
0
0
3
W
Merlin
Imaze1
Merlin
0
0
3
1.5
L
Bacchus
OGPRomano
Bacchus
0
0
3
1.5
L
0
1
3
1.5
W
Hun Batz
Transcore1029
Hun Batz
0
1
3
1.5
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,458
Damage
10,014
15,802
Taken
18,879
8,789
Mitigated
9,714
3,180
Healing
2,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
4,425
292
101
555
4,031
1,588
0
1,487
2,544
10,024
0
L
Bakasura
 
Bakasura
230
0
0
55
1,191
446
0
240
951
0
486
W
Zhong Kui
 
Zhong Kui
2,435
433
0
725
4,598
2,576
0
1,812
2,724
9,871
0
W
Mulan
Bezorka
Mulan
2,845
329
0
252
4,721
3,519
0
1,879
2,778
0
6,545
L
Anhur
Daklama
Anhur
2,757
1,698
0
1,115
3,864
1,420
0
910
2,954
0
12,532
W
Merlin
Imaze1
Merlin
1,507
304
0
500
2,875
1,026
46
1,766
997
4,549
0
L
Bacchus
OGPRomano
Bacchus
3,476
514
0
1,066
3,391
3,184
0
978
2,413
6,673
0
L
1,570
569
0
288
3,325
2,151
0
327
2,998
2,771
0
W
Hun Batz
Transcore1029
Hun Batz
1,778
75
0
685
3,841
1,464
149
2,507
1,184
0
9,218
W
1,449
1,084
0
358
2,844
1,129
301
1,119
1,725
0
15,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,455
Gold Earned
23,031
55
Minions Killed
85
0
Camps Cleared
0
419,160
Distance Traveled
568,088
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
4,748
950
21
4
0
86,164
2
L
Bakasura
3,918
784
2
0
0
23,947
0
W
Zhong Kui
4,755
951
19
4
0
113,696
0
W
Mulan
4,479
896
8
2
0
105,251
2
L
Anhur
4,934
987
27
5
0
111,432
2
W
Merlin
4,268
854
13
3
0
108,639
0
L
Bacchus
4,573
915
4
1
0
119,553
0
L
Ymir
4,282
856
1
0
0
78,064
1
W
Hun Batz
4,417
883
13
3
0
118,009
1
W
Rama
5,112
1,022
32
6
0
122,493
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role