Player Matchup

Neith
Neith
 
Neith
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
BossCow90217
Chaac
Level 55
God Stats
1W - 4L
1,438 SR
Queue Stats
3W - 11L
1,248 Elo+
Party 1
Bakasura
Bakasura
NGAblznRabbi
Bakasura
Level 68
God Stats
4W - 7L
1,303 SR
Queue Stats
183W - 250L
1,275 Elo+
Party 2
Cthulhu
Cthulhu
initialarc04
Cthulhu
Level 28
God Stats
13W - 20L
1,500 SR
Queue Stats
77W - 118L
1,242 Elo+
Party 2
Poseidon
Poseidon
zoidman68
Poseidon
Level 59
God Stats
6W - 22L
1,439 SR
Queue Stats
177W - 240L
1,257 Elo+
Party 2
Team Averages
Level 52
1,436 SR
1,304 Elo+

VS

Team Averages
Level 88
1,452 SR
1,357 Elo+
Ra
Ra
ELITE GENERAL13
Ra
Level 66
God Stats
9W - 3L
1,500 SR
Queue Stats
287W - 333L
1,313 Elo+
Solo
Cabrakan
Cabrakan
Tbands215
Cabrakan
Level 122
God Stats
10W - 13L
1,601 SR
Queue Stats
557W - 603L
1,452 Elo+
Solo
Izanami
Izanami
Witchoriiaa
Izanami
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 94L
1,306 Elo+
Solo
Fenrir
Fenrir
Yoshua-polinesio
Fenrir
Level 102
God Stats
6W - 11L
1,416 SR
Queue Stats
135W - 126L
1,394 Elo+
Solo
Chaac
Chaac
cceroblesm
Chaac
Level 82
God Stats
2W - 5L
1,245 SR
Queue Stats
49W - 64L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
0 / 2 / 0
8,541
356
5,539
11,443
4,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
1 / 5 / 0
10,517
438
15,161
29,161
25,840
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
NGAblznRabbi
Bakasura
16
1 / 11 / 1
10,062
419
12,548
24,999
11,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
initialarc04
Cthulhu
11
0 / 10 / 1
8,299
346
7,678
21,903
20,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Poseidon
zoidman68
Poseidon
14
1 / 7 / 1
9,448
394
23,110
17,569
6,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 2 / 13
11,777
491
17,077
24,148
12,962
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cabrakan
Tbands215
Cabrakan
15
3 / 1 / 15
10,323
430
8,312
19,387
24,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
Witchoriiaa
Izanami
20
9 / 1 / 9
13,690
570
19,820
16,713
8,305
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
11 / 0 / 11
13,010
542
18,873
26,449
16,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chaac
19
6 / 0 / 5
12,199
508
12,103
19,613
19,047
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
88
3
Kills
35
35
Deaths
4
3
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
2
0
0
L
1
5
0
0.2
W
6
2
13
6.25
L
Bakasura
NGAblznRabbi
Bakasura
1
11
1
0.14
W
Cabrakan
Tbands215
Cabrakan
3
1
15
10.5
W
Izanami
Witchoriiaa
Izanami
9
1
9
13.5
W
11
0
11
16.5
W
Chaac
6
0
5
8.5
L
Cthulhu
initialarc04
Cthulhu
0
10
1
0.05
L
Poseidon
zoidman68
Poseidon
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,036
Damage
76,185
105,075
Taken
106,310
69,575
Mitigated
81,524
12,031
Healing
46,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,539
1,014
175
3,455
11,443
4,902
64
1,617
9,826
0
58,580
L
15,161
2,497
0
5,302
29,161
25,840
0
8,032
21,129
0
79,303
W
17,077
3,719
3,142
8,445
24,148
12,962
1,842
12,451
11,652
90,024
0
L
Bakasura
NGAblznRabbi
Bakasura
12,548
9,717
0
1,760
24,999
11,418
0
5,455
19,544
0
85,553
W
Cabrakan
Tbands215
Cabrakan
8,312
1,908
0
2,749
19,387
24,791
796
5,959
13,181
48,588
0
W
Izanami
Witchoriiaa
Izanami
19,820
14,667
0
10,853
16,713
8,305
4,620
3,420
13,252
0
132,699
W
18,873
6,006
400
16,513
26,449
16,419
0
7,698
18,475
0
114,898
W
Chaac
12,103
2,908
0
4,730
19,613
19,047
1,325
2,865
16,230
0
88,268
L
Cthulhu
initialarc04
Cthulhu
7,678
953
189
650
21,903
20,848
0
4,751
17,152
22,290
0
L
Poseidon
zoidman68
Poseidon
23,110
4,688
0
500
17,569
6,567
0
5,534
12,035
90,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,867
Gold Earned
60,999
476
Minions Killed
642
0
Camps Cleared
0
2,279,489
Distance Traveled
2,309,336
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,541
356
84
4
0
435,764
0
L
Chaac
10,517
438
126
5
0
478,997
2
W
Ra
11,777
491
112
5
0
456,885
0
L
Bakasura
10,062
419
119
5
0
498,702
0
W
Cabrakan
10,323
430
56
2
0
403,304
5
W
Izanami
13,690
570
210
9
0
426,996
5
W
Fenrir
13,010
542
126
5
0
551,110
2
W
Chaac
12,199
508
138
6
0
471,041
3
L
Cthulhu
8,299
346
30
1
0
414,662
0
L
Poseidon
9,448
394
117
5
0
451,364
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role