Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
ChefZombiePlays
Vulcan
Level 126
God Stats
2W - 3L
1,311 SR
Queue Stats
41W - 55L
1,449 Elo+
Party 1
Baba Yaga
Baba Yaga
Chucklesfish
Baba Yaga
Level 154
God Stats
2W - 0L
1,500 SR
Queue Stats
88W - 90L
1,504 Elo+
Party 1
Medusa
Medusa
llAddyll
Medusa
Level 29
God Stats
1W - 2L
1,296 SR
Queue Stats
3W - 5L
1,295 Elo+
Party 1
Team Averages
Level 121
1,421 SR
1,450 Elo+

VS

Team Averages
Level 48
1,522 SR
1,483 Elo+
Bellona
Bellona
Ardent Breeze
Bellona
Level 45
God Stats
4W - 4L
1,636 SR
Queue Stats
65W - 77L
1,464 Elo+
Solo
Vulcan
Vulcan
GoodNightToDie
Vulcan
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
239W - 255L
1,468 Elo+
Party 2
Fenrir
Fenrir
Summermaul
Fenrir
Level 42
God Stats
1W - 3L
1,472 SR
Queue Stats
5W - 5L
1,529 Elo+
Solo
Hun Batz
Hun Batz
greatday2die WJ
Hun Batz
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 25L
1,493 Elo+
Party 2
Nu Wa
Nu Wa
uT Prime
Nu Wa
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 127L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
18
7 / 0 / 12
12,899
1,173
19,632
4,025
1,414
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
 
Kuzenbo
18
4 / 1 / 13
11,795
1,072
15,150
21,128
28,246
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
1 / 2 / 11
10,673
970
15,139
8,538
2,458
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baba Yaga
Chucklesfish
Baba Yaga
19
7 / 1 / 13
12,780
1,162
16,492
11,274
3,866
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Medusa
llAddyll
Medusa
17
2 / 3 / 12
10,628
966
9,106
10,199
3,577
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Team 1 Tickets

255

VS

Team 2 Tickets

118

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
17
0 / 5 / 7
10,970
997
8,373
18,600
11,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
3 / 1 / 3
11,170
1,015
14,575
10,915
4,693
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Summermaul
Fenrir
16
0 / 3 / 4
10,344
940
5,277
19,627
8,104
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hun Batz
16
1 / 6 / 2
10,340
940
8,845
14,679
6,580
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
uT Prime
Nu Wa
16
3 / 6 / 4
11,085
1,008
15,835
15,202
6,069
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
27
21
Kills
7
7
Deaths
21
61
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
7
0
12
13
W
Kuzenbo
 
Kuzenbo
4
1
13
10.5
L
Bellona
0
5
7
0.7
W
1
2
11
3.25
W
Baba Yaga
Chucklesfish
Baba Yaga
7
1
13
13.5
L
3
1
3
4.5
L
Fenrir
Summermaul
Fenrir
0
3
4
0.67
L
Hun Batz
1
6
2
0.33
W
Medusa
llAddyll
Medusa
2
3
12
2.67
L
Nu Wa
uT Prime
Nu Wa
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,519
Damage
52,905
55,164
Taken
79,023
39,561
Mitigated
36,693
4,604
Healing
8,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
19,632
7,323
326
1,294
4,025
1,414
0
2,611
1,414
54,363
0
W
Kuzenbo
 
Kuzenbo
15,150
4,019
0
0
21,128
28,246
0
9,089
12,039
35,237
0
L
Bellona
8,373
1,958
0
851
18,600
11,247
0
15,875
2,725
0
33,966
W
15,139
9,991
354
556
8,538
2,458
0
6,368
2,170
31,623
0
W
Baba Yaga
Chucklesfish
Baba Yaga
16,492
691
0
1,447
11,274
3,866
0
6,652
4,622
41,580
0
L
14,575
4,314
0
714
10,915
4,693
0
10,224
691
45,705
0
L
Fenrir
Summermaul
Fenrir
5,277
1,497
67
4,882
19,627
8,104
0
15,534
4,093
0
27,189
L
Hun Batz
8,845
2,143
164
399
14,679
6,580
0
11,732
2,947
0
21,356
W
Medusa
llAddyll
Medusa
9,106
4,300
0
627
10,199
3,577
0
5,690
4,509
0
14,969
L
Nu Wa
uT Prime
Nu Wa
15,835
4,113
0
967
15,202
6,069
0
13,048
2,154
44,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,775
Gold Earned
53,909
234
Minions Killed
237
3
Camps Cleared
11
1,085,798
Distance Traveled
1,067,366
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,899
1,173
68
6
0
209,171
0
W
Kuzenbo
11,795
1,072
31
3
1
224,667
0
L
Bellona
10,970
997
43
4
9
215,828
0
W
Vulcan
10,673
970
37
3
0
221,402
0
W
Baba Yaga
12,780
1,162
86
8
1
218,188
0
L
Vulcan
11,170
1,015
70
6
1
219,935
0
L
Fenrir
10,344
940
44
4
1
234,619
0
L
Hun Batz
10,340
940
27
2
0
215,010
0
W
Medusa
10,628
966
12
1
1
212,370
1
L
Nu Wa
11,085
1,008
53
5
0
181,974
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role